Having carefully studied the game, I realized the following - the concept of this game does not imply cheating on the part of other NPCs towards the player. Only a player can cheat on his lover, and a lover, even if he has the Cheater perk, is always absolutely 100% faithful and loyal to the player, literally his relationship does not develop with anyone other than the player if they are in a love relationship. There are no options, events or actions that would lead to the NPC acting behind the player's back so that would be tempted. And the saddest thing is that, apparently, the developers do not plan to add this content, here the world revolves exclusively around the player and nothing in this game can hurt his feelings - player is literally a porcelain vase that they are afraid of breaking. Other NPCs cannot blackmail the player, cannot make advances towards his beloved, cannot force the player to do anything by threatening shameful incriminating evidence - nothing. 85% of the perks that exist are nothing more than achievements that reflect the player’s statistics and sometimes add small positive or negative modifiers. For example, the game has the Stoner perk, which implies drug addiction, but if the NPC has it, you will never see the NPC needing drugs, taking them or shaking for a dose, entering into dubious relationships with other NPCs. Here the world revolves solely around the player. Even in such ancient games that have long been abandoned, like LifePlay, all this is there, it may not be implemented in the best way, but it is still available in many options. As of today, Course of Temptaion is a very vanilla version of Degrees of Lewdly, with almost no non-consensual content. This is neither good nor bad, it is as it is. It’s just that the tags that are present in the game’s theme do not fully reflect its content, which is why you begin to study the game, deceiving your expectations.