Arclightning
New Member
- Nov 2, 2017
- 5
- 7
The simple reality of sandbox games, both in the realm of sfw and nsfw is that it's just a catch-all term for games where the developer didn't bother to add in progression/story content. The only fun you get to have in a sandbox is the fun you created, the sand provides no input.
Can be done better than usual, but usually it's very mediocre.
So for every Minecraft there's 20 asset flip sandboxes that just throw you into a basic, often poorly designed game world and tells you to go have fun.
So, if you do the open world sandbox well, you get something great, but it requires a LOT of actual thought process, and a ton of content, otherwise it gets repetitive very quickly. NPC's are just a reskin of one or two archetypes and every interaction is the same with them, so once you've seen one, it becomes boring.
Think Lab Rats2 with the procedurally generated npcs that even with their preferences set in various ways will react almost entirely the same to your actions, respond with the same phrases and act the same.
Similar with Strive for Power and others. To do the sandbox well, the game needs to have a very expansive set of mechanics, allowing the player to interact in various ways. Very few games have the development time and resources to do that.
Can be done better than usual, but usually it's very mediocre.
So for every Minecraft there's 20 asset flip sandboxes that just throw you into a basic, often poorly designed game world and tells you to go have fun.
So, if you do the open world sandbox well, you get something great, but it requires a LOT of actual thought process, and a ton of content, otherwise it gets repetitive very quickly. NPC's are just a reskin of one or two archetypes and every interaction is the same with them, so once you've seen one, it becomes boring.
Think Lab Rats2 with the procedurally generated npcs that even with their preferences set in various ways will react almost entirely the same to your actions, respond with the same phrases and act the same.
Similar with Strive for Power and others. To do the sandbox well, the game needs to have a very expansive set of mechanics, allowing the player to interact in various ways. Very few games have the development time and resources to do that.