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Mod Ren'Py CoxSluttery for A Very Full House [v0.23.3.114.2] [CarinaCox]

5.00 star(s) 1 Vote

The_Rascal

Newbie
Jun 25, 2017
67
82
Trying this here -> I cannot see the piercings. There are a number of folks who reported a similar problem but I cannot discern the appropriate fix. Apparently there is something about a save involved but again the fix is not clear. Anyone have a clue...because I cannot find one.
 
Nov 17, 2020
42
32
Will I have to wait for the mod to be updated in order to use it for the newest version of the game? Just tried to load it in atm and getting a lot of errors I've ignored
 

CarinaCox

Member
Sep 7, 2021
105
261
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oh nevermind the mod hasn't updated yet
While I haven't actually looked at this yet, I do know there's something that triggers related to that only if you're in developer mode. Unsure if that's it, but if you use that one renpy script that enables the console and developer mode, that might be what's doing it. (I only know this is a thing because it's happened before. I was too lazy to fix it at the time. I probably still am, if that's the reason. I'll know when I download the new version, and stuff.)
For the record, the console is enabled by default in this game, so there's no need to use additional scripts for that, if that is indeed the case, and what you use it for.
 

mmmonsterkill

Well-Known Member
Aug 30, 2016
1,548
1,748
While I haven't actually looked at this yet, I do know there's something that triggers related to that only if you're in developer mode. Unsure if that's it, but if you use that one renpy script that enables the console and developer mode, that might be what's doing it. (I only know this is a thing because it's happened before. I was too lazy to fix it at the time. I probably still am, if that's the reason. I'll know when I download the new version, and stuff.)
For the record, the console is enabled by default in this game, so there's no need to use additional scripts for that, if that is indeed the case, and what you use it for.
ye i have been using it to access the console as its faster than the cheat menu and look up variables but if console works ill try without doing unren on the next one.
 

Melissa

Newbie
Jun 27, 2017
40
90
When you have finished updating this mod, could you consider also making a straight up image asset replacer folder for the future?

The idea would be that such an image replacer would for the most time remain compatible with the main game updates.
This would let people keep playing the vanilla game but with your blonde character version, while waiting for your mod to be updated.

The theory being that such a image replacer wouldn't need to be updated as often, only when the main game gets new poses.
Letting people enjoy you character visuals without rushing you to update your mod.
 

CarinaCox

Member
Sep 7, 2021
105
261
When you have finished updating this mod, could you consider also making a straight up image asset replacer folder for the future?

The idea would be that such an image replacer would for the most time remain compatible with the main game updates.
This would let people keep playing the vanilla game but with your blonde character version, while waiting for your mod to be updated.

The theory being that such a image replacer wouldn't need to be updated as often, only when the main game gets new poses.
Letting people enjoy you character visuals without rushing you to update your mod.
Mm, interesting idea. I would still have to rush to update, most times, though, basically whenever there's a new piece of clothing. The model texture assets don't stay the same, they have more clothes added to them, so if I'm overriding it with an old version, it'll screw up anything new.

However, I have thought of making the recolour swap system separate into a separate mod from the clothing closet system.
So, I'd have an asset zip, with all the images, and a zip with the recolour menu stuff, and a zip with everything else.
Will probably take a while before I do that, though, as I'd have to rewrite a lot of it so the conditionals aren't intermingled.
 

Melissa

Newbie
Jun 27, 2017
40
90
Mm, interesting idea. I would still have to rush to update, most times, though, basically whenever there's a new piece of clothing. The model texture assets don't stay the same, they have more clothes added to them, so if I'm overriding it with an old version, it'll screw up anything new.

However, I have thought of making the recolour swap system separate into a separate mod from the clothing closet system.
So, I'd have an asset zip, with all the images, and a zip with the recolour menu stuff, and a zip with everything else.
Will probably take a while before I do that, though, as I'd have to rewrite a lot of it so the conditionals aren't intermingled.
Sounds great, i will eagerly await you future work.

As it currently is you are fairly fast at updating your mod so its not a large concern right now, i was mainly thinking about future proofing incase you go on a long holiday or are otherwise indisposed.
I realy prefer your aesthetics over the vanilla game.
 
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CarinaCox

Member
Sep 7, 2021
105
261
Aaaaaaaaaaaand updated. Tested as much as I'm able to.

As I mention in the changelog, I'm uncertain if things will work well if you have a bugged save from the previous version's patch, but if you had a clean install, or your save is from before that, it should work now.
Did my testing with a save from v0.19.2
 
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CarinaCox

Member
Sep 7, 2021
105
261
Aaaaaaaaaaaand updated. Tested as much as I'm able to.

As I mention in the changelog, I'm uncertain if things will work well if you have a bugged save from the previous version's patch, but if you had a clean install, or your save is from before that, it should work now.
Did my testing with a save from v0.19.2
Never mind, found some bugs...
Sigh...
 

CarinaCox

Member
Sep 7, 2021
105
261
There, bugs fixed.
4Finger I think you liked that post before I noticed the bug, so if you downloaded it before I had a chance to disable the link, you'll want to redownload it now.
 
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5.00 star(s) 1 Vote