Hello Dev! i like this game and i hope i can see in future more from this girl with the white hair and blue eyes named annabelle i think. I like her^^
Counterpoint. I hate it when there's nicknames and my character says "I'm Big Dick, but my friends call me Big Dick."Man, the nonsense with the families stuff really highlights this little bugbear of mine when it comes to playing these kinds of games. See, just about all of them only give you the option to set your name in one format, no nicknames or full names, just the one name used in all situations. It makes sense, why would a dev magically think to account for such a thing if it would even matter, and often it doesn't, but then you have games like this one where the MC has a very tight knit group of characters around them, but also a bunch of very formal outsiders so when i name my character Edward, which is my go to name for male MC's due to its versatility, i end up with the tight knit group sounding overly formal, but if i go with Eddy, the very formal outsider group sound far too chummy when addressing him. I wish devs had some way to become aware of such a thing very early on in the development in their games, something as simple as 'name:Edward' 'nickname:Eddy' but it's just one of those things that only seem to be brought up once too much development has occurred for the dev to want to go back and add it in.
To be clear, i'm not dissing the dev here, this more of a comment on the meta of adult Renpy game design.
Oh yeah, the nickname should be entirely optional, i can think of plenty of names that don't have functional nicknames and so that'd just be swapping problems with one set for problems with another set.Counterpoint. I hate it when there's nicknames and my character says "I'm Big Dick, but my friends call me Big Dick."
If you're using a name as universal and hilarious as Big Dick then you kinda don't want to go by something else in any context and nicknames just ruin the dialogue if you don't.
Atemsiel of Stormside has some code tucked into his game that defines a nickname if the entered name is one of a set of a bunch of names that have reasonable nicknames. If the entered name isn't one of those, the game just uses the normal name and the dialogue shifts so the characters aren't saying they're using nicknames. Pretty slick, IMO.Oh yeah, the nickname should be entirely optional, i can think of plenty of names that don't have functional nicknames and so that'd just be swapping problems with one set for problems with another set.
I'm still not entirely convinced, Sarah was already in contact with the Fletcher, sending a stalker behind them wouldn't get them information, worse it would deliver their daughter into a trauma and give them even less information, If I wanted that information there other methods to gaining them, stalkers are the worst option and only turn out even worse then predicting, the same like parents who hire a kidnapper, letting them kidnap their only child in exchange for money to gain profit, happened in real and 99% of those cases turned out bad, kid was killed/raped and the kidnappers still ran off with the money, so no it surely not a good way to sending stalkers behind a person to gain information, hackers on the other hand would then be more valuable to do so.I think I agree with the MC that it was Sarah's parents who were behind the stalker. Remember what Alison keeps saying about founding families always trying to get information. I suspect they found out her daughter was hanging out with the last Fletcher and spawned up this stalker to get him close to them so they could force him to attend the party. They want to back him into a corner, get something on him so they can manipulate his vote so they can control the founding family council.
And yes, that Sarah scene was so friggin cute. Love breaking down the tsun.
Man, the nonsense with the families stuff really highlights this little bugbear of mine when it comes to playing these kinds of games. See, just about all of them only give you the option to set your name in one format, no nicknames or full names, just the one name used in all situations. It makes sense, why would a dev magically think to account for such a thing if it would even matter, and often it doesn't, but then you have games like this one where the MC has a very tight knit group of characters around them, but also a bunch of very formal outsiders so when i name my character Edward, which is my go to name for male MC's due to its versatility, i end up with the tight knit group sounding overly formal, but if i go with Eddy, the very formal outsider group sound far too chummy when addressing him. I wish devs had some way to become aware of such a thing very early on in the development in their games, something as simple as 'name:Edward' 'nickname:Eddy' but it's just one of those things that only seem to be brought up once too much development has occurred for the dev to want to go back and add it in.
To be clear, i'm not dissing the dev here, this more of a comment on the meta of adult Renpy game design.
They didn't sick the stalker on Sarah to get more information. They did it to lure the MC to their house where they were able to finagle some political clout and also put him on the backfoot. Everyone else thinks he's soon to be engaged with Sarah which means they have more leverage to influence anyone who doesn't want to be on their bad side when they control a majority vote while also putting him in a socially and politically compromised position where he's less likely to resist their whims. The same reason that everyone at the party started throwing their daughters at his feet.I'm still not entirely convinced, Sarah was already in contact with the Fletcher, sending a stalker behind them wouldn't get them information, worse it would deliver their daughter into a trauma and give them even less information, If I wanted that information there other methods to gaining them, stalkers are the worst option and only turn out even worse then predicting, the same like parents who hire a kidnapper, letting them kidnap their only child in exchange for money to gain profit, happened in real and 99% of those cases turned out bad, kid was killed/raped and the kidnappers still ran off with the money, so no it surely not a good way to sending stalkers behind a person to gain information, hackers on the other hand would then be more valuable to do so.
Then they should have told one of their oldest daughters and let her try seduce him, that way they had more power, Sarah will never be valuable enough in the other founders their eyes to have some leverage with Fletcher. To be honest i still see way to many flaws, and Sarah was already telling him about their asking him to come over before that, if they kept nagging her long enough she would eventualy asked him to come too. Well maybe i'm just overthinking to much, but I would done it differently if I wanted that to happen, I would never risk my relatives in risky positions to achieve my goals.They didn't sick the stalker on Sarah to get more information. They did it to lure the MC to their house where they were able to finagle some political clout and also put him on the backfoot. Everyone else thinks he's soon to be engaged with Sarah which means they have more leverage to influence anyone who doesn't want to be on their bad side when they control a majority vote while also putting him in a socially and politically compromised position where he's less likely to resist their whims. The same reason that everyone at the party started throwing their daughters at his feet.
Going by how the stalker's disappeared since I suspect it was a rather calculated risk. Dude's probably either face down in a cold ditch or moved far out of county where they're keeping an eye on him. He might've not even been a creepy stalker like Sarah assumed and instead a creepy PI on her parents payroll.
The fact that she isn't valuable to them justifies them using her as bait to drag him in. Remember her dad also offered to marry him off to one of his other daughters. The girl he marries isn't important to them as long as it's one of theirs. For that it just means they're recouping some of what they'd consider to be Sarah's lost potential.Then they should have told one of their oldest daughters and let her try seduce him, that way they had more power, Sarah will never be valuable enough in the other founders their eyes to have some leverage with Fletcher. To be honest i still see way to many flaws, and Sarah was already telling him about their asking him to come over before that, if they kept nagging her long enough she would eventualy asked him to come too. Well maybe i'm just overthinking to much, but I would done it differently if I wanted that to happen, I would never risk my relatives in risky positions to achieve my goals.
We shall see how it turns out, geussing and making assumptions doesn't solve anything only facts does, but at this stage it still all we got, assumptions they behind it from MC vision.The fact that she isn't valuable to them justifies them using her as bait to drag him in. Remember her dad also offered to marry him off to one of his other daughters. The girl he marries isn't important to them as long as it's one of theirs. For that it just means they're recouping some of what they'd consider to be Sarah's lost potential.
Yeah I've had that request quite a few times at this point. She was only planned to be a side character like the other party guests, but I liked her too so she got that little tripping scene, and now I've written another one for her in 0.7, so she may become a real LI given time, though she'll probably have to wait for some of the others to get their turn in the spotlight first.Hello Dev! i like this game and i hope i can see in future more from this girl with the white hair and blue eyes named annabelle i think. I like her^^