Probro69

New Member
Oct 18, 2022
9
9
118
Loving the game so far, but one issue - in the Spellbook quest, is 'handful of powdered iron' from the blacksmith the same as 'iron filings'? Currently have a ton of iron filings but quest log isn't saying I've collected any?
 

RestIn

Member
Aug 15, 2017
433
597
281
Maid keeps following me, she is constantly in the party after Baroness assings her to me, even after I showed her a lab and gave her first assigment.

Edit: I restarted game without tutorial. Baroness quest triggered earlier and now maid actually left the party when she suppose to
 
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NewGuy2020

Member
Game Developer
Oct 7, 2020
405
709
233
yes, these are the same. this is corrected in newer version, but u should be able to complete the quest, even if it isn't marked off in the log book.
Loving the game so far, but one issue - in the Spellbook quest, is 'handful of powdered iron' from the blacksmith the same as 'iron filings'? Currently have a ton of iron filings but quest log isn't saying I've collected any?
 
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flying welshman

New Member
May 8, 2017
7
5
195
For my Lady is a Centerfold I have talked to the Steward he asked me to give him on of the drawings I selected yes but nothing happened after this. Each time I talk to him he just repeats that question. What am I doing wrong?

Plus it was checked in my quest but I had to look for another Drawing besides the 7 I had already found: I've opened them all in my inventory which didn't solve that. Any hint where to look for the 8th?
I have this exact same issue.
 

BABaracus

Member
Feb 2, 2018
378
963
340
I didn't actually upload this version, so I don't know anything about it.
Ok thanks, just got the game from itch.io, no problem with that one.

GUYS, be warned, the upload in the original post of this thread is tampered with, trying to get your location.
 

BABaracus

Member
Feb 2, 2018
378
963
340
Its actually easy to get it to run in Linux. On this machine I'm running Linux Mint, but this works in Archlinux and Fedora too, and probably others.
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Go here: cicpoffs mount or

Run that first line (the one with installgithub.sh in it).

The script will create a symbolic link at ~/.local/bin/rpgmaker-linux that points to: ~/desktopapps/nwjs/nwjs/packagefiles/nwjsstart-cicpoffs.sh
The ~/desktop apps/nwjs stores an uninstall.sh and install.sh and the entire thing can be updated with $ rpgmaker-linux --fullupdate

Then, for most rpgmaker games that use chrome to run, simply right click the exe -> open with -> RPG Maker MV/MZ (cicpoffs mount)

For this specific game (and others...) you'll need to open a terminal in the folder that contains the exe and simply run `$ rpgmaker-linux`



---

Not sure if it's possible to tag people, but NewGuy2020, thanks for the game. Haven't gotten very far yet, I was trying to play through RDP before just messing around with trying to get it to work in Linux. Let's just say I missed having a frame rate. Anyway, the error I specifically see when trying to load the game directly (right click -> open with) is "Error: Uncaught TypeError: Cannot read properties of null (reading 'documentElement')"

Having mild experience with javascript, I'm guessing that the game logic is trying to read/write something to the display before it exists. Don't know what kind of control you have in RPGmaker, but a guess would be that you're loading assets then loading the display and immediately trying to do something with it? If so, flipping that around might help. I occasionally see something along the lines of "uncaught: dragonbones is not defined" for a very brief moment.

---



Doing the above in desktop mode on the steamdeck seems to enable this to work in the game mode (game properties -> runtime) as well. Can't say that I've tried it in game mode, but rpgmaker games work fine in desktop mode, so long as you don't need to tweak the controls...
I got it to work in Desktop mode (before it starts, I need to put in my KDEWallet-password which is annoying).
BUT: You said it should be able to work in game mode as well, what exactly would I need to do though? You said something about runtime? Please help.
 

NewGuy2020

Member
Game Developer
Oct 7, 2020
405
709
233
FYI, I just launched RPGMaker MV on my computer and it gave a GPS warning. I suspect this warning is somethign to do with a windows update rather than something nefarious going on. I'm not sure, but I don't think RPGMaker is trying to send GPS data back to Kadokawa.

Ok thanks, just got the game from itch.io, no problem with that one.

GUYS, be warned, the upload in the original post of this thread is tampered with, trying to get your location.
 

NewGuy2020

Member
Game Developer
Oct 7, 2020
405
709
233
Lust Shaman Training: Plan for Ver 17


Once again we have an incredible amount of content coming in the next update. This update will focus on furthering the story and also introduce new sex/bdsm training and mechanics. Additionally we will be making the magic and shaman system more meaningful and impactful in the gameplay.

Get the Latest Version of the game here: /

This addition of the game will focus on the shaman slave training. The first change we made is we have expanded the totem selection portion of the game to include two new totems: the serpent and the cat. This brings the total number of totems to 4 (including wolf and raven). Each of these will have their own sex scene: paizuri and vaginal for the two new totems plus the existing anal and oral for the wolf and raven.

Slave-Serpent.png

The totem that you choose will now have gameplay impact as each totem will give Greely unique mechanical rewards in how he plays the game. (Wolf improves aggression/obedience, cat improves affection/persuasion, Serpent improves potions/hypnosis and Raven improves divination and leverage).

We will also be re-doing the paddling scene for each of the slave totems so the model is more consistent and appealing.
SlaveGirlPortrait.png
The new story portion of the game will take place after Greely has become a lust shaman. He will then have to return to the Goblin caves where he will meet his lust slave again. However, his lust slave is not fully trained, and Greely will be instructed in how to train a lust slave. He will do some bdsm with her including shibari (tying up with ropes), wax play, and paddling. He will also train her in slave poses; these are various submissive and sexual positions that she will assume upon command. All of the sex acts from the other totems will also be available to Greely here. This section will advance the story, as well as open up a slew of new options for gameplay.



The above content will also set the pattern for the other ladies of the castle. Once Greely has learned how to do this on his own lust slave, then he will start doing the same activities on the other women that he acquires in his harem. In subsequent updates, we will be updating Greely’s dungeon to be able to handle these same bdsm activities.
SlaveRack.png
We are also expanding the nature of interactions with NPCs to include more attacks from the NPCs to weaken Greely, and giving Greely new counter attacks to defend himself. Guards, for example will not sit idly by if Greely shouts at him, they will rough him up a bit if they do not respect him.



Finally we will be adding in some new potions to the repertoire to enhance Greely’s abilities and the impact of some of his training.

As for when to expect all of this…well most of the art is already done and the animations are in progress. The maps are also done as well as much of the gameplay implementation.

GuardShake.png

My target is to post for our Court Magician/Lust Demon tier by the end of February and then open it up to our Evil Assitant tier the following week. Hopefully its clear just how much work goes into making all of this!

It is a pleasure to make this game though despite the tremendous cost in dollars and hours, your financial support and positive feedback make all of this possible. If you aren’t already a premium subscriber, we humbly ask that you consider it! /

Thank you and will be seeing you shortly with the new update!

New Content Planned for ver 17:
· New maps Gobbo Slave Training Cave, Totem Room Map
· 4 New sex scenes Gobbo->slave, 2 Greely slave (vag/paizuri), one slave solo
· 3 New bdsm scenes (shibari/rack/paddling)
· 2 New Totems (Serpent/Cat)
· New gameplay impact from the totems
· Updates to Game Manual
· Skill Updates (Grovel, Shout)
· New skills (Hypnotize, Flattery, Intimidation)
· 6 New sprites (rack, pillory, poses)
· New animated Slave Portrait
· New CG for statue of Dominia
· New attacks and counters from NPCs (guard shake)
· New Potions (Spanking Cream, Cuppliance)
 

randomname2243

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Oct 26, 2017
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Suprisingly, the game runs better on my PC. The town part though, that runs horribly, below 10 FPS. Something optimized(outside of the town) arrived i see.
Though it is hilarious, that when open the executable, it needs 1 min to open the game, get to "now loading" and then go to the main menu.
Why exactly? Because of preloading assets? i prefer preloading(as an option) if it will reduce spikes or low FPS
Still, very cute, I like. Has potential. i hope for shortcuts(back to home) and more clear ways of making money, collecting items and leveling up.
What I love most is the depravity, in how you can make your maid fall to your desires. Of course, i hope it will be more explained in context in the future as opposed to just "gameplay".
That's just my thoughts, no need to take everything granted or as a suggestion unless it really helps.
 
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NewGuy2020

Member
Game Developer
Oct 7, 2020
405
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Thanks for the feedback!

The loading time is a major issue. It has to do with the dialog system which is written in text files and then loaded at runtime which takes for ever. I'm working on a way to compile it so that it will load instantaneously but its been a bit elusive. I am optimistic that I will be able to have this resolved by the next release.

Fast travel is a good idea and will be something I will look to implement.

Suprisingly, the game runs better on my PC. The town part though, that runs horribly, below 10 FPS. Something optimized(outside of the town) arrived i see.
Though it is hilarious, that when open the executable, it needs 1 min to open the game, get to "now loading" and then go to the main menu.
Why exactly? Because of preloading assets? i prefer preloading(as an option) if it will reduce spikes or low FPS
Still, very cute, I like. Has potential. i hope for shortcuts(back to home) and more clear ways of making money, collecting items and leveling up.
What I love most is the depravity, in how you can make your maid fall to your desires. Of course, i hope it will be more explained in context in the future as opposed to just "gameplay".
That's just my thoughts, no need to take everything granted or as a suggestion unless it really helps.
 

randomname2243

Well-Known Member
Oct 26, 2017
1,271
1,256
376
Thanks for the feedback!

The loading time is a major issue. It has to do with the dialog system which is written in text files and then loaded at runtime which takes for ever. I'm working on a way to compile it so that it will load instantaneously but its been a bit elusive. I am optimistic that I will be able to have this resolved by the next release.

Fast travel is a good idea and will be something I will look to implement.
Shortcuts to the most common places a player must go through because of story, items or whatever else. Also, since you have a Butler(so to say), you should have him either manually or automatically(after you set him), to collect items or buy certain items from the village(i said town before).
That goes to say, to the shortcut commands like you have on the left. Either a keybind or an icon. Save or load should be quick use like Fx and Fy buttons. These quality of life, possibly can be added when you did your main objective. l just love to do these small things to always help players not waste time on trivial things.
Also, check around the well inside the castle, it has a weird box when you have to go through narrow way instead of being able to pass through since it is wide enough
1739665756455.png
 
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NewGuy2020

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Game Developer
Oct 7, 2020
405
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Thanks for this.

Yes, I have removed this barrier in the later versions. Quicksave is also a good idea and something that I've been meaning to add. Will include in a future update. Didn't realize that the village was slow. It is probably my largest map, so that may be the issue.

Shortcuts to the most common places a player must go through because of story, items or whatever else. Also, since you have a Butler(so to say), you should have him either manually or automatically(after you set him), to collect items or buy certain items from the village(i said town before).
That goes to say, to the shortcut commands like you have on the left. Either a keybind or an icon. Save or load should be quick use like Fx and Fy buttons. These quality of life, possibly can be added when you did your main objective. l just love to do these small things to always help players not waste time on trivial things.
Also, check around the well inside the castle, it has a weird box when you have to go through narrow way instead of being able to pass through since it is wide enough
View attachment 4555274
 

randomname2243

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Oct 26, 2017
1,271
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What exactly different did you do, to improve the performance in the game? i seen differences inside the castle but the village? Why the village is too heavy?
Thanks for this.

Yes, I have removed this barrier in the later versions. Quicksave is also a good idea and something that I've been meaning to add. Will include in a future update. Didn't realize that the village was slow. It is probably my largest map, so that may be the issue.
 

NewGuy2020

Member
Game Developer
Oct 7, 2020
405
709
233
Its just a very large map, but its not slow when I play so I'm not sure why it is slow for you.
What exactly different did you do, to improve the performance in the game? i seen differences inside the castle but the village? Why the village is too heavy?
 

randomname2243

Well-Known Member
Oct 26, 2017
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Its just a very large map, but its not slow when I play so I'm not sure why it is slow for you.
First 5 seconds after loading, it moves normally. Then it will spike drop. I think if l stay long, it does somewhat improve but can't be valid for it
 
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