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What, you mean you don't enjoy the attempts of women trying to write men?

I think the biggest difference is that I can remove the "sex combat" from DoL, and it's still a good game. If I remove it from CoT, it's still a bad game, but will arguably improve.

I remember being ok with version 0.2, thinking that it would improve. It was very vanilla then, but that isn't what is wrong with the game. What's wrong with the game is the amount of poorly written scenes that do nothing but waste your time. Do I really need to read about your character being annoyed at people blocking the sidewalk, or having a bumpy ride because you hit a rock while on your bike? What about trying to trip someone? How old am I, five?

None of the above would be things I would consider "interesting". Many of them could be things that you've dealt with, although I've never felt the urge to trip someone (seriously, wtf?). Yet these scenes abound, and they count them when they do a numerical count of new scenes. They're simply misleading because none of that content is fresh. The developers can't come up with anything new, so they go with their tried and true classic "oh look, how annoying!".

From reading the positive reviews and comments, I get the impression that this game is written with a very specific type of person in mind. It appears to be written for someone who is really into the "role-playing" in role-playing games, so they're blind to everything else. They're probably also part of a group that typically doesn't have adult games targeted at them.

The end result is that everything written is low effort, because it doesn't need to be high effort. They have no competitors, so they inevitably end up churning out lazy*, poorly written content that is as wide as an ocean, but as deep as a puddle. You simply do not need to put in the effort to write meaningful content when you have no competition.

The overworld content mainly consists of you walking around, with the developers telling you "look, how lewd!", as though they're one of your great-great-grandmothers. Look at the bus scene for example:

Code:
As you're riding along, you can hear music coming tinnily from some person's headphones. The beat gets to you and you start to sway to rhythm as much as space allows.

You pick up some of the words here and there and gradually, you realize... those lyrics are filthy!

The artist describes in explicit details what they physically like in a partner. And the chorus is even worse, describing what the partner would do for the artist! You can't help imagining the scene. And it's turning you on!

(You spend the rest of the trip trying to hide your arousal and avoiding eye contact.) OR (You didn't expect to get horny from a song, but here you are. Oh well.)
Ok, Maude, how was your tea party with Prudence? Do I really need to explain in detail why the writing is bad?

Almost every interaction written is some form of "X does A to Y" or "Y does B to X". You see it everywhere - at the bar, at parties, in the cafeteria, and during sex. Everything is written with this in mind. The developers cannot imagine something otherwise. If you buy someone a drink, they must react to you to continue the conversation. If they thank you, they must go with a more formal "thank you" instead of "thanks". Why? It's ingrained in their socialization. No matter what though, the conversation must go on - everyone serves as a plaything. There is no failure state. In DoL, three drinks will get you laid, but a fourth will have them pass out. In CoT, you chat until you either bang or go on a date, where you then bang. Every character serves as an interactive pet, even your actual in-game pets (which are the one thing that cannot interact with you... it's a horribly missed opportunity).

Now, as to why they're lazy - they aren't lazy in the typical sense. It's certainly a lot of work churning out content, but none of that content has any consequence. They aren't lazy because they don't put in the work. They're lazy because they take the path of least resistance.

A major problem in this game is that none of the content connects to anything deeper. They like to reuse frameworks (Something happening to your clothes is a framework. Parties are a framework. The same goes with classes, sex, etc.).

I don't think I need to write about clothes and how the developers use that as a crutch when they can't come up with new content.

Consider something like parties - every party functions the same way. A party starts at 6:00 pm and ends at 4:00 am (except for one, I think). There are snacks and drinks. You chat with people. It takes 25 minutes. You ask if they want to bang. You bang, and then go back to the party.

This sounds like many parties in real life, but the point I want to make is this - they want to recycle old content and call it new content by adding something new to it. The Halloween party is such an example. You go in and see one new scene with sexual content, and some scenes involving contests. Everything else stays the same. You see a similar thing in the New Year's Eve party, as well as the Greek parties. It should really make you ask one question - why would you care about these parties if they only offer one or two new things unrelated to the party? You can go further and ask if there is even a point to the parties.

If you pay attention to it, you'll see it everywhere. You even see it after the sex. They hype up aftercare in the development logs, but what do you really get? A few lines of meaningless text, with an option of having sex again. They've reused this framework so they can pretend that they've added content for all the mindless drones getting off over incredibly mechanical descriptions of sex. They can't even get this part right, since you're fully clothed for round 2! How long did it take them to notice that you could cum in someone, even if they didn't want you to, as long as they were in the cowgirl position? Now we have condoms, and we have similar buggy issues - they may or may not want you to wear a condom immediately after saying they do/don't want you to wear one, or they'll ask you to wear one after you're already fucked them. An alternative also exists - you can fuck them in the ass, and the game might mention that it was their least favourite part of sex. They want to be "realistic", but then you'll find out that every girl is fine with you taking turns between their vagina and ass.

The developers churn out all these new scenes because they can't be bothered to actually work on anything else. They barely touch the old content, with only the school mascot being added to clubs. Even there they recycle old content. They removed the ability to interact with other characters, and on game days, you get to waste hours of in-game time seeing a tiny amount of new content.

They don't actually want to work on the content in their roadmap, so everything has an abrupt ending. What happened to new content for QuickieBurger? You have a strike, you get paid more, and it ends there. What about the arcade? It's three days of content masquerading as three weeks. You create a save slot, look at the results for each choice, then never touch the arcade again. The same goes for clubs.

How do these things interact with the rest of the game? They don't. The closest thing would be hangouts/dates, but even then you're only at that location - you aren't interacting with that location, and you don't have characters there recognizing you. You simply get a few blocks of text with non-consequential choices to go over.

The writing is mechanical and your choices are inconsequential. The roadmap serves as a guide so they can tick something off a checklist, even if they don't want to write something for it. This is why the NC and GS content were removed. They couldn't write anything for them, and the content that did exist was very mechanical. I don't think people who are into that type of content would want them to be written that way. It took them a while to realize that not everyone can be satisfied like the degenerates who are into incest and who are happy to bang someone as long as they're called their landlady/landlord/roommate.

I don't think I need to write about the issues with the developers thinking they could replace men and women with each other and having the same effect. That would probably deserve its own separate, but shorter post, and I'm not really interested in writing about that.

tl:dr: The game isn't bad because it's vanilla. It's bad because it's mechanical and the developers are uninspired prudes. You would only be able to enjoy it if you're really into the "role-playing" part of role-playing games or have never played any other game with interactive sex scenes.
So, constructively, and more concretely, what do you think should be done? And what games do you think are good in this vein (setting aside DoL, which everyone knows about)?
 

mellowben

Member
Jun 5, 2025
207
346
72
tl:dr: The game isn't bad because it's vanilla. It's bad because it's mechanical and the developers are uninspired prudes. You would only be able to enjoy it if you're really into the "role-playing" part of role-playing games or have never played any other game with interactive sex scenes.
i admit that i love this game. it's the closest thing to the sims or kenshi in html and it's very easy to make mods for it

i do agree with some of what you said and disagree with other parts. i like constant improvement, so i hope the dev can steps out of the echo chamber around them and read your honest feedback

if the dev can make the game better from it, it's good for all of us who love the game
 

AccidentalGadgeteer

Active Member
Oct 8, 2020
820
1,165
267
What, you mean you don't enjoy the attempts of women trying to write men?

I think the biggest difference is that I can remove the "sex combat" from DoL, and it's still a good game. If I remove it from CoT, it's still a bad game, but will arguably improve.

I remember being ok with version 0.2, thinking that it would improve. It was very vanilla then, but that isn't what is wrong with the game. What's wrong with the game is the amount of poorly written scenes that do nothing but waste your time. Do I really need to read about your character being annoyed at people blocking the sidewalk, or having a bumpy ride because you hit a rock while on your bike? What about trying to trip someone? How old am I, five?

None of the above would be things I would consider "interesting". Many of them could be things that you've dealt with, although I've never felt the urge to trip someone (seriously, wtf?). Yet these scenes abound, and they count them when they do a numerical count of new scenes. They're simply misleading because none of that content is fresh. The developers can't come up with anything new, so they go with their tried and true classic "oh look, how annoying!".

From reading the positive reviews and comments, I get the impression that this game is written with a very specific type of person in mind. It appears to be written for someone who is really into the "role-playing" in role-playing games, so they're blind to everything else. They're probably also part of a group that typically doesn't have adult games targeted at them.

The end result is that everything written is low effort, because it doesn't need to be high effort. They have no competitors, so they inevitably end up churning out lazy*, poorly written content that is as wide as an ocean, but as deep as a puddle. You simply do not need to put in the effort to write meaningful content when you have no competition.

The overworld content mainly consists of you walking around, with the developers telling you "look, how lewd!", as though they're one of your great-great-grandmothers. Look at the bus scene for example:

Code:
As you're riding along, you can hear music coming tinnily from some person's headphones. The beat gets to you and you start to sway to rhythm as much as space allows.

You pick up some of the words here and there and gradually, you realize... those lyrics are filthy!

The artist describes in explicit details what they physically like in a partner. And the chorus is even worse, describing what the partner would do for the artist! You can't help imagining the scene. And it's turning you on!

(You spend the rest of the trip trying to hide your arousal and avoiding eye contact.) OR (You didn't expect to get horny from a song, but here you are. Oh well.)
Ok, Maude, how was your tea party with Prudence? Do I really need to explain in detail why the writing is bad?

Almost every interaction written is some form of "X does A to Y" or "Y does B to X". You see it everywhere - at the bar, at parties, in the cafeteria, and during sex. Everything is written with this in mind. The developers cannot imagine something otherwise. If you buy someone a drink, they must react to you to continue the conversation. If they thank you, they must go with a more formal "thank you" instead of "thanks". Why? It's ingrained in their socialization. No matter what though, the conversation must go on - everyone serves as a plaything. There is no failure state. In DoL, three drinks will get you laid, but a fourth will have them pass out. In CoT, you chat until you either bang or go on a date, where you then bang. Every character serves as an interactive pet, even your actual in-game pets (which are the one thing that cannot interact with you... it's a horribly missed opportunity).

Now, as to why they're lazy - they aren't lazy in the typical sense. It's certainly a lot of work churning out content, but none of that content has any consequence. They aren't lazy because they don't put in the work. They're lazy because they take the path of least resistance.

A major problem in this game is that none of the content connects to anything deeper. They like to reuse frameworks (Something happening to your clothes is a framework. Parties are a framework. The same goes with classes, sex, etc.).

I don't think I need to write about clothes and how the developers use that as a crutch when they can't come up with new content.

Consider something like parties - every party functions the same way. A party starts at 6:00 pm and ends at 4:00 am (except for one, I think). There are snacks and drinks. You chat with people. It takes 25 minutes. You ask if they want to bang. You bang, and then go back to the party.

This sounds like many parties in real life, but the point I want to make is this - they want to recycle old content and call it new content by adding something new to it. The Halloween party is such an example. You go in and see one new scene with sexual content, and some scenes involving contests. Everything else stays the same. You see a similar thing in the New Year's Eve party, as well as the Greek parties. It should really make you ask one question - why would you care about these parties if they only offer one or two new things unrelated to the party? You can go further and ask if there is even a point to the parties.

If you pay attention to it, you'll see it everywhere. You even see it after the sex. They hype up aftercare in the development logs, but what do you really get? A few lines of meaningless text, with an option of having sex again. They've reused this framework so they can pretend that they've added content for all the mindless drones getting off over incredibly mechanical descriptions of sex. They can't even get this part right, since you're fully clothed for round 2! How long did it take them to notice that you could cum in someone, even if they didn't want you to, as long as they were in the cowgirl position? Now we have condoms, and we have similar buggy issues - they may or may not want you to wear a condom immediately after saying they do/don't want you to wear one, or they'll ask you to wear one after you're already fucked them. An alternative also exists - you can fuck them in the ass, and the game might mention that it was their least favourite part of sex. They want to be "realistic", but then you'll find out that every girl is fine with you taking turns between their vagina and ass.

The developers churn out all these new scenes because they can't be bothered to actually work on anything else. They barely touch the old content, with only the school mascot being added to clubs. Even there they recycle old content. They removed the ability to interact with other characters, and on game days, you get to waste hours of in-game time seeing a tiny amount of new content.

They don't actually want to work on the content in their roadmap, so everything has an abrupt ending. What happened to new content for QuickieBurger? You have a strike, you get paid more, and it ends there. What about the arcade? It's three days of content masquerading as three weeks. You create a save slot, look at the results for each choice, then never touch the arcade again. The same goes for clubs.

How do these things interact with the rest of the game? They don't. The closest thing would be hangouts/dates, but even then you're only at that location - you aren't interacting with that location, and you don't have characters there recognizing you. You simply get a few blocks of text with non-consequential choices to go over.

The writing is mechanical and your choices are inconsequential. The roadmap serves as a guide so they can tick something off a checklist, even if they don't want to write something for it. This is why the NC and GS content were removed. They couldn't write anything for them, and the content that did exist was very mechanical. I don't think people who are into that type of content would want them to be written that way. It took them a while to realize that not everyone can be satisfied like the degenerates who are into incest and who are happy to bang someone as long as they're called their landlady/landlord/roommate.

I don't think I need to write about the issues with the developers thinking they could replace men and women with each other and having the same effect. That would probably deserve its own separate, but shorter post, and I'm not really interested in writing about that.

tl:dr: The game isn't bad because it's vanilla. It's bad because it's mechanical and the developers are uninspired prudes. You would only be able to enjoy it if you're really into the "role-playing" part of role-playing games or have never played any other game with interactive sex scenes.
What, you mean you don't enjoy the attempts of women trying to write men?
Man, shut the fuck up with that sexist bullshit.

Responding to what little I skimmed:
  • They took out non-con and watersports because two of the most powerful political and financial entities in the world are cracking down on porn everywhere. It was literally against Mastercard's ToS to complain about it. What are they supposed to do? Fight back? With what legal power?
  • They're using the road map to build a foundation to be expanded on. When they build the system for something, people write and submit content for it, like with all the clothes and the coffee shop. What doesn't get fleshed out now will be fleshed out later (assuming porn is still legal by then).
  • It's a life sim founded on the concepts of corruption and exhibitionism. So many of the most recent updates have involved being exposed in public or having sex in front of strangers. You can literally be in porn! In what world is that prudish?
Honestly, I'd write more, but your opening salvo of "she can't write men because she's a woman" makes you look like an asshat.
 

Karl2299

New Member
Nov 17, 2020
8
4
147
Playing the newest Version now, is it normal that the PC is not in the Greek House, when you move in there, and it's also that i can't wash my Clothes after I moved there and i don't have the room in the dorm before or does that come from the Bugs of the Early Access Version that i played before
 
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top_loli

New Member
Aug 9, 2024
2
14
13
They took out non-con and watersports because two of the most powerful political and financial entities in the world are cracking down on porn everywhere. It was literally against Mastercard's ToS to complain about it. What are they supposed to do? Fight back? With what legal power?
With all due respect, this argument doesn't make any sense. You make it sound as if avoiding such content would place them in a safe spot, which obviously it wouldn't since it's still essentially a porn game.
The dev probably just doesn't care for these activities and it's alright, there's nothing wrong with that. There's no need to come up with some higher reason.
 

qfqwr

New Member
Jul 9, 2025
3
34
22
So, constructively, and more concretely, what do you think should be done? And what games do you think are good in this vein (setting aside DoL, which everyone knows about)?
It is incredibly hard to write content for these type of games, and my criticism for CoT isn't exclusive to it.

Why do people think there isn't any content for Avery? It's because they aren't connected with the rest of the world. You have a few scenes where they pick you up, perhaps taking Robin with you. Asides from that, they're an offshoot of actual content for the game that you see every Saturday.

There are very few similar games, and thus few competitors. I am using acronyms because this post is not meant as an advertisement for other games.

Consider NL, a game where you have a man trying to write a woman. The gameplay design is repetitive, and content is locked to highly specific stat checks to the point where everything can be viewed as a vignette that you would rather read than actually spend time playing through to unlock.

What about FA? It's a game that has had two rewrites, with the developer stringing everyone along so they can make an update once a year, if that.

What about BS? This was made as a response to FA's bullshit, but the developer has fallen into nearly the same trap as FA. You get more updates, but the updates are incomprehensible walls of text, with an awful user experience forcing you to waste time while text transitions. The game has nearly been out for 1.5 years now, and it still hasn't come out with any spying content. It has literally become the enemy it swore to destroy!

What about LT? Well, the game has not had a real update in years and the developer is absolutely crazy. It has a nice "sex combat" system though.

BDCC? The last time I checked it out, things were repetitive. Do the routes affect each other now? If they don't, it'll have the same problem CoT has.

AW? Can you spend five minutes without hitting a bug?

TiTS? Is everything still superficial?

CoC2? Is the plot relevant?

CoC? It's been years since I've played it, and I don't think it's fair to say anything because of that.

I could list a few others, but I hope you get my point.

When you have few competitors, it does not take much to stand out. Do you want your game to be tagged under a certain category? All you need is a few lines written halfheartedly, and then you can claim that you have that content, even if you're not interested in writing about it.

Games like DoL and NL can get away with their transgressions because they understand the absurdities in what they have written. CoT doesn't do that.

I think things could be improved if the writing wasn't so superficial and they focused on connecting things together when they write. How does the arcade exist as a living, breathing environment relative to the rest of the world? Why would I care about choosing between cereal and pancakes for breakfast? Does it increase immersion when I have a giant wall of choices, but not the choices that I want? A question could be asked about why cheats exist. Are people using them because they rightfully realize that the content is superficial and that nothing connects with anything else outside of its own branch? You see posts about how people are skipping a week at a time by sleeping 10 hours until a week passes. Is there possibly a reason for that?

The characters that do exist exist as shallow tropes. Kyler in DoL is a trope, but they're fleshed out. You can interact with them. There are full storylines with them that actually affect the world. What is the equivalent in CoT? Characters exist as randomly generated beings with a tag slapped on top of them. Besides the harasser (who has been mostly ignored), are there any characters with more than a few superficial lines? The closest one I can think of is the admirer.

Having meaningful focused content would go a long way towards improving the game.

Man, shut the fuck up with that sexist bullshit.

Honestly, I'd write more, but your opening salvo of "she can't write men because she's a woman" makes you look like an asshat.
I don't know why you have problems admitting that men have problems with writing women, and that women have problems with writing men. My snarky comment exists to call out the elephant in the room - they aren't actually spending any time doing that. What they do is remove most of the clothing-specific content, then flip a few words around. You can easily see this in the shower scene where you lose you clothes (why would they choose to grab you by the elbow?) as well as when you pass the construction site as a guy. The absurdities of the situations could serve as social commentary, but given how the game tries to stay "grounded" along with the issues I've mentioned in this and the previous post, I can only conclude that the developers think it's a good idea to flip things around for men and call it a day.

This isn't about women being unable to write men. ORS, LLtP, and Int* all prove that's not the case. The issue is specifically with the people involved in this game thinking it's ok to flip things around and say that there's a lot of content for men too. It's funny in how lazy it is.
  • They're using the road map to build a foundation to be expanded on. When they build the system for something, people write and submit content for it, like with all the clothes and the coffee shop. What doesn't get fleshed out now will be fleshed out later (assuming porn is still legal by then).
I covered this in my discussion of frameworks. I expect a Mardi Gras party lasting from 6:00 pm to 4:00 am with a few paragraphs of "content" in the next few months. It'll be listed in the development logs.
  • It's a life sim founded on the concepts of corruption and exhibitionism. So many of the most recent updates have involved being exposed in public or having sex in front of strangers. You can literally be in porn! In what world is that prudish?
It's prudish because it's mechanically written, often followed with something similar to "well, that was hot". This game suffers from a "tell, don't show" mentality, so the bus scene I mentioned in my previous post is as generic as possible. Just what are the participants in that song doing? Nothing about it is written. You're only told that it is lewd. The writing is reminiscent of magazine covers. Shocking. "I hate your <description of body part>. Brutal." "Whew... free use cheerleaders. You could get used to this."

Now, how could free use possibly sound prudish? Well, you get a line or two about whether or not they're into it, then it's just the mechanical game of twister all over again. They can't even come up with something as unimaginative as keeping their underwear after sex. The closest thing you get is the choice in the laundry room where you can decide to keep the underwear of an unknown person. You're never confronted about this, and you don't seem to be able to do anything with them. It's purely mechanical, like everything else. Even starring in porn is susceptible to this. There's no spontaneity in the writing. Almost everything is predictable.
  • They took out non-con and watersports because two of the most powerful political and financial entities in the world are cracking down on porn everywhere. It was literally against Mastercard's ToS to complain about it. What are they supposed to do? Fight back? With what legal power?
This is the idea that made me remove my status as a lurker. The idea that it was payment processors that forced their hand is something I cannot believe. Itch.io took a step back from their actions, and there were no further actions taken by the other platform providers or payment processors. Notably, CoT freely chose to comment out the content and bow down to the payment processors before anything had been done. Other developers did not. With the available information and how shallow and sterile the GS content was, you only have two possible conclusions. They are either spineless, or they were never comfortable with the content in the first place.
 
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mellowben

Member
Jun 5, 2025
207
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v0.7.0i public release is out now. you can get it on itch.io or direct download from dev website

in public release v0.7.0, is watersports back?
Screenshot 2025-08-08 173048.png

i will wait just a bit before uploading my updated mods on mega, but you can get them on the modding discord
just to make sure the dev wasn't gonna upload any other version today
 
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Vasin

Member
Nov 20, 2018
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Yeah this is my issue with where the game is going is that it's getting wider and not deeper. Once you realize that all the characters are these amorphous blobs that can't have any defining features beyond the most basic outline because everything about them is interchangeable and that you have to do 95% of heavy lifting in the writing department in your imagination you have to confront the question of why even play it in the first place?

Game mechanics are tedious and get in the way or roleplay as well - why can't I start with the character I want instead of going the dumb way of grinding stats to unlock things. Cheat menu is clearly a bandaid to fix things people don't want to interact with but then there's a question of why have them in the first place.

So far the breadth of the framework isn't warranted by what's in it. It's like opening a bag of crisps that is 90% air.
 

Kallumin

Member
Jan 2, 2018
280
520
241
Personally, I enjoy the college sim aspect of the game, and even that you can't do certain things until you've done the grind to level up your stats. But if you don't like that, that's okay, too.

To me, this is one of the best porn games around. I especially appreciate the inclusiveness for non-straight and non-cis players, since I'm not straight myself. Being able to generate the world how I want it is great.
 

Evil13

Forum Fanatic
Jun 4, 2019
4,155
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701
Part of me wishes you could invite someone to go streaking around campus at night, possibly something to train a submissive or a way to increase someone's exhibitionist streak. Go out, send them the selfie and have the option to invite them to join you.

Yeah, I'm mainly just thinking of using it to create a lesbian orgy on the mall.
 

mellowben

Member
Jun 5, 2025
207
346
72
Yeah this is my issue with where the game is going is that it's getting wider and not deeper. Once you realize that all the characters are these amorphous blobs that can't have any defining features beyond the most basic outline because everything about them is interchangeable and that you have to do 95% of heavy lifting in the writing department in your imagination you have to confront the question of why even play it in the first place?

Game mechanics are tedious and get in the way or roleplay as well - why can't I start with the character I want instead of going the dumb way of grinding stats to unlock things. Cheat menu is clearly a bandaid to fix things people don't want to interact with but then there's a question of why have them in the first place.

So far the breadth of the framework isn't warranted by what's in it. It's like opening a bag of crisps that is 90% air.
there is talk of removing qb owner and replacing him with an "amorphous blob" as you said, and i don't know where it will lead. in the end, all the special characters might turn into interchangeable beings with no hint of personality or what makes them different from the other npc

personally, i have a problem with the encounter system, especially when it involves more than three characters. in a threesome, the other partner just defies physics and does whatever they want. as qfqwr said, it was mechanical and generic as possible

there is a unique event that was available until day 15. if you have slut inclination, you can probably go through with it

the thing about that event is it doesn't involve vanilla encounters. sure, the dev had to write multiple versions based on "genderprefs," but it is hand made, and i love it when the dev does that: having sex with npc without vanilla encounter

i'm not sure if all the future characters in the game will be interchangeable being or unique, one-of-a-kind individuals?

but i'll keep believing this is not the end. it is still early in early access. if the dev wants to make it a unique experience, maybe they can start with the professor (there are only so many of them) and give them a specific gender, traits, likes, and dislikes, then go from there

if the qb owner only likes women and you play as a guy, there is a problem and you will have to solve it in different ways etc
 

Takkatakka

Engaged Member
Nov 11, 2022
3,388
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They took out non-con and watersports because two of the most powerful political and financial entities in the world are cracking down on porn everywhere. It was literally against Mastercard's ToS to complain about it.
Well, they're cracking down on it among other things because a verdict partially blamed them for facilitating the payment for illegal material. So basically credit card companies are responsible for the content that is bought via their services so now they want to purge anything that could be even smell a little illegal.

Also of course the current US administration has a strong faction that wants to outright ban all pornography wholesale so that would essentially force those companies to not allow payment for anything that could be deemed pornographic in the future.
 

Pointless123

Newbie
Jun 16, 2017
49
79
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Yeah this is my issue with where the game is going is that it's getting wider and not deeper. Once you realize that all the characters are these amorphous blobs that can't have any defining features beyond the most basic outline because everything about them is interchangeable and that you have to do 95% of heavy lifting in the writing department in your imagination you have to confront the question of why even play it in the first place?

Game mechanics are tedious and get in the way or roleplay as well - why can't I start with the character I want instead of going the dumb way of grinding stats to unlock things. Cheat menu is clearly a bandaid to fix things people don't want to interact with but then there's a question of why have them in the first place.

So far the breadth of the framework isn't warranted by what's in it. It's like opening a bag of crisps that is 90% air.
Yeah that's my main problem with this game and wrote something similar a while back - it's all very well adding in new features and locations but they have to mean something.
Why do we play this game? For me it's developing relationships and the sex scenes and I don't think I'm alone in this. So when a new feature gets added I instantly go to those two things and ask "does this affect what I want in any way?". Weather? Nope, it's just annoying. PArties in the quad? Yes, they add to the fun.
 
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m/seti

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Apr 24, 2025
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Is there a way to find out what clothes were added in the latest update? Trying to figure out which clothes are new is becoming too tedious.
 

Evil13

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Jun 4, 2019
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My issue is that characters don't necessarily act in their roles.
For example, my current character is a lesbian who is slowly building a bases of submissive partners. Invited a couple of them to a hangout expecting that I could have them being, you know, submissive. Nope, one of them was trying to get my character's strap-on onto herself, while the other was trying to climb her and claim her face as her own personal seat. And they ignored my character.
 
Aug 31, 2020
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My personal take re: watersports and the sexual encounter system more generally, is that it was really haphazardly included in the first place, as if it's just any other activity that someone may do in the middle of sex, and then think nothing about it. The other commentator is right that certain elements (like anal sex) are incorporated in a way that is unrealistic enough to break immersion for this specific reason: they are not like picking a position during sex (on which, as a sidenote, actual people tend to be very particular as well IRL. There are people who are hard to persuade to do normal doggy because e.g. they like the eye contact / intimacy aspect of sex).

I think activities like these usually revolve around some sort of prior agreement (we're doing anal now, or I want to do watersports at some specific point of the session), rather than being spur of the moment things, and since everything during the sexual encounter is modelled after more or less short-term / spur of the moment decisions made during sex, the system feels a bit nonsensical when it includes them. Note how much more difficult it is to actually get someone to have sex with progression on, than it is to get them to take anal, or to take their virginity, both of which appear to be weighted equally to normal sex in the progression system (if it is turned on).

One solution here could be to separate out these acts for negotiation (but this could be more cumbersome since you do get to ask for these things during sex, realistically), or to flesh out the progression system more so that it picks them out as more special cases that require more work to do (and you can add character traits to capture that some people are especially amenable to them, or especially against them, and may require, for example, a higher level of romance to agree to. Another sidenote here is that if we're going for realism, this is very much something actual people do with oral as well. Not everyone is more amenable to oral than vaginal sex! Many think it's boring, icky, or tiresome --when they don't know what they're doing and hurt their jaw. This could be incorporated on the basis of NPC traits as well).

In general, though the sexual encounter system is one of the better sexual encounter systems I've encountered (it's in some respects much better than the one in newlife, for example, and more fine-grained than the one in girl life), it's the main thing that should be deepened a lot further. For one, I don't think it makes sense for every encounter (besides abusive encounters) to need to end in mutual orgasm. Sometimes you're not in the mood for sex and you may just want to get your partner off. Why would it make sense for them to lose lust if you just gave them a blowjob and you are the one that didn't cum? Another issue is that currently the NPCs are rather indistinct in that they can all reliably, indeed invariably, given that they can continue fucking after cumming, somehow, get you off. This makes it impossible to make decisions on the basis of sexual compatibility, because everyone is exactly the same / mostly fine in bed (unlikely to get you off twice, mostly unlikely to initiate oral on you, curiously aversive to fingering, guaranteed to get you off once, and not that distinct in terms of how aggressive they are with you). One obvious thing that needs to happen is that some NPCs, even when they don't dislike you, should not care to get you off, or not be able to do so, and that more people should end the encounter at that point. Others could continue, but some kind of recovery mechanic should be implemented, where they do something else for a few rounds before getting back into it (this way the two rounds of sex could be incorporated into one round, especially if the mutual orgasm cap is removed and the session can continue further according to some other principle, like the physicality stat the multiple orgasm mod selected).
 
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Aug 31, 2020
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It is incredibly hard to write content for these type of games, and my criticism for CoT isn't exclusive to it.

Why do people think there isn't any content for Avery? It's because they aren't connected with the rest of the world. You have a few scenes where they pick you up, perhaps taking Robin with you. Asides from that, they're an offshoot of actual content for the game that you see every Saturday.

There are very few similar games, and thus few competitors. I am using acronyms because this post is not meant as an advertisement for other games.

Consider NL, a game where you have a man trying to write a woman. The gameplay design is repetitive, and content is locked to highly specific stat checks to the point where everything can be viewed as a vignette that you would rather read than actually spend time playing through to unlock.

What about FA? It's a game that has had two rewrites, with the developer stringing everyone along so they can make an update once a year, if that.

What about BS? This was made as a response to FA's bullshit, but the developer has fallen into nearly the same trap as FA. You get more updates, but the updates are incomprehensible walls of text, with an awful user experience forcing you to waste time while text transitions. The game has nearly been out for 1.5 years now, and it still hasn't come out with any spying content. It has literally become the enemy it swore to destroy!

What about LT? Well, the game has not had a real update in years and the developer is absolutely crazy. It has a nice "sex combat" system though.

BDCC? The last time I checked it out, things were repetitive. Do the routes affect each other now? If they don't, it'll have the same problem CoT has.

AW? Can you spend five minutes without hitting a bug?

TiTS? Is everything still superficial?

CoC2? Is the plot relevant?

CoC? It's been years since I've played it, and I don't think it's fair to say anything because of that.

I could list a few others, but I hope you get my point.

When you have few competitors, it does not take much to stand out. Do you want your game to be tagged under a certain category? All you need is a few lines written halfheartedly, and then you can claim that you have that content, even if you're not interested in writing about it.

Games like DoL and NL can get away with their transgressions because they understand the absurdities in what they have written. CoT doesn't do that.

I think things could be improved if the writing wasn't so superficial and they focused on connecting things together when they write. How does the arcade exist as a living, breathing environment relative to the rest of the world? Why would I care about choosing between cereal and pancakes for breakfast? Does it increase immersion when I have a giant wall of choices, but not the choices that I want? A question could be asked about why cheats exist. Are people using them because they rightfully realize that the content is superficial and that nothing connects with anything else outside of its own branch? You see posts about how people are skipping a week at a time by sleeping 10 hours until a week passes. Is there possibly a reason for that?

The characters that do exist exist as shallow tropes. Kyler in DoL is a trope, but they're fleshed out. You can interact with them. There are full storylines with them that actually affect the world. What is the equivalent in CoT? Characters exist as randomly generated beings with a tag slapped on top of them. Besides the harasser (who has been mostly ignored), are there any characters with more than a few superficial lines? The closest one I can think of is the admirer.

Having meaningful focused content would go a long way towards improving the game.
I think a lot of what you're saying here is too abstract to be actionable, but I agree with you about two things, firstly the fully superficial choices between food items could probably be abstracted away as well, since they're mostly mechanically redundant (and don't even have any flavour text of tasting different associated to them), though I don't think they hurt as is, and could be ignored.

Secondly, your primary complaint seems to be that the game is narratively superficial. I think that's true. I think it's good that they're trying to make a hybrid procedural generation system for the population, rather than simply scripting a smaller number of characters, since if such a system is well fleshed out, it can allow for a lot more replayability than having 10 - 20 characters with determinate quests and conversation trees (notable, by the way, that pretty much no adult game yet has incorporated a conversation tree system as complex as those in normal games, let alone making a really intricate one, a possibility made available to them by the fact that these are non-voice acted text-based games). The issue however, which the author may not have fully realized, is that it is extremely labor intensive, when working with systems like that, to make the procedurally generated characters feel like they have actual non-interchangeable personalities. You need to do a lot of work, to write pages upon pages that most people will not see, simply to make sure that the few lines each character does get make them appreciably distinct from other characters, and that each character has a depth to them that would make connecting with them and exploring them through conversation meaningful (this is connected with your complaint about telling, not showing. We are told that characters have certain personalities, but, like in Free Cities, this never actually emerges in any context where you actually interact with them. They never act or talk to you as if they are actually interested in whatever their interests are supposed to be). Many people believe that this is not worth the trouble, hence the choice of abstraction over concrete depth. I think it's well worth the trouble.

The thing is, most procedurally generated games are action or mechanically oriented in ways that allow them to abstract away the psychological writing of the characters basically entirely, almost reducing them to placeholders that dispense information important to the overarching narrative. I don't think this is a legitimate option for a lifesim without any real possibility of a compelling overarching narrative, so the real work here, imo, is for the author to actually deepen the characters (since this is the center of the game). Then they can add more things to interact with in the world (an obvious virtue of DoL is just that it has a lot of interesting stuff hiding around the world. You can even go spelunking!). I think that's important as well, but the game will really stand or fall on its central mechanic, which is the character system, a system that is currently rudimentary and can not give rise to serious emergent narratives, because the NPCs are not substantive, and there are no interaction options fleshing them out. They don't need to make everyone into a special character, they just need to add interaction and conversation options that flesh the NPCs out according to their properties (and add more properties). Small things can go a long way (e.g. particular characters could get mad at you when you cancel a date, and you can have a small interaction with them where they whine at you about it. A jealous character could have an event where they're stalking you or one where they start a fight with you even though you are not cheating. I'm just spitballing here, but I think this is the right direction to take development).

Also it isn't immediately obvious to me (or, possibly, I don't know) what FA, AW, and BS stand for.
 
Last edited:

OdinM

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Feb 6, 2019
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My personal take re: watersports and the sexual encounter system more generally, is that it was really haphazardly included in the first place, as if it's just any other activity that someone may do in the middle of sex, and then think nothing about it. The other commentator is right that certain elements (like anal sex) are incorporated in a way that is unrealistic enough to break immersion for this specific reason: they are not like picking a position during sex (on which, as a sidenote, actual people tend to be very particular as well IRL. There are people who are hard to persuade to do normal doggy because e.g. they like the eye contact / intimacy aspect of sex).

I think activities like these usually revolve around some sort of prior agreement (we're doing anal now, or I want to do watersports at some specific point of the session), rather than being spur of the moment things, and since everything during the sexual encounter is modelled after more or less short-term / spur of the moment decisions made during sex, the system feels a bit nonsensical when it includes them. Note how much more difficult it is to actually get someone to have sex with progression on, than it is to get them to take anal, or to take their virginity, both of which appear to be weighted equally to normal sex in the progression system (if it is turned on).

One solution here could be to separate out these acts for negotiation (but this could be more cumbersome since you do get to ask for these things during sex, realistically), or to flesh out the progression system more so that it picks them out as more special cases that require more work to do (and you can add character traits to capture that some people are especially amenable to them, or especially against them, and may require, for example, a higher level of romance to agree to. Another sidenote here is that if we're going for realism, this is very much something actual people do with oral as well. Not everyone is more amenable to oral than vaginal sex! Many think it's boring, icky, or tiresome --when they don't know what they're doing and hurt their jaw. This could be incorporated on the basis of NPC traits as well).

In general, though the sexual encounter system is one of the better sexual encounter systems I've encountered (it's in some respects much better than the one in newlife, for example, and more fine-grained than the one in girl life), it's the main thing that should be deepened a lot further. For one, I don't think it makes sense for every encounter (besides abusive encounters) to need to end in mutual orgasm. Sometimes you're not in the mood for sex and you may just want to get your partner off. Why would it make sense for them to lose lust if you just gave them a blowjob and you are the one that didn't cum? Another issue is that currently the NPCs are rather indistinct in that they can all reliably, indeed invariably, given that they can continue fucking after cumming, somehow, get you off. This makes it impossible to make decisions on the basis of sexual compatibility, because everyone is exactly the same / mostly fine in bed (unlikely to get you off twice, mostly unlikely to initiate oral on you, curiously aversive to fingering, guaranteed to get you off once, and not that distinct in terms of how aggressive they are with you). One obvious thing that needs to happen is that some NPCs, even when they don't dislike you, should not care to get you off, or not be able to do so, and that more people should end the encounter at that point. Others could continue, but some kind of recovery mechanic should be implemented, where they do something else for a few rounds before getting back into it (this way the two rounds of sex could be incorporated into one round, especially if the mutual orgasm cap is removed and the session can continue further according to some other principle, like the physicality stat the multiple orgasm mod selected).

For a game, having to ask for every action might be a bit too much. Although there are the blue buttons for asking below.
A game that has the orgasm disparity you mentioned would be BDCC (that's the full name you would find it with, couldn't remember what it stands for), it's a bit on the rough side, though. It also has a clearer system for likes and dislikes, which you can see during the act by hovering over the icon. But that's a Godot game.
 
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