Tsubuhaza

Active Member
Sep 28, 2020
557
2,313
Oh most definitely people here hated Etheryn's quest. Especially when it forces you to take it up the butt from her to get the romantic closure people has been asking for years.
To be fair, wasn't there a shindig about how she wanted to be a full lady or something until she just didn't? Think there was some convoluted reply to that question too.

Gotta say, a while back I hunted down the newest version of the xianxia mod for the original coc. Not a huge fan of the xianxia genre generally, but it was still far more enjoyable than playing through coc2 on a new character. There's just so much shit in coc2 that I don't really care about but feel like I'll be missing out on something if I don't do it regardless.
The only thing I felt coc2 had going for it was that it's...shinier? I guess?
I mean... it has art, I guess? Would also say no Urta but I think the sequel got that field covered generously.

Please, don't get Tobs to write another moderate length novel about agrarian kitsune traditions!
Too late, a bust for Karl-tsune Marx is already in production.
 

Alterism

Active Member
Feb 17, 2019
538
3,821
Tbf was never really a thing, just wishful thinking.
Mostly. She's properly referring to her gender as half-sexed are referred as female. If the dialogue was just what she says post-cage nobody would have been confused at all.


and

And so on.
You could probably make a mental leap that her steps to completely rid herself of her dick is more a factor of how much she hated the cage rather than how little she cared about her dick.


Where people get justifiably tripped (and I could swear I've talked about this before) are things like this



and



Doesn't mind being TF'd. Likes having the champions ideal figure? A person could reasonably make inferences to the extent she'd go.

And I swear this debate is comically lopsided for these games and 9/10 only ever goes one way.
A female? She can get a dick. Half the crew in TiTS can have dicks stapled onto them. Multiple non crew also have dicks stapled onto them.

But a dickgirl getting a vagina? Hold the phone now. Let's not get too crazy here.
 

glygoch

Member
Apr 27, 2017
121
249
It's a metric in a world where women can have both sets of genitals or either. It's perfectly in tune with the logic of the setting.
If genitals are not at all tied to womanhood or anything, then she has no reason not to at least temporarily switch them, like clothes.
That being said, there is no point discussing the "logic" of it or dig through dialogue to find evidence of something, when we all know it could happen tommorow if the devs wanted.
 

Skandranon

Well-Known Member
Nov 28, 2016
1,548
3,690
If genitals are not at all tied to womanhood or anything, then she has no reason not to at least temporarily switch them, like clothes.
She doesn't want to? Womanhood doesn't have to have anything to do with it. Same reason you as a player might not want to despite it being even easier.

That being said, there is no point discussing the "logic" of it or dig through dialogue to find evidence of something, when we all know it could happen tommorow if the devs wanted.
I agree with this, though. Dev doesn't want his character to go a certain way, and that's all there really is to be said about it.
 

Biostar

Well-Known Member
Aug 4, 2017
1,199
5,763
The game is made by people that interact and have writers in trans community. So it makes sense that Ryn is treated no different than Brienne and Kiyoko when it comes to her womanhood.
It's a metric in a world where women can have both sets of genitals or either. It's perfectly in tune with the logic of the setting.
Then why does that line exist at all then? Why would she need anything to feel like a woman? This is the part that doesn't gel with this rainbow mentality.
 

GokutheG

Well-Known Member
Oct 20, 2022
1,563
3,051
Where people get justifiably tripped (and I could swear I've talked about this before) are things like this

Yeah this was the first time I felt the writing concerning her felt off. I couldn't tell if she felt that her penis somehow made her less than a woman even tho elves have a sex where women have them. It doesn't come off as her only being upset over the cage.

I'm not sure this was the intent but it made me think that she was originally a guy and part of her sister's abuse was the cage and taking away his gender.
 
Dec 26, 2018
105
515
I don't think there's a single character between coc2 and TiTS that matches how great Amily and Urta were in CoC.
It's cause for the most part CoC's character's were free to interact with and react to the other characters in the game (player included). I'm not holding these characters are some paragons of writing, they weren't. But the authors actually tried to make their characters feel like they were part of the greater world and its narratives. The player could have different types of relationships with the same characters, giving them more dimensions and nuance than standard locked in routes. And subsequent updates and mods increased the level of crossover and character interactions to even greater heights.

CoC2 and TiTS suffer badly from the authors basically sandboxing many of their characters to specific locations and situations. These games remind us that "donut steel" is not just the default name of the player character in TiTS, but the default mentality that most mediocre furry and erotica writers have when making OCs. As a result the CoC2 authors clearly shield their creations from the player and greater story in ways that are to the detriment of the story and its readers. Some of these authors have argued that it's for the sake of a more consistent and realistic characterization, but really it's because they overidentify with these characters and can't bear to see these characters acting in ways they don't like. Meanwhile CoC1 actually let the players have far more freedom in how they interacted with the characers, and it elevated their characterization because you could see how the characters acted with regards to different situations and people.

It's natural for writers to be attached to their characters. But authors who want to actually write a good story need to be able to distance themselves from their creations somewhat and look at the bigger picture. I think DnD is a great comparison to this kind of game actually when it comes to priorities in writing. People who have been lucky enough to find themselves in good DnD/ttrpg groups know that the best DMs are the ones who don't try to insert themselves into the story as much but instead do their best to craft a story for the players to have fun in. Bad DMs often act like another player who happens to have God Mode enabled, and the players just grow bored and frustrated as they realize they're fighting some neckbeard's ego the whole time. That's what CoC2 feels like, and it fucking sucks.
 
Mar 4, 2018
60
379
I want to say something about how it might be a sense of scale, the writers only get one character through the submission process and then they have to wait who knows how long for Fenoxo, Savin, and their crew to finally throw the character in when they need content for an update, so they go all in on one single beloved babychild of a character- but the cynical realist part of my brain would rather ask who writes for these folks in the first place, and what are their motivations for writing for these particular people, even knowing they're not going to see any of the cash these goofballs are raking in off their hard work?

I want to say something about how you can make self contained sandbox narratives and quest lines interesting, so long as there's a sense of interactivity and player freedom, consequences or impacts that carry on after it's over, choices to be made that feel satisfying on some level- but there's not many choices to begin with in this game. Past character creation, everything feels like it devolves into "Do you want to continue this content, yes, or no-maybe-later?" In some portions of the game, the linearity became a writer's weapon against the game's playerbase. The entire kitsune village seems to exist solely to rub people the wrong way and remind them that they're at the mercy of the writers if old screenshots are to be believed. Kind of a blatant power trip...

I want to say something encouraging about how the game's a framework that can be modified and built upon later, these sorts of things can be improved on and the game can be opened up in all kinds of ways- but liiiiike.. People are throwing wads of cash at this group to be drip fed a single scene a month, if that, often written by some rando volunteer, and when they're done milking it for all the cash it can possibly generate for them, they'll drop the project abruptly with some sloppily thrown together final confrontation, and then start a brand new project that they'll build up hype for with countless promises and lots of commissioned artwork before plopping out a supremely bare bones Corruption of Champions 3, and starting the process all over again. They'll be enjoying renewed financial success while a bunch of unpaid modders duct tape and stitch CoC 2 or TiTS into something worth playing- doing Fenoxo's crew's job for them after they've taken the cash and jumped ship to 'the next big project'.

A project that will be even more soulless and miserable because they'll need fresh writers to do all their work for them after the last batch stay behind to cradle the corpses of their now abandoned characters. But the modders' improved version of CoC2 or TiTS might give a new generation of players the false impression that these guys are talented developers and should be trusted with more money... So the even less worthwhile game gets even more money, while the people doing the actual work never seen a penny.

I'unno. This whole thing feels gross and miserable. I don't feel like anyone's a winner here, 'cept for maybe Fenoxo's pirate crew, pillaging people's work to profit off it. I'm out of optimism. Game's just not fun, and won't be fun until it's 'dead' and a bunch of people can crack it open and put it back together again in interesting new ways. I'm really burned out on linearity in gaming at this point, sick of being told how I feel in a scene rather than being made to actually feel through the writing. Blugh.
 
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