X Death
Well-Known Member
- Jan 22, 2020
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Neat, using t++ since I wouldn't use MV enough to justify the cost.
Did a quick open of the trans file & the items could be modified, some even are--There might be a plugin that calls to it based on jap name, so maybe that's why? (tho this mainly uses the heading, eg. the [Cowgirl skills: or some such)
Edit: It's just a list (prob similar to the items page of the game) with the item's name, descript & maybe some encoding (in [] or <>)
Exactly why i use rpg maker instead of t++ to edit item. Its already messy i dont want to mess more things lol. Editing from the editor always safer.The problem with items is if you translate them, they cannot be used on training,
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