Create and Fuck your AI Slut -70% OFF
x

VietnamVet

Newbie
Apr 17, 2023
42
76
134
All of those options, except the pregnancy focus which I don't care for, sound great in theory. Although as someone who's spent a lot of time messing around with the game code to create a dozen of my own special custom npcs to my exact specifications, I'm a little worried about the possibility of the year advancement and npc simulation changes both resulting in them having their majors/classes/skills/inclinations/partners all randomly changed as the game progresses regardless of the fact that I've already set them how I want them. That'll be annoying and sucky to deal with, but I guess it's the price we'll have to pay for having less same-y npcs in the game...
 
Last edited:

Orphanus

Well-Known Member
Oct 25, 2019
1,332
2,196
387
I must say I wish the Dev would focus on expanding what is already there first, instead of constantly adding new stuff that then is as, or even more, underdeveloped than the current content, which is all extremely shallow and lackluster once you've seen it and realize, after a few more hours, that there really isn't anything else and whatever bit of content you were after really ends after 1, 2 or 3 (if you are very lucky) scripted events.

Personally I don't think there is any point in adding new stuff while literally not a single thing in this (be it content around the important NPCs, the courses, extra curricular activities, the jobs,various streaming careers etc.) goes beyond scratching the surface. And in fact the more stuff is added the less likely it is for anything to ever be remotely finished.
 

OdinM

Newbie
Feb 6, 2019
33
32
114
There's a new poll about the next major update out. Here's the list:


  • Crime and punishment: Getting caught streaking by campus security, breaking into buildings after hours, violating the rules of your residence hall... these are all things you can do, but currently there are no consequences! This item would focus on interactions with campus security and town police, with your resident advisor, and with campus administration. Your punishments might include fines, a night in jail, administrative probation, community service, or you might have the opportunity to deflect some consequences thanks to this being an adult game. I would probably want to add some new crimes too, shoplifting and the like, to really put that new Troublemaking skill through its paces.
  • Consequences: You might have noticed that never attending class or never making your weekly payments doesn't really have any super severe consequences. Academic or administrative probation might be in your future (again, there's some overlap with the above item), and you may even end up kicked out of college! Temporarily, at least. Staying at a local hostel while you try to get your life back together (assuming you're interested in doing so) would be a unique living experience and unique challenge.
  • Year advancement: As you've noticed if you've played through a whole year, it's groundhog day — while you keep your story progress, you otherwise begin a new year that is much the same as the first. In an update focusing on year advancement, I would add new classes and new professors, let you pick new electives or change your major, and eventually even graduate. I'd like to try to scope in an update to the homework system with this too — making it a bit more interesting with different possible types of projects, including having an assigned partner or needing to do a group project, which of course can lead to all sorts of dynamics with NPCs. Speaking of NPCs, this update would mean that some come and go through the years, or some students may convert to townies.
  • Background NPC simulation: Currently, NPCs are generated at the start of your game and never change much except in scripted storylines. I would like to add a background simulation that sees them change over time, starting relationships and breaking up, having their own friends and enemies, and, particularly with your help, gaining new skills and inclinations. NPCs would have their own dramas going on, surfaced in new events and social media interactions, with friends and partners often pulling you into their own drama. This pairs pretty well with year advancement, and as with the other pairing, doing either of them will lay some groundwork for the other — which one comes out ahead will determine what exactly gets scoped in.
  • Pregnancy: Now, this is a bit of a tricky one, so I'll say right off that I wouldn't plan to scope this by itself but rather work this into a broader update depending on what else does well in this poll. Some people really want me to work on this, and some people really do not want me to work on it, so it's a bit complicated and I'd be aiming to compromise. We made a start on this with pregnancy risk assessment and contraception, but it has yet to go as far as actual consequences. If it doesn't do well in this poll, I still have plans to iteratively add this over time, but if you really want me to prioritize it, this is your chance. Anything that touches on background NPC simulation stuff would also lay some groundwork for this, so that makes for a good combo. This item will focus on pregnancy itself and taking care of an infant will not be part of the scope.



I honestly don't see the appeal of the pregnancy update at all. This can be cool in games like Lilith's Throne where pregnancies are short, and the babies grow up in a kind of hyperbolic time chamber, so that you can meet your adult children and befriend and provide for them as a good parent, or enslave them to work in your sweatshops to get money, or seduce them to have fun with them. Whatever floats your boat.

Or other games where you meet NPCs once or twice and can leave them pregnant and move on.

But I don't understand the appeal in CoT honestly. Getting yourself pregnant would logically be something like a difficulty increase if you still intend to do well in college while pregnant, and then you'd be pressed even more for time and money if you somehow have to pay for somebody to watch your baby while in class, and take care of them afterwards.

And if you get others pregnant, what's in there for you? Pay money to the mother for the babysitter? Take turns watching the baby? I don't get it.

But more importantly, year advancement and NPC background simulations are imho pre-requisites before adding pregnancy content makes any sense at all. Otherwise you'll make a baby with an NPC who somehow never changes for becoming a parent, and either you'll be stuck forever with a baby, or you can see your child grow up and become an adult while you're still stuck in your first year in college due to the groundhog day nature of the game right now.

So I don't understand why people are voting for pregnancy content before we have year advancement and background NPC simulation.

Thankfully, pregnancy is currently just in third place.

Well, for me, if it were never added, I would just quit paying attention to the game. It just doesn't feel right if that sort of consequence isn't there. Something is constantly missing, like when you made a soup with no vegetables and no spice and it's just bland and watery. It doesn't have to add a management aspect or long term interactions, although I could see people want some wholesome content around it, too.
It is a very common kink, although it comes in variations. Some people only want to see impregnation, some like lactation, some like preg sex, some like birth, or a mix of them.

I'm more of the type who doesn't care for grinding too much, so I just cheat my money up and I also don't get the appeal of "breaking rules" in a game.
Year advancement has a long term appeal, but so far, I would have never reached that time frame in my playthroughs.
Background simulations could be fun, but could also be frustrating if you go the romance route and someone suddenly has another partner after you spent an entire month on them. Or if there were an activity you can do with multiple friends but they hate each other so it goes awful.
 

Oliz82

Active Member
Mar 15, 2021
962
936
217
Thanks for sharing.

  • Crime and punishment: Getting caught streaking by campus security, breaking into buildings after hours, violating the rules of your residence hall... these are all things you can do, but currently there are no consequences! This item would focus on interactions with campus security and town police, with your resident advisor, and with campus administration. Your punishments might include fines, a night in jail, administrative probation, community service, or you might have the opportunity to deflect some consequences thanks to this being an adult game. I would probably want to add some new crimes too, shoplifting and the like, to really put that new Troublemaking skill through its paces.
  • Consequences: You might have noticed that never attending class or never making your weekly payments doesn't really have any super severe consequences. Academic or administrative probation might be in your future (again, there's some overlap with the above item), and you may even end up kicked out of college! Temporarily, at least. Staying at a local hostel while you try to get your life back together (assuming you're interested in doing so) would be a unique living experience and unique challenge.
  • Year advancement: As you've noticed if you've played through a whole year, it's groundhog day — while you keep your story progress, you otherwise begin a new year that is much the same as the first. In an update focusing on year advancement, I would add new classes and new professors, let you pick new electives or change your major, and eventually even graduate. I'd like to try to scope in an update to the homework system with this too — making it a bit more interesting with different possible types of projects, including having an assigned partner or needing to do a group project, which of course can lead to all sorts of dynamics with NPCs. Speaking of NPCs, this update would mean that some come and go through the years, or some students may convert to townies.
  • Background NPC simulation: Currently, NPCs are generated at the start of your game and never change much except in scripted storylines. I would like to add a background simulation that sees them change over time, starting relationships and breaking up, having their own friends and enemies, and, particularly with your help, gaining new skills and inclinations. NPCs would have their own dramas going on, surfaced in new events and social media interactions, with friends and partners often pulling you into their own drama. This pairs pretty well with year advancement, and as with the other pairing, doing either of them will lay some groundwork for the other — which one comes out ahead will determine what exactly gets scoped in.
  • Pregnancy: Now, this is a bit of a tricky one, so I'll say right off that I wouldn't plan to scope this by itself but rather work this into a broader update depending on what else does well in this poll. Some people really want me to work on this, and some people really do not want me to work on it, so it's a bit complicated and I'd be aiming to compromise. We made a start on this with pregnancy risk assessment and contraception, but it has yet to go as far as actual consequences. If it doesn't do well in this poll, I still have plans to iteratively add this over time, but if you really want me to prioritize it, this is your chance. Anything that touches on background NPC simulation stuff would also lay some groundwork for this, so that makes for a good combo. This item will focus on pregnancy itself and taking care of an infant will not be part of the scope.
Outside pregnancy, a kink I have no interest in, everything is interesting, particularly the background NPC simulation.

While I'm at it, are there other ways to increase the troublemaking skill outside making someone trip (if only it could be done to NPC we have negative relationships like the classroom harasser...)? Because lockpicking or answering nonchalantly in class aren't working.

Good cotinuation.
 
Oct 8, 2024
35
62
52
as someone who's spent a lot of time messing around with the game code to create a dozen of my own special custom npcs to my exact specifications
Can you give some advice on how to do this? This is really what I was hoping to see in the poll: a system for creating custom NPCs at the start of the game and having them show up in the simulation. I know you can customise NPCs when you meet them but I would prefer to create them beforehand and then meet them organically.
 

lagaard

Member
Jan 25, 2018
364
216
227
I must say I wish the Dev would focus on expanding what is already there first, instead of constantly adding new stuff that then is as, or even more, underdeveloped than the current content, which is all extremely shallow and lackluster once you've seen it and realize, after a few more hours, that there really isn't anything else and whatever bit of content you were after really ends after 1, 2 or 3 (if you are very lucky) scripted events.

Personally I don't think there is any point in adding new stuff while literally not a single thing in this (be it content around the important NPCs, the courses, extra curricular activities, the jobs,various streaming careers etc.) goes beyond scratching the surface. And in fact the more stuff is added the less likely it is for anything to ever be remotely finished.
Eh a thing is, fleshing out what is currently here is nice on paper, but with all the unfinished future content, not really a great idea from a dev's POV I think.
A lot of the stuff to flesh out, would depend on content that isn't here yet. It kind of makes more sense to get the framework of everything in place, then expand on it from there, which means less work having to redesign/rework things to fit with the 'complete' content.

I can agree that the game is currently a lot of quantity over quality, and more quality is nice, but at the same time with a lot of features that are planned still missing you can only expect so much quality at this stage.
 

Orphanus

Well-Known Member
Oct 25, 2019
1,332
2,196
387
Eh a thing is, fleshing out what is currently here is nice on paper, but with all the unfinished future content, not really a great idea from a dev's POV I think.
A lot of the stuff to flesh out, would depend on content that isn't here yet. It kind of makes more sense to get the framework of everything in place, then expand on it from there, which means less work having to redesign/rework things to fit with the 'complete' content.

I can agree that the game is currently a lot of quantity over quality, and more quality is nice, but at the same time with a lot of features that are planned still missing you can only expect so much quality at this stage.
Fair, also it's not like I dislike the game, quite the opposite. The thing is just that the game, in my opinion, doesn't capitalize on it's biggest strength enough, which are the unique events and character interactions I'd say. And as far as those are concerned in my eyes it would be nicer if existing stuff would be expanded instead of adding more and more new stuff which then doesn't really go past the initial stage either.
 

lagaard

Member
Jan 25, 2018
364
216
227
Fair, also it's not like I dislike the game, quite the opposite. The thing is just that the game, in my opinion, doesn't capitalize on it's biggest strength enough, which are the unique events and character interactions I'd say. And as far as those are concerned in my eyes it would be nicer if existing stuff would be expanded instead of adding more and more new stuff which then doesn't really go past the initial stage either.
I mean, I agree in general. The unique characters basically turning into generics once you finish their content is a big downgrade.
There's a lot of potential, its still just probably years off from getting to fully realize a lot of it, due to just all the features that still need adding before they can start fleshing out all these things.
 
  • Like
Reactions: Orphanus

VietnamVet

Newbie
Apr 17, 2023
42
76
134
Can you give some advice on how to do this? This is really what I was hoping to see in the poll: a system for creating custom NPCs at the start of the game and having them show up in the simulation. I know you can customise NPCs when you meet them but I would prefer to create them beforehand and then meet them organically.
(TLDR for anyone reading in the future: if you want to add custom npcs to your game, copy my code below, open the game file with Notepad++, do a CTRL+F search for 'niches["The Delivery Driver"]', paste my code underneath that code block, and then edit it to your satisfaction. Repeat this for however many npcs you wish to create. However, make sure you copy your custom npcs before updating to a new game version so you can re-paste them in afterwards. Enjoy!)

I can try to, but fair warning, I don't know anything about coding myself so basically all i've really done is take things from the code that already exists for other special npcs and used it to cobble together my own versions. If you search for "Clifford Rentfrow" you'll find the first of the special npcs the game uses, a few basic variables are described above it, yet you can scroll through the list of npcs to find a bunch more that you can use to make your own, then just copy the code layout of one of them and paste it at the end underneath the block for The Delivery Driver (at-least that's where I've put mine for convenience). There are two code layouts the game uses for the npcs, but if you want your npc to be specifically named not rng then you'll need to use the one that adds their name to the database. I'll provide a general template of the variables I've used, however some of them may or may not work though, because I haven't been able to actually playtest my npcs beyond starting a new game to check that they load in without errors.

A few other customizable extras: Search for "#region Archetypes" in the game code to find the list of archetypes the npcs can generate with depending on their type (student/townie/faculty) and set yours to one of them (you can edit them if you need to, but it'll affect every other npc that uses that archetype. And do not make your own either, because it will break the npc's phone texting responses for some reason). Search for "#region Styles" to find the list of predetermined styles the npcs use; if you wanted to you can copy the layout of one of those and create a custom style for your npc too. Search for "setup.outfits" for the list of outfits the npcs use, and again you can create your own outfits to match the custom style. Search for "setup.clothes" for the list of clothing items ingame to go with your outfits, and you can copy the layouts of those to create your own clothing items if you want to, but make sure you also add them to one of the ingame shops listed under "#region Mr Gable's" so they appear in the stores. You can do the same with custom makeup styles, tattoos and piercings, which you can respectively find under "#region Makeup" / "#region Tattoos" & "setup.Cosmetics.tattoos" / "#region Piercings" & "setup.Cosmetics.piercings" (custom piercings need to be added to the tattoo shop under "#region Tattoo shop").

Anyway, here is the layout I used for one of my custom npcs, with additional comments for guidance on variables:

Code:
if (!("The Best Friend" in niches) && !("Character Name" in db)) //this is needed at the start for every npc you make, edit it accordingly.
{
db["Character Name"] = {
            "special": false, //false if they are meant to be a regular npc, true if you want them to be restricted from certain events like special npcs.
            "nickname": "Nickname", //I don't think this really gets used ingame, but it's an option if you want it.
            "age": 18, //This number can technically go below 18 (yes, I checked, I was curious to see what would happen lol), but it doesn't matter since there is code that detects this and makes sure it still displays them as 18 ingame.
            "archetype": "Overachiever", //Student Artist, Stoner, Bully, Jock, Loner, etc.
            "type": "student", //can be student, townie, or faculty (or outsider, but idk what that one is for).
            "species": ["human", "female"], //must have human included here, but female can be changed to any other gender.
            "birthday": ["Meltember", 26],
            "style": "Basic", //Hipster, Punk, Goth, etc. Replace it with your custom outfit style name if you create one.
            "major": "psychology", //art, history, english, etc. Their major should match up with the first two courses you give them below.
            "courses": ["General Psychology", "Intro to Psychology", "Public Speaking", "Media Studies"], //I picked 1 course out of each of the 4 course blocks given at the start of a new game, not sure if npcs can have more than one from the same course block for the last two courses.
            "year": 1, //1=freshman, 2=sophomore, 3=junior, 4=senior.
            "schedule": 1, //rng student schedule which can be found under "setup.get_student_schedule", choose from case 1/2/3/4, not sure how much of a difference it makes.
            "cohort": true, //true if they are freshman in your year, false if they are not.
            "allowfree": true, //true if you want to romance/date them normally, false if you want them to be restricted like teachers are.
            "residence": "Chicory Hall", //can be Chicory Hall, Trillium Hall, Helleborine Hall, or Off-Campus. You can also use "house" or "apartment" if you want to be specific about their off-campus residence but those two need to be in lowercase to work.
            "job": "Legislator", //this works for most town locations and stores, but will make the npc easy to find ingame since they will usually be placed at their job location.
            "wealth": 369, //0-1000.
            "attraction": "lesbian",
            "friendliness mod": 0, //this supposedly affects how much charisma skill you need to easily befriend them, basically it's a difficulty modifier, above 0 is harder and below 0 is easier.
            "skin color": "pale",
            "eye color": "hazel",
            "hair color": "raven",
            "hair length": "mid-back length",
            "hair style": "a face-framing mermaid cut",
            "distinguishing_marks": ["thick eyelashes"], //normal npc editing only lets you give them one distinguishing feature but I don't think that applies to custom made npcs if you add them here with comma separation.
            "makeup": "none", //put their makeup style here.
            "tattoos": "none", //put their tattoo style here.
            "piercings": "none", //put their piercing style here.
            "breast size": 369, //0-1000, replace breast size, areola size, areola color, and nipple type with "penis size": 0-1000 and "penis girth": 0-1000 for males.
            "areola size": 369, //0-1000.
            "areola color": "rosy pink",
            "nipple type": "pointy",
            "pubes": "heart", //pubic hair style, duh.
            "ass size": 169, //0-1000.
            "height": 669, //0-1000.
            "plumpness": 369, //0-1000.
            "muscle": 369, //0-1000.
            "inclinations": ["Demisexual", "Polyamorous", "Loyal", "Likes Spooning", "Likes Standing Position", "Likes Cowgirl", "Iron Will", "Lucky", "Trichophilia", "Kind", "Toy Enthusiast", "Confident", "Pleaser", "Chaste", "Fuckbuddy", "Foot Enthusiast", "Sensitive Nipples", "Oral Fixation", "Anal Fetish", "Hair Trigger", "Attentive Lover", "Squirter", "Voyeur", "Masochist", "Accommodating", "Forward"], //this is not a full list of inclinations, just ones I gave mine. Don't judge me.
            "skills": {"Studying": 7, "Willpower": 6, "Charisma": 5, "Disinhibition": 4, "Writing": 4, "Photography": 3, "Artistic": 3, "Video Gaming": 3, "Intellectual": 3, "Cooking": 3, "Gardening": 3, "Dancing": 3, "Physical": 3, "Compliance": 2, "Assertiveness": 2, "Voyeurism": 1, "Exhibitionism": 1, "Sexual Knowledge": 1, "Hand": 1, "Oral": 0, "Vaginal": 0, "Penetrative": 0, "Anal": 0}, //skills go from 0-10, at 4 and above they will usually be given the skill's corresponding personality traits if one exists (Dancer, Nerd, Photographer, Wordsmith, Cook, Sporty, etc) so keep the skills low if you want to avoid that for rp reasons. Also, this was made before the greek update so you'll have to add the new troublemaking skill yourself, otherwise this should be a full list of every skill in the game.
            "virginity": ["mouth", "vagina", "anus"], //use penis instead of vagina for male npcs.
            //"turnons": ["colorful hair", "blonde hair", "punk style", "hipster style", "grunge style", "boho style", "conservative style", "fashionable style", "small tits", "tight butt", "tall"], //doesn't work. If you want to uncomment these three and use them for rp purposes go ahead, but it won't change what they are randomly generated with ingame.
            //"turnoffs": ["big dick", "plumpness", "muscles", "goth style", "sporty style", "dressy style", "glam style", "slutty look", "older people"], //doesn't work.
            //"favoriteDate": ["grab a coffee", "just chill", "have dinner", "see a movie", "hit the arcade", "have a park picnic", "study together", "hit the gym", "booty call"], //doesn't work. I think these are meant to have a number after each date to represent how much they like them, but it still makes no difference.
            "desiredRelationships": ["friend", "fuckbuddy", "date", "poly partner"], //can also be rival, hatefuck, indifferent, etc. Edit: Upon further testing, this doesn't seem to work either, or at-least it makes no difference in how the npc reacts to you upon first talking to them. I recommend keeping it defined with something though, just to be on the safe side.
            "partner": "", //only works if you add an npc name, otherwise leave it blank if you want them to not be in a relationship and hope the seed rng goes your way since I haven't figured out how to make them generate as single unless you give them the Aromantic inclination which should exclude them from the rng.
            "partnerType": "", //submissive, dominant, open partner, poly partner, etc. Again, leave it blank if they are meant to be single and cross your fingers.
            //"existingRelationshipChanceBase": -0.1, //doesn't work, these last two were a failed test to see if it would stop them from spawning with partners.
            //"existingRelationshipChanceModifier": 0, //doesn't work. Feel free to delete these two.
        }
        State.setVar("$girlbff", girlbff) //if you want them to be your best friend then use this to set them as the girl bestfriend in events, change it to boybff if they are male, otherwise delete it.
        setup.place_into_residence("Character Name", "Chicory Hall"); //I added this here because sometimes the residence variable didn't work so this just re-enforces it.
        niches["The Best Friend"] = "Character Name"; //use this to give them a custom niche designation for easier recognition amongst the other npcs, change "The Best Friend" to whatever you want their label to be.
}
 
Last edited:

AccidentalGadgeteer

Active Member
Oct 8, 2020
820
1,160
267
Add more stuff to this list:
  • Would also be great if when randomizing deck name, the name has references to the TCG franchises, like "Constellar Knight" deck, or "Shining Paladin" deck for example.
  • Please, for the love of god, don't add mechanics from digital card games like mana resources (Hearthstone and LoR) and make everything fit within the cards itself. (If there will be resource mechanic, then be something like discarding cards from your hand or make your casting unit unable to attack instead.)
  • **OR!!! Go something completely wild. I've played some math TCG during childhood where you have to use number cards to do the math and make the result equal to the opponents' health in order to defeat their monster. No need to do the math game, but just as an example for inspiration.
I hope we have to carry around bags of damage counters, like the little fake crystal kind used in the Pokemon TCG.

There's a new poll about the next major update out. Here's the list:


  • Crime and punishment: Getting caught streaking by campus security, breaking into buildings after hours, violating the rules of your residence hall... these are all things you can do, but currently there are no consequences! This item would focus on interactions with campus security and town police, with your resident advisor, and with campus administration. Your punishments might include fines, a night in jail, administrative probation, community service, or you might have the opportunity to deflect some consequences thanks to this being an adult game. I would probably want to add some new crimes too, shoplifting and the like, to really put that new Troublemaking skill through its paces.
  • Consequences: You might have noticed that never attending class or never making your weekly payments doesn't really have any super severe consequences. Academic or administrative probation might be in your future (again, there's some overlap with the above item), and you may even end up kicked out of college! Temporarily, at least. Staying at a local hostel while you try to get your life back together (assuming you're interested in doing so) would be a unique living experience and unique challenge.
  • Year advancement: As you've noticed if you've played through a whole year, it's groundhog day — while you keep your story progress, you otherwise begin a new year that is much the same as the first. In an update focusing on year advancement, I would add new classes and new professors, let you pick new electives or change your major, and eventually even graduate. I'd like to try to scope in an update to the homework system with this too — making it a bit more interesting with different possible types of projects, including having an assigned partner or needing to do a group project, which of course can lead to all sorts of dynamics with NPCs. Speaking of NPCs, this update would mean that some come and go through the years, or some students may convert to townies.
  • Background NPC simulation: Currently, NPCs are generated at the start of your game and never change much except in scripted storylines. I would like to add a background simulation that sees them change over time, starting relationships and breaking up, having their own friends and enemies, and, particularly with your help, gaining new skills and inclinations. NPCs would have their own dramas going on, surfaced in new events and social media interactions, with friends and partners often pulling you into their own drama. This pairs pretty well with year advancement, and as with the other pairing, doing either of them will lay some groundwork for the other — which one comes out ahead will determine what exactly gets scoped in.
  • Pregnancy: Now, this is a bit of a tricky one, so I'll say right off that I wouldn't plan to scope this by itself but rather work this into a broader update depending on what else does well in this poll. Some people really want me to work on this, and some people really do not want me to work on it, so it's a bit complicated and I'd be aiming to compromise. We made a start on this with pregnancy risk assessment and contraception, but it has yet to go as far as actual consequences. If it doesn't do well in this poll, I still have plans to iteratively add this over time, but if you really want me to prioritize it, this is your chance. Anything that touches on background NPC simulation stuff would also lay some groundwork for this, so that makes for a good combo. This item will focus on pregnancy itself and taking care of an infant will not be part of the scope.



I honestly don't see the appeal of the pregnancy update at all. This can be cool in games like Lilith's Throne where pregnancies are short, and the babies grow up in a kind of hyperbolic time chamber, so that you can meet your adult children and befriend and provide for them as a good parent, or enslave them to work in your sweatshops to get money, or seduce them to have fun with them. Whatever floats your boat.

Or other games where you meet NPCs once or twice and can leave them pregnant and move on.

But I don't understand the appeal in CoT honestly. Getting yourself pregnant would logically be something like a difficulty increase if you still intend to do well in college while pregnant, and then you'd be pressed even more for time and money if you somehow have to pay for somebody to watch your baby while in class, and take care of them afterwards.

And if you get others pregnant, what's in there for you? Pay money to the mother for the babysitter? Take turns watching the baby? I don't get it.

But more importantly, year advancement and NPC background simulations are imho pre-requisites before adding pregnancy content makes any sense at all. Otherwise you'll make a baby with an NPC who somehow never changes for becoming a parent, and either you'll be stuck forever with a baby, or you can see your child grow up and become an adult while you're still stuck in your first year in college due to the groundhog day nature of the game right now.

So I don't understand why people are voting for pregnancy content before we have year advancement and background NPC simulation.

Thankfully, pregnancy is currently just in third place.
I want pregnancy added to the game because it would be funny. Imagine a whole team of pregnant cheerleaders! Imagine the gossip events where people talk about having had sex with you or having seen your dick, but it's about having gotten them pregnant! Imagine all the pregnant students seeing their teacher come in pregnant and putting two and two together!

Honestly I'm hoping they add pregnancy before they add years changing because the concept of an eternal baby bump is horrifying on its own but becomes comical in the context of this game.
 

Sublop

Newbie
Dec 5, 2018
34
91
110
I mean, I agree in general. The unique characters basically turning into generics once you finish their content is a big downgrade.
There's a lot of potential, its still just probably years off from getting to fully realize a lot of it, due to just all the features that still need adding before they can start fleshing out all these things.
A big step in improving that would be giving unique NPCs variants on generic events. The pool of lines the Best Friend should have for date events, or conversation topics, or whatever, should be different than one of your professors, or the head Cheerleader, etc.
 

AccidentalGadgeteer

Active Member
Oct 8, 2020
820
1,160
267
The poll is, as always, so disappointing. Where is the option for "focus on adding depth to any of the multitude of things already in the darn game"?
Eh a thing is, fleshing out what is currently here is nice on paper, but with all the unfinished future content, not really a great idea from a dev's POV I think.
A lot of the stuff to flesh out, would depend on content that isn't here yet. It kind of makes more sense to get the framework of everything in place, then expand on it from there, which means less work having to redesign/rework things to fit with the 'complete' content.

I can agree that the game is currently a lot of quantity over quality, and more quality is nice, but at the same time with a lot of features that are planned still missing you can only expect so much quality at this stage.
 

lagaard

Member
Jan 25, 2018
364
216
227
Making me wish I worded that in a more eloquent way or something.

I do believe some wanting more fleshing out now, believe old content is just going to be abandoned and never touched after this, which I'm making a guess at won't be true. Just until all the features are in (or at least, more), fleshing out stuff is just not entirely worth sinking development time into.

Like as an example, say hypothetically the law content is next. That helps tie into Greek stuff I'd imagine, given the number of things you might do are against the rules of the college.
 
  • Like
Reactions: AccidentalGadgeteer

boon4791

Member
Oct 4, 2020
248
218
111
I think adding new stuff can help with out old content as long as these new content are relevant to the college settings.
New stuffs are like new roads. Developer just has to link the new stuff to the old ones.

The Greek House, the varsity sports, these new content the flesh out college life as a whole.
Let those special (old) NPC/faculty or you partners/classmates make appearances (trigger events) around these new places or activities to continue and extent their stories, this way, old content get flesh out as new stuff are added.
Make faculty, BFF, harrasser or other special NPC (or your partners, lovers, classmates) appear in these new content with fun or sexy events.
The more these events triggers, the less boring college becomes.

Another idea is to let NPC evolved, this add life to the NPC.
I remember at the end of E-girl story, she gained exhibitionism inclination - this turn her into a streaker and will join you in college cam.
There is an random event when you streak, you sometimes come across NPC who tries to harrass you but your character can grab them instead and suggest the NPC to try streaking.
It would be great if the NPC does tries streaking after that or add an date event where you try to influence NPC to try streaking with you at night and do some fun stuff.
You can also try to influence shy NPC to do daring stuff and if sucessful, they gain forward inclination over time, or try to seduce NPC with partners (even the loyal ones) so they end up cheating and gain cheating inclination or even end with a threesome with their partner or get caught when cheating...
 
Last edited:

miawang

Newbie
Sep 10, 2024
44
110
111
I have a haunch that pregnancy might win the poll but I'm hoping for background NPC simulation to win or at least get some attention from the developer.
Anyone who doesn't vote for NPC background simulation is not a fan of the game imo. Right now the game just doesn't really feel alive. This would change that a lot! It's something that the game desperately needs now, voting for anything else would really be deliberately butchering the game.
 

AccidentalGadgeteer

Active Member
Oct 8, 2020
820
1,160
267
Anyone who doesn't vote for NPC background simulation is not a fan of the game imo. Right now the game just doesn't really feel alive. This would change that a lot! It's something that the game desperately needs now, voting for anything else would really be deliberately butchering the game.
Counterpoint: Voting for pregnancy would be funny.

Seriously though, all of this stuff is going to be worked on eventually, all these polls are for is choosing in which order they get done. I want pregnancy sooner rather than later because the ability for clothes to become see-through when wet + lactation = a fun time for all involved, but other people might want the law and order update because getting arrested is hot for them, somehow? While people who find law enforcement hot are degenerates only deserving our scorn, their favorite kink winning the poll will barely effect anything in the grander scheme of things.

Pulling a "no true Scotsman" over this is a little much.
 
  • Like
Reactions: epicwaterbottle999
4.10 star(s) 131 Votes