DandyMe

Active Member
Mar 27, 2024
754
538
111
That certainly is a lewd, dirty and sexy act fitting in a porn game - but not for everyone.
Well there're many "knitted" clothes in COT..
Someone have to do those, need to enlarge the economy system! :ROFLMAO:
Planning to decorate it with an Elk fucking Santa, that is enough lewd..
 
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VietnamVet

Newbie
Apr 17, 2023
57
93
134
It would be real nice if we could get more specific npc customisation options rather than having to use the few meager default outfit styles, something like an advanced customisation checkbox on the customising screen which allows us to override them and choose their exact clothing items, makeup, tattoos, piercings, etc in the same way that we would buy things from the stores ourselves. At the very least, I would love the ability to pick their damn turnons, turnoffs, favorite date types, and design their post-6pm nightlife schedule (especially for the best friend, who is the only npc we get to edit without using cheats); all of which doesn't seem to be customisable even by messing with the game code, since those npc variables apparently don't do anything when creating my own characters, and I'm getting sick of seeing my npcs displaying random preferences that don't match the personality they're supposed to have. *sigh*
 
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Buletti

Engaged Member
Nov 7, 2023
2,268
4,037
349
A while back you could choose Special features for the MC like heart shaped face or the like. But those never showed up in the char description, or does it? It is in the description of NPCs though.
 

DandyMe

Active Member
Mar 27, 2024
754
538
111
A while back you could choose Special features for the MC like heart shaped face or the like. But those never showed up in the char description, or does it? It is in the description of NPCs though.
Their special feature will be used in the descriptive name when you still don't know them, will be allways in their panel description, unless you edited them removing it..
NPCs can have 1 special feature, you can have up to 5..

It would be real nice if we could get more specific npc customisation options rather than having to use the few meager default outfit styles, something like an advanced customisation checkbox on the customising screen which allows us to override them and choose their exact clothing items, makeup, tattoos, piercings, etc in the same way that we would buy things from the stores ourselves. At the very least, I would love the ability to pick their damn turnons, turnoffs, favorite date types, and design their post-6pm nightlife schedule (especially for the best friend, who is the only npc we get to edit without using cheats); all of which doesn't seem to be customisable even by messing with the game code, since those npc variables apparently don't do anything when creating my own characters, and I'm getting sick of seeing my npcs displaying random preferences that don't match the personality they're supposed to have. *sigh*
Nightlife of the NPCs is easy and enough safe to customize from a safe file, until you use correctly the ones already in game..
Turn on/off are coded as numbers, those are used just while you talk to them or whenever an NPC hating your MC as motivation of their hate in class, you can still date an NPC who totally dislike your MC..
About the clothing customization they did some progress attempting to reduce "their" blind choices while picking random colors, dunno if someone is working on a mod to improve further the editing options from NPCs Customization, anyway those are just used in their description.. Not having a real impact on gameplay..
 
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DelilahDem

Newbie
Jan 12, 2020
22
58
136
I need some help everybody. Do i have to start a new save if i want to increase the population size or can it be done with some save-editing magic? I got an old character but the college is too small, he's already taken every cock on campus.
 
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DandyMe

Active Member
Mar 27, 2024
754
538
111
I need some help everybody. Do i have to start a new save if i want to increase the population size or can it be done with some save-editing magic? I got an old character but the college is too small, he's already taken every cock on campus.
Some freshman should appear over the year, NPCs are generated at start, so yes, you need to start a new game with a bigger population..
 

VietnamVet

Newbie
Apr 17, 2023
57
93
134
Another dumb coding question incoming... how do I delete an npc, specifically a professor, from the game? I already replaced them with somebody new who is now teaching their class but apparently the old one is lurking in the back of the room and their info page says they're still my professor for the class eventhough they're not. I need to kick this wannabe teachers' assistant out lol.

I've done some further testing, and I don't understand how this is even happening tbh. The code I used is the same for all my custom professors, and some don't have the old teacher shadowing them whereas others do. I have a custom professor for photography, one for the two art majors, one for acting, one for all english classes, one for all psychology classes, and one handling all math and science classes. The art related classes don't have this issue for some reason, yet the rest do... but it's not because of how many classes they're teaching since the old professors are still there if I cut back to one class.
 
Last edited:
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AH1488

Newbie
Nov 1, 2020
54
122
142
Another dumb coding question incoming... how do I delete an npc, specifically a professor, from the game? I already replaced them with somebody new who is now teaching their class but apparently the old one is lurking in the back of the room and their info page says they're still my professor for the class eventhough they're not. I need to kick this wannabe teachers' assistant out lol.

I've done some further testing, and I don't understand how this is even happening tbh. The code I used is the same for all my custom professors, and some don't have the old teacher shadowing them whereas others do. I have a custom professor for photography, one for the two art majors, one for acting, one for all english classes, one for all psychology classes, and one handling all math and science classes. The art related classes don't have this issue for some reason, yet the rest do... but it's not because of how many classes they're teaching since the old professors are still there if I cut back to one class.
I don't know about deleting a character from a save file but you should be able to get them out of your classes by removing the class from their list.
 

DandyMe

Active Member
Mar 27, 2024
754
538
111
Another dumb coding question incoming... how do I delete an npc, specifically a professor, from the game? I already replaced them with somebody new who is now teaching their class but apparently the old one is lurking in the back of the room and their info page says they're still my professor for the class eventhough they're not. I need to kick this wannabe teachers' assistant out lol.

I've done some further testing, and I don't understand how this is even happening tbh. The code I used is the same for all my custom professors, and some don't have the old teacher shadowing them whereas others do. I have a custom professor for photography, one for the two art majors, one for acting, one for all english classes, one for all psychology classes, and one handling all math and science classes. The art related classes don't have this issue for some reason, yet the rest do... but it's not because of how many classes they're teaching since the old professors are still there if I cut back to one class.
Share the file so we can attempt to kidnap this bad Professor
 

VietnamVet

Newbie
Apr 17, 2023
57
93
134
If it needs to be said, I'm editing the downloadable version of the game through the html file. But this is the section of code I use for my custom professors. It's a little awkward, though it works. So yeah, this should be deleting the course(s) from existing professors at the start of a new game and then giving them to my custom professors instead. Why it only works properly for some and not others really has me scratching my head here. I already tried a couple of things like separating the if (course == "") into their own segments and removed the prefilled .courses from my custom professors incase they were causing the problem yet neither made any difference. Which is why I'm at the point where I want to know if there's a line of code to outright remove an npc from the game that I can just slot in after removing their courses and be done with it lol.

Code:
        if (course == "Drawing I" || course == "Art History")
        {
           let prof = setup.School.professor_of_course(course);
           let drawprof = "Drawing Professor";
           let db = setup.people_db();
           db[prof].courses.delete(course);
           db[drawprof].courses = ["Drawing I", "Art History"];
           db[drawprof].courses.push(course);
        }
        if (course == "General Physics" || course == "Principles of Earth Science" || course == "Exploring Biology" || course == "General Chemistry" || course == "Introduction to Calculus" || course == "Intro to Statistics" || course == "College Algebra" || course == "Elementary Geometry")
        {
           let prof = setup.School.professor_of_course(course);
           let mathsciprof = "Mathsci Professor";
           let db = setup.people_db();
           db[prof].courses.delete(course);
           db[mathsciprof].courses = ["General Physics", "Principles of Earth Science", "Exploring Biology", "General Chemistry", "Introduction to Calculus", "Intro to Statistics", "College Algebra", "Elementary Geometry"];
           db[mathsciprof].courses.push(course);
        }
        if (course == "General Psychology" || course == "Intro to Psychology" || course == "Learning and Behavior" || course == "Abnormal Psychology")
        {
           let prof = setup.School.professor_of_course(course);
           let psychprof = "Psych Professor";
           let db = setup.people_db();
           db[prof].courses.delete(course);
           db[psychprof].courses = ["General Psychology", "Intro to Psychology", "Learning and Behavior", "Abnormal Psychology"];
           db[psychprof].courses.push(course);
        }
        if (course == "College Composition" || course == "Contemporary Literature" || course == "Public Speaking" || course == "Media Studies")
        {
           let prof = setup.School.professor_of_course(course);
           let engprof = "English Professor";
           let db = setup.people_db();
           db[prof].courses.delete(course);
           db[engprof].courses = ["College Composition", "Contemporary Literature", "Public Speaking", "Media Studies"];
           db[engprof].courses.push(course);
        }
        if (course == "Fundamentals of Acting")
        {
           let prof = setup.School.professor_of_course(course);
           let dramaprof = "Acting Professor";
           let db = setup.people_db();
           db[prof].courses.delete(course);
           db[dramaprof].courses = ["Fundamentals of Acting"];
           db[dramaprof].courses.push(course);
        }
        if (course == "Photography I")
        {
           let prof = setup.School.professor_of_course(course);
           let photoprof = "Photography Professor";
           let db = setup.people_db();
           db[prof].courses.delete(course);
           db[photoprof].courses = ["Photography I"];
           db[photoprof].courses.push(course);
        }
 
Last edited:

boon4791

Member
Oct 4, 2020
319
284
131
Would it be easier if you instead of making another NPC the new professor, you edit the old professor to become whatever conditon you want?
 

VietnamVet

Newbie
Apr 17, 2023
57
93
134
Would it be easier if you instead of making another NPC the new professor, you edit the old professor to become whatever conditon you want?
Well, I've already spent a lot of time fully designing my custom professors as npcs to generate in the game, complete with their own custom outfits, inclinations, skills, etc so I've kinda comitted to doing it this way now lol (I replaced their actual npc names with placeholders in the code I posted above for privacy reasons). Besides, it sounds like I'd end up with multiple copies of the same character running around if I edited the old professors to be like mine instead of replacing them, since I have most of them teaching more than one class.
 
Last edited:
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lonaburner

Member
Mar 3, 2021
199
205
157
I am genuinely done with waiting for the RNG slot machine to progress this story line. Does anyone happen to know save sections to edit to force the all night essay to arise after having your clothes stolen?

1766030234213.png
 

AccidentalGadgeteer

Active Member
Oct 8, 2020
851
1,209
267
Why are you going to your BFF's room?
The all nighter only triggers when you go to your dorm room.
To be fair, that isn't exactly obvious.

Unrelated question, does penis size have any effect on whether or not your erection is visible (in-game)? Wondering how many layers I have to wear to hide it, or if it being the size of my forearm makes that a moot point.
 

DandyMe

Active Member
Mar 27, 2024
754
538
111
To be fair, that isn't exactly obvious.

Unrelated question, does penis size have any effect on whether or not your erection is visible (in-game)? Wondering how many layers I have to wear to hide it, or if it being the size of my forearm makes that a moot point.
Why you should hide? :ROFLMAO:
Most of the reactions about clothes are from MC..
Don't think Anthaum or others will ever go that deep to code the sizes..
 
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Caelun

Newbie
Jan 13, 2023
36
18
84
Unrelated question, does penis size have any effect on whether or not your erection is visible (in-game)? Wondering how many layers I have to wear to hide it, or if it being the size of my forearm makes that a moot point.
I'm pretty sure it doesn't. Unless there was a change that didn't make it into the changelog (RIP chest hair), the only clothing flag that addresses visibility is "hide bulge", and it doesn't have any additional quantifiers.
 
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4.10 star(s) 131 Votes