This project is 7 years old and if you look through the early years worth of posts, people were lenient for three, (closer to four) years.we have to be a bit lenient on Savin and co.
The point of critique is not that things get cut, at all. It's what gets cut or endlessly pushed back and how consistently it is. An entire aspect of the games namesake (corruption) conveniently keeps being placed on the chopping block through either a lack of will or skill.
Due to this project being 7 years old, we've gained the ability to see patterns and draw inferences from them. If this was some younger project then sure. But it's not. Generations of posters have come and gone in this thread, many of whom had none of their grievances assuaged before they gave up on the project. So we get new posters who see things are the way they are, read pages of people essentially confirming that things will never change the way that they are, check how many years this has been cooking, and correctly assume they will only ever be this way.
With that said, what brought me here was
That idea ended up surviving the console it was intended on when they brought it back from the dead (in a bit of a limited fashion) for SM64 DS. Was pretty alright. I played it with friends after work back in the day.super mario 64 had a multiplayer mode planned just as an example.
Anyways, I can't think of many concepts, especially if they had anything to do with corruption, that survived CoC1 to end up in CoC2.
Most core features of that game were either scaled back, removed, or butchered.