First of all, thanks for sharing your thoughts!
Right now, there are only two "minigames" in the game. One is the potion brewing one, and the other is more of a scene than a minigame. I created them mainly as a test. I felt the gameplay might be a bit too dry, so I wanted to experiment with different ideas to make things more interesting. Personally, I’m not a big fan of the default RPG Maker turn-based combat, and I don’t think it suits the theme, especially since the MC isn’t really a fighter.
The minigame is skippable, but that might not be as clear as it should be. When it says, “This is an experimental feature, do you want to start the game?”, selecting “No” brings up the option to skip it. However, since every other event asks the same, it’s easy to miss that this particular one can be skipped entirely.
I’d be open to adding more minigames if there’s interest, but if most players feel the experience is better without them (as it stands, it looks like that’s the case), I’ll probably focus on adding more scenes instead.
Really glad you enjoyed the rest of the game though, and thanks again for taking the time to share your feedback!