Could incest stories be more believable?

Catwashere

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It all depends on the story and for me i prefer games with well written stories.
It worked for are Dreaming of Dana and imo A new home and a few others!
 

anne O'nymous

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And you can have a good narrative with porn as the driving force. Inner Bimbo, Wife Trainer, Waifu Academy are examples of this. I'm just saying its uncommon.
Sorry but in porn isn't the driving force, it's the consequence of the story. The driving force is the revenge, which is expressed with sex but can have been expressed in many other way. It's the same thing for , by example, where the story stay the same if you remove the sexual content. Even a game like , which is a 3D sex simulator, rely more on its story than on its sex content.
They both are the perfect example of how a good adult game should be done. First you write the story, then you find a way to add sex in it. So, the opposite of the majority of actual western adult games, where the authors put the sex, then find a story to make it believable ; remove the sex from these games, and you have absolutely nothing, not even the start of a story. In the end, people like them in the same way they like a porn video. Once both their hands are free, they stop to care about the game.
Anyway, look at the games which works the most, almost all of them prove that this rule is wrong. , , Dreams of Desire, , , , etc. They are the games with the biggest number of supporters on Patreon, and none of them follow the first rule... In fact it's event the opposite, all of them put the sex in the background. It apply even for Simbro, where everything is related to the sex, but still it's the smallest part of what the player will do.
 

Ignazzio

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Realistic incest is really hard for writing in erotic game. Harem games are impossible in their nature so it would have to be something with 1 specific path. It's almost always connected to rape which isn't that much used on Patreon - probably because of fear of some western laws. Another thing are obvious mental issues of at least MC which makes it disturbing in a fantasy. The only incest game that has at least some realistic vibe is Dual Family and it's depressing as hell. Our Fate is well written but not as an incest game (at least for now).
 

OldMoonSong

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@whiskeyrose Agreed. I find it impossible to maintain any suspension of disbelief in many adult games--incest games most of all, because of the lack of any development of relationships. While having every female "waiting for an excuse to fuck the MC" might not stick out too much in a generic porn game, in incest-themed games this behavior comes across as ridiculous.

There's more to the incest kink than just the fucking, which is something that a lot of games (and increasingly, actual porn) are either forgetting or ignoring.

It's about the relationship, the taboo, the psychology of it all.

Many incest games could ctrl-h replace "mother" with "landlady" and not change any aspect of the game whatsoever, because there is no relationship. I would name Sisterly Lust as an example of a good game with some quality writing and development of that relationship.

I think NSFW-gaming is still very new, and that's why there are so many independent devs rather than big studios working on games with strong pornographic elements. Over time, though, I think that will change as larger groups begin to realize the market potential.
 
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W22N

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Mostly, the only thing which qualify them as incest games is the fact that the characters are called "mom", "sister", "son", etc. There's nothing in the dialog lines which describe the situation as incestuous. And it isn't because of the Patreon ban, it was already the case before it.
Of course there's some exception, but they are really rare. For most of the incest games, changing "mom" to "landlady" change absolutely nothing to the story and don't make the dialog lines feel suddenly weird. This simply because the context isn't take in count. If a mother/sister resist to the call of incest, it mean that she's ready since a long time and just fear the reaction of her son/brother and/or fear to hurt him if she surrender to her feelings. That's not what we see in incest games. Either they show us a growing lust or, worse, a growing love. Yeah, it's a well know fact, mothers don't love their son... Bullshit ! They already loved them before their birth and never stopped to love them. It's the nature of the feeling which change, not it's intensity.
@whiskeyrose Agreed. I find it impossible to maintain any suspension of disbelief in many adult games--incest games most of all, because of the lack of any development of relationships. While having every female "waiting for an excuse to fuck the MC" might not stick out too much in a generic porn game, in incest-themed games this behavior comes across as ridiculous.

There's more to the incest kink than just the fucking, which is something that a lot of games (and increasingly, actual porn) are either forgetting or ignoring.

It's about the relationship, the taboo, the psychology of it all.

Many incest games could ctrl-h replace "mother" with "landlady" and not change any aspect of the game whatsoever, because there is no relationship. I would name Sisterly Lust as an example of a good game with some quality writing and development of that relationship.
So you're telling me that that "she's my mom, I can't think of her like that" isn't enough?! Who would've guessed.

I can't entirely blame devs for it either, with incest exploding over the porn industry these past years, you can see it in regular porn as well. Go watch a brazzers stepbrother scene, if you skip the "what, you're my brother" "stepbrother" that takes like 20 seconds it's a regular porn scene.

To give a concrete example, just yesterday I tried out this russian game called "life with pleasure". It took FIVE lines of text for mc to check out his mom (landlady without the patch)'s ass and then "I shouldn't do that, she's my mom". And the thing is (as hard as it is for me to explain it) as long as you're making a choice based game, that path will always be there, the watching in the shower, the spying with cameras. If you cross over to irl porn, the main "big" incest producers are; primal fetish (has a "step" disclaimer at the start of the video no-one ever reads), missax (even though I think they deleted some if not all of their incest stuff), and the one I'm aiming for with the comparison, Family Therapy.
All of them have 2-3 stories and they just repeat them with different actresses, they're literally the same. But what Family therapy does is a weird thing where they skip everything that involves the relationship with a big fuck you, in most "hesitant sister" the girl presents the argument of "eww you're my brother" and the guy responds with "I don't care".

I really don't know how to explain it, but I feel like that dont care mentality from mc is where most games lay and where they'll be heading no matter what, because we're in the wheel, and we want sex, so as long as the option is there we'll do whatever it takes to get it (speaking as collective users). It'd be almost impossible to sustain a game where mc doesn't have / act on his feelings at first.
And it's specially hard to ask devs to deliver on that since often I don't even know what I want, Ethan's legacy seems like a fantastic visual novel, a really well written story and everything, but I like to have some sort of say in the story, I can't even mc's name (naming this because easily with a single variable you give the player a sense of choice). And I don't want those shitty choices where you only change 2 lines of dialogue no matter what you say, you can repeat to a character that you'll rape her 10 times and every time she'll laugh and say you're funny and your dick is nice.

Imo and for my taste, the best thing we can strive for is something like veqvil's love and submission, one of if not the best game under development.
 

anne O'nymous

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I really don't know how to explain it, but I feel like that dont care mentality from mc is where most games lay and where they'll be heading no matter what, because we're in the wheel, and we want sex, so as long as the option is there we'll do whatever it takes to get it (speaking as collective users). It'd be almost impossible to sustain a game where mc doesn't have / act on his feelings at first.
You put your finger on the core problem. Because we, players, have the control of the MC, we will aim for sex, and because it's virtual characters, we don't care that she's supposed to be our mother/sister. But it doesn't mean that it's impossible to do otherwise. Here, the responsibility is shared between the player and the author.
As player we will not play it right, and the author just shouldn't reward us for this. When the options are "touch her ass" and "don't do it", the first one shouldn't give us a point, or the dialog line should be something like, "what the fuck ? Why did I did that ?".
Like I said in my previous comment, basically in an incest game, the other character already want it. Not in a "oh yes, fuck me right now" way, but because they already feel the love and desire, restrained by the taboo or the fear to hurt the MC more than by anything else. So, instead of points regarding the growing love/lust of this character, the points should represent the growing feelings of the MC and/or the confidence of the other character.

To keep the example I used above, it should be something like :
  • touch her ass
    • So sorry, I... I don't know what crossed my mind, please, forgive me
      Right, +1 point character confidence [MC seem to be in love]
    • Your ass is so beautiful, so tempting
      Wrong, -1 point character confidence [MC just want sex, he don't feel love]
  • don't do it
    • But... I... I don't now, It's like I want to feel closer to her
      Right, +1 point MC love
    • Be honest, it's a great piece of ass
      Wrong, -1 point MC love [MC just see her as a piece of meat]

Most player will feel disturbed at first by this game where you shouldn't aim for sex. The author will lost those who just want actions, but I think he'll please those who want a story and real feelings. You've to use your brain (I mean your main brain, guys) and act according of the feelings of the character you play, not according of your own arousing.
It's a challenge, which is right since it's a game after all. And writing this bring me back to the "first rule"... It's not as invalid as it look, it's the context which is wrong in fact ; the rule is right, it's the title which is wrong. This rule don't apply to adult games but to fap material which happen to be some kind of game looking program.


Imo and for my taste, the best thing we can strive for is something like veqvil's love and submission, one of if not the best game under development.
Heard that @veqvil ? Couldn't let it pass without you knowing :D
 
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W22N

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You put your finger on the core problem. Because we, players, have the control of the MC, we will aim for sex, and because it's virtual characters, we don't care that she's supposed to be our mother/sister. But it doesn't mean that it's impossible to do otherwise. Here, the responsibility is shared between the player and the author.
As player we will not play it right, and the author just shouldn't reward us for this. When the options are "touch her ass" and "don't do it", the first one shouldn't give us a point, or the dialog line should be something like, "what the fuck ? Why did I did that ?".
Like I said in my previous comment, basically in an incest game, the other character already want it. Not in a "oh yes, fuck me right now" way, but because they already feel the love and desire, restrained by the taboo or the fear to hurt the MC more than by anything else. So, instead of points regarding the growing love/lust of this character, the points should represent the growing feelings of the MC and/or the confidence of the other character.

To keep the example I used above, it should be something like :
  • touch her ass
    • So sorry, I... I don't know what crossed my mind, please, forgive me
      Right, +1 point character confidence [MC seem to be in love]
    • Your ass is so beautiful, so tempting
      Wrong, -1 point character confidence [MC just want sex, he don't feel love]
  • don't do it
    • But... I... I don't now, It's like I want to feel closer to her
      Right, +1 point MC love
    • Be honest, it's a great piece of ass
      Wrong, -1 point MC love [MC just see her as a piece of meat]

Most player will feel disturbed at first by this game where you shouldn't aim for sex. The author will lost those who just want actions, but I think he'll please those who want a story and real feelings. You've to use your brain (I mean your main brain, guys) and act according of the feelings of the character you play, not according of your own arousing.
It's a challenge, which is right since it's a game after all. And writing this bring me back to the "first rule"... It's not as invalid as it look, it's the context which is wrong in fact ; the rule is right, it's the title which is wrong. This rule don't apply to adult games but to fap material which happen to be some kind of game looking program.




Heard that @veqvil ? Couldn't let it pass without you knowing :D
Well, that's an interesting take on it, however if you use renpy and you get deducted a point, you just go back, and even if you couldn't or if you used another engine like unity, someone will make a walkthrough and it'll just be a story where you don't actually have a choice, and I'm a bit conflicted on that sort of VN.

Unless you make branches between (using your example) touching her ass and not doing it due to the confidence/love, but then it's unsustainable to keep branching and rendering for 10 different paths, it'd be really fucking cool, but unobtainable alas.

What you propose is really intriguing because it's like bombarding the player with information until he feels or understands what mc is supposed to be feeling.
 

anne O'nymous

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[...]if you use renpy and you get deducted a point, you just go back
It's exactly the same for any game from any kind. It's not because you don't see the mechanism behind, that other games are way more complex than Ren'py games. Basically speaking, all games, even AAA ones, rely on two things. Firstly a counter/point system, and secondly a flag/semaphore system. Exactly like Ren'py games. Take any The Elder Scrolls game, you become the master of [whatever] just because you past the different steps. Same for Fallout and the factions. You suddenly have to fight against every [whatever] you encounter because you lost too many points.
The difference between most of Ren'py games and other games isn't the mechanism but the way it's used. Too many authors use the points as some kind of "game over limit" and there's even some who increase a counter but in fact never use it ; it's a pure reward, you earned a point, that's all, it will change nothing to the story.
Take a game like . The love counter is tested 28 times in the first chapter, and half of these tests happen in day 8 and day 12. This while the friend counter is tested only 14 times, mostly at the end of an update to decide if you've a game over or not. And after day 8 (over 14 days for the chapter) it's no more tested. As for the corruption counter, it's just an indicator, it's never tested. It's an example of what shouldn't be done. Either you put a points system and you use it, testing the value after each decision to change the reaction of the character and/or before each decicion to change available options, or you go for a full Visual Novel.
It doesn't mean that the game is bad, just that it don't need to have a point system since it don't really use it. It's just the illustration of what I said above, the only meaning of the friend points was to let you continue the story. She isn't more or less friendly according to the number of points, it's just that you did it right.

But there's way to do otherwise, even with Ren'py. A game like , by example, change the visual and the story according to your number of points. In the same way, use the points to completely change the ending and, if I remember correctly, also part of the story. Once again it's the responsibility of the authors. They puts points because it's how a game should works, but they don't know what these points mean.
You've 5 love points ? Well, it's enough, you'll have the handjob. But it will be the same handjob whatever you've just the 5 needed points or if you have 15 points. She's three times more in love with you, but still she'll give you an impersonal handjob... And contrary to what you said, it don't necessarily need more CG. The dialog lines aren't here in case the player is bored. They carry the story in the same way than the CG. There's a difference between, "alright, I'll help you with your boner, but I'll just use my hand", and, "Please, let me use my hands to take care of this for you". And doing this with Ren'py is relatively easy.


[...]someone will make a walkthrough and it'll just be a story where you don't actually have a choice, and I'm a bit conflicted on that sort of VN.
Whatever the game it's the same thing anyway, and it don't apply only for adult games. You've tons of help for any game which exist and if you want you just have to follow the walkthrough... But it's "if you want". The fact that there's a walkthrough doesn't mean that you have to use it, nor that you need to strictly follow it.
Linear games need them, but you can make a more opened game, using interval instead of strict values to trigger something. People, at least those who aren't lazy, use walkthrough because they are stuck. Just design your game in a way that don't force the player to be prince charming himself and always give the right answer, and players will not need a walkthrough.
You can also use a more grinding approach, kind of freezing the story until the player reach the right number of points. During this time there's just random events matching the actual relation, and the story will evolve again only when the player will have enough points. Here again you don't really need a walkthrough. Using it will make the game faster because you'll always have the right number of points at the right time, but don't using it will not block you, nor making the story feel weird because she still hate you but start to suck you whenever you ask.


Unless you make branches between (using your example) touching her ass and not doing it due to the confidence/love, but then it's unsustainable to keep branching and rendering for 10 different paths, it'd be really fucking cool, but unobtainable alas.
Like I said, you don't necessarily need more CG for this. And it's not unsustainable. With ren'py, just write something like this :
Code:
label thisEvent:
   if lovePoints < 10:
     [generic scene with base CG]
   elif lovePoints < 20:
     menu:
          "touch her ass":
              [whatever]
          "don't do it":
              [whatever]
   elif confidencePoints < 10:
      mc "Can I... Can I touch your butt, please ?"
   elif:
      mc "Without really knowing why, you gently touch her ass with your hand."
      [scene showing MC touching his mother's ass]
So, if MC isn't enough in love, he continue to see her as a mother and don't even imagine that he can possibly touch her ass.
If MC's love have just started to change, he's still conflicted and the player will have to choice the action.
The two other options will depend of the mother. MC's love have grown enough, he see her as lover and not just has a mother, and like a lover he want to touch her ass. If the mother haven't shown enough confidence, he will ask if he can. But if she'd shown enough confidence, then they already started to act as kind of lovers, and he will act naturally, knowing that they'll be both pleased if he do it.
Obviously it's a really short example and it must be done better, but it's the spirit and it's not more difficult to do than that. It even don't need more CG.

What you propose is really intriguing because it's like bombarding the player with information until he feels or understands what mc is supposed to be feeling.
It's a problem due to the nature of the game. In regular games, it's the action which is the motor of players decision. COD, you need to kill if you want to survive. Fallout, you need to find information and complete some task. Age Of Empire, you need to overpower everybody else on the map.
But in adult games, like you said, it's the feeling which will be the motor of these decisions. You need to reach the point where she'll agree to have sex with you ; you need to seduce her, even if, like I said before, for incest game it's not really a matter of seduction. So, either you put a long introduction text explaining the context and hope the player will understand, or you hit him on the fingers until he understand how he should behave.
But in the end, is it really different to real life when you try to seduce a girl (whatever some one night stand or the woman of your life) ? You don't hit the right button every time. Sometime you're, "wow, I like this band", and she answer you with a, "OMFG ! How can you ? They suck so badly"... Well, it wasn't the good choice, how you rollback in real life ? She bombard you with a tons of information that you'll use to make the right decision and gave the right answer. Therefore, is it this strange if the same happen in a seduction-like game ?
 
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GuyFreely

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To be devil's advocate for a second. There is also the point at which the resistance, as it were, becomes silly in itself. If your character has banged one family member and they are still going "I dunno, this seems wrong" when it comes to banging another, it can seem a bit hollow. Either you decided to do this thing or not. I realize there can be a heat of the moment situation followed by regret, but that's not really what I'm talking about. I don't mind a bit of moral dilemma, but at some point you expect the character to commit to the choice. This can also be the case in some corruption tales. Where the female protagonist has sucked and fucked her way through the game and every time she thinks "I can't believe I'm doing this."

This "problem" is probably less common than the reverse situation, but it can still happen. I think there is a balance to be struck and it can be tricky.
 
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Maximilian

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Milfy city got a believable-ish incest, at least at the beginning of the storyline. MC's family at least likes each other, no sleeping pills, blackmail, bitchy older sisters, slutty moms. Just a "normal" family (excluding MC's mother - she's a freak), supportive sisters. MC is pushed into incest by his psychotherapist, so that's fresh.
 

thecardinal

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I've seen this landlady thing in a lot of games lately, just to get around the whole Patreon thing. Maybe it's just a lazy workaround, but the game I am working on involves your in-laws instead of your own family. :/
 
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When the relationship develops slowly, most people complain that it takes time to have sex scenes (Dual Family)

When the relationship develops quickly complain about lacking realism and being very fast


Well, you decide what? :pokerFace:
 

anne O'nymous

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Milfy city got a believable-ish incest, at least at the beginning of the storyline.
The most believable incest story I've played is in .
MC's dialog lines aren't always right, but the pace is correct ; the characters slowly give up to incest as another way to express their feelings. The MC don't want to bang his family at all cost, his first motive is to show them that he love them and help them (and him) forget the years of separations. Even the blackmail path with the middle sister stay credible since MC use it at first to humiliate his cold sister who want to get ride of him, starting to take advantage of it (by requesting sexual favors) only after he understand that she's in fact submissive and take pleasure at this.
The absence of real morale issue is the only problem I see, but it's mostly due to the double version (Patreon ban compliant, and incest). Anyway, like it start innocently (except the said middle sister), even this absence of real morale issue stay believable. When you've already started to innocently french kiss your sister as a way to express your mutual love, sleeping (half or not) naked with her isn't really a morale problem. Same, once you've done this few times, touching her in a sexual way is just the natural next step.
And what make it even more believable is the fact that each character have it's own pace. It's really a way to express his love, and each step is crossed when the character need it, not when the MC want it. The only possible problem will be with the mother, but even here the author find a creative way to solve the problem...


When the relationship develops slowly, most people complain that it takes time to have sex scenes (Dual Family)

When the relationship develops quickly complain about lacking realism and being very fast
Well, you decide what? :pokerFace:
There's a bias in your logic. It's not "most people complain that", but "most of the people who complain do it because of". Players aren't a single entity, every single one of us have his own taste and expectations. So, yes, the two aren't incompatible in terms of players, but it's true that it create a dilemma for the author who have to chose how he'll do his game. Like I implied in a previous comment, whatever the way you do your game, you'll always lost a part of the public. You (as author) just have to accept it.
 

Farnuge

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Milfy city got a believable-ish incest, at least at the beginning of the storyline. MC's family at least likes each other, no sleeping pills, blackmail, bitchy older sisters, slutty moms. Just a "normal" family (excluding MC's mother - she's a freak), supportive sisters. MC is pushed into incest by his psychotherapist, so that's fresh.
The 'push' is a very good point. We know that people have incest in real life - though I am guessing its none of us. We know that people have incest desires - and a fair amount of husbands and wives have roleplayed some incest fantasy. Some of us would probably at least as a joke, make a veiled incest comment to a close friend with a hot sister/mother. What is missing in a lot of scenarios is a good 'push'.

Maybe the MC will fuck anything and doesn't care - he doesn't need a push. But the family members might need those pushes. Therapists, friends, accidental nudity or voyeurism could be a good push. For instance a mom who is a voyeur accidentally sees her son getting head from a girlfriend and now she's addicted to watching them. As all sexual fetishes generally go - she's either going to push it too far and cut it off (boring), or she starts picking up the attached fetishes (incest, cheating, ect). Maybe that first push isn't enough, and needs help. Maybe the girlfriend likes people watching - doesn't see the harm in letting mom watch (its not her mom), but she doesn't realize that mom is now developing a thing for her son. The boy's sisters could catch the mom watching and decide they want to know too.

All of this buildup can be extremely erotic and keep the player's attention, while at the same time provide some reasonable buildup of events. Sure the MC can help things along by making generic statements about MILFs and being ok with sleeping with family members, ect - but the reality of it is that women don't just get seduced - in some way they have to want things to happen themselves, and the writers of the game have to go a good job of building this all up in a way that is reasonable, provides an erotic experience to the player, and at the same time isn't tropy and weak.
 

Ignazzio

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It's really interesting to read all this posts as it clearly shows that the main question should be specified cuz things which are believable for fans are far from being realistic and believable in general. Some build-up with occasional mention of characters' inner struggle should lead to the eventual climax where given characters will give in to this temptation - that's like a simplified believable scenario of a fan. Realistic scenario will have pathologically anti-social MC who's lack of social contacts will leads him to some serious mental issues and as a result he will rape his family members into submission (and that's barely believable). I'm honestly curious why people who are into it feel that some silly push can lead to a romantic, filled with desire moments when it comes to a thing that in reality is based almost purely (when it comes to the closest family) on rape and sick mentality. I feel like there is a huge contrast between what fans see as believable and what reality shows. I really expect much from Dual Family in that regard as it's the only title that at least tries (to some degree).
 

baneini

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I really expect much from Dual Family in that regard as it's the only title that at least tries (to some degree).
Dual family is a good example for how not to make a game. Mentioning it is almost a recommendation to go away from realism.
End of the day you have to make a fun game people want to play, realism is secondary as it doesn't substitute for what people actually want and expect.
 
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GuyFreely

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@Ignazzio Yeah, I think that's one of the aspects of the incest story that makes it harder than the others. Most people wouldn't be willing to have sex with their immediate family members. I think that's a fair statement. As you say, the reality of those that would is often much darker (abuse, rape, etc.) Now some people are into the rape fantasy, not really my thing, but I think a lot of people want to make a consensual incest story. So if you start with the basic premise of these two family members are eventually going to have consensual sex, how do I get from A to B? That's where the writer has to do their best to make a believable scenario. Like I said, I probably wouldn't want to tackle this head on myself. I think the step family scenario is much easier to wrap your head around.
 

Ignazzio

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Dual family is a good example for how not to make a game. Mentioning it is almost a recommendation to go away from realism.
End of the day you have to make a fun game people want to play, realism is secondary as it doesn't substitute for what people actually want and expect.
You're right ofc. I doubt realistic incest would sell at all. I'm not a great fan of DF but in my opinion it's doing much better in these terms than rest of the titles. All characters are in a deep mental shit and son is impulsive rapist. Mixed with family troubles background it's clearly superior in terms of realism to such silly games like DMD or DoD. I'm not saying it's super realistic but at least it tries a bit. If that's good for a game aimed for incest fans I dunno but it's interesting aproach
 

Farnuge

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It's really interesting to read all this posts as it clearly shows that the main question should be specified cuz things which are believable for fans are far from being realistic and believable in general. Some build-up with occasional mention of characters' inner struggle should lead to the eventual climax where given characters will give in to this temptation - that's like a simplified believable scenario of a fan. Realistic scenario will have pathologically anti-social MC who's lack of social contacts will leads him to some serious mental issues and as a result he will rape his family members into submission (and that's barely believable). I'm honestly curious why people who are into it feel that some silly push can lead to a romantic, filled with desire moments when it comes to a thing that in reality is based almost purely (when it comes to the closest family) on rape and sick mentality. I feel like there is a huge contrast between what fans see as believable and what reality shows. I really expect much from Dual Family in that regard as it's the only title that at least tries (to some degree).
"What reality shows?" I think you base your reality too much on the news. I would guess that 99% of incest or more is completely unreported. Sure, what the news shows is people being terrible - but thats how the news makes money.
 

Ignazzio

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May 8, 2017
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@Ignazzio Yeah, I think that's one of the aspects of the incest story that makes it harder than the others. Most people wouldn't be willing to have sex with their immediate family members. I think that's a fair statement. As you say, the reality of those that would is often much darker (abuse, rape, etc.) Now some people are into the rape fantasy, not really my thing, but I think a lot of people want to make a consensual incest story. So if you start with the basic premise of these two family members are eventually going to have consensual sex, how do I get from A to B? That's where the writer has to do their best to make a believable scenario. Like I said, I probably wouldn't want to tackle this head on myself. I think the step family scenario is much easier to wrap your head around.
Yeah, I get that. Stepfamily is not an issue at all. It's quite a nice setting actually and I understand it's attractive for people. It's just that removing these darker themes makes this thing fantasy almost by definiton as such things define incest in reality. I don't mind fantasies but it's surely interesting that completely irrational scenarios can be considered believable when irrationality makes things unrealistic. Freud was right that psychology when it comes to sexuality is fascinating. In my honest opinion ALL incest games (and many others of course) are built on a huge suspension of belief that makes fans ignore reality.
"What reality shows?" I think you base your reality too much on the news. I would guess that 99% of incest or more is completely unreported. Sure, what the news shows is people being terrible - but thats how the news makes money.
It's not about news but reality and biology. Even most animals won't inbreed when given a choice. Surely there are rare cases of cousins having affairs etc. but closest family members having incest relationship are always about rape or mentality disorders (often both). Huge amount of pedo crimes is a typical incest where father/son/brother will rape/abuse his sister/daughter/(rarely) mother because males psychology is strongly affected by our sexuality. Later on such scum can call it a romance in his mind but it won't change a facts. Reality is not a book and incest has nothing to do with romanticism. Ofc someone can back it up with historical stories about nobility but these are unrepresentative as cultural outcomes.