devilaffect
Newbie
- Oct 16, 2020
- 69
- 70
That's fine that you like novel sized characters, but we are just circling back to everybody has their own taste and no person is objectively right. Just enjoy the content that you like and ignore the content that you don't. Also, I would adamantly disagree with it slowing the pace of the game. If anything writing novel sized characters every time would just lead to burnout, which we saw with Will. These smaller characters tend to act as palate cleansers or function as ways to explore ideas that you wouldn't otherwise. Take Hugs with Liamme for example. If he didn't take the time to write a smaller character he possibly would have never realized he liked writing femboys.i wouldnt give a fuck about pace if updates were slow and characters got fat 50~page drops that added substance/extended their characterization. i think inconsequential characters who sit around like furniture bloat this project. the only purpose they serve is to not step on the toes of the original characters/writers intention. Instead of being flexible together they learned the wrong lesson and split ideas/characters apart that would be better merged. it's a broken system that slows the pace bc these characters keep requiring circling back to to fluff up
novel sized characters are worth more than 10 pieces of furniture
We can be just as if not more passionate with our criticism and i hate the smut equivalent of fast food and this idea we should be accepting of what we get when it's been years and years and years of "look how they massacred my boy"
don't bring up weekly updates when it hasn't been like that in forever, and you even said it yourself this medium isn't measured in gross production. I would argue the updates actually are indicative of what goes on behind the scenes as fluff for inconsequential characters is always drawing away manpower
will, a community favorite writer, received no leniency from savin, and if he did well it wasn't enough, that's how much people like will and dislike savin
I do think i didn't quite word the gross production part because it is a lot more complicated than that. What it essentially boils down to is the fact that a lot of what we interact with in game is in fact only a small portion of what was actually written due to variations that the writers try to hit in each piece of content. For example, it might not seem like vanilla Kyoko was over 200 pages of writing, but she was entire novel in and of herself at release, yet you just don't typically see everything on any single playthrough. That's not to mention futureproofing as much as possible on the backend so you don't end up with another technically correct coding situation and break the entire game.
As for what's going on behind the scenes they tend to be pretty upfront about what they are currently working on and most of the delays can be attributed to holidays or larger pieces of content such as dungeons or new explorable areas. Look back at the past year, it's typically 7-10 days between each patch and a lot of those have major content pieces or major backend changes. That's not to mention that we have no idea what the submission backlog actually looks like considering plenty of scenes not on the forums pop up pretty regularly.