Hey just wanted to address some of the topics brought up here:
- The reason for the switch of engine is for a multitude of reasons
1. A lot of people have expressed that they would like to see more "gameplay elements" in the future (Rather than most of the current content which is very little difficulty and more like an interactive point and click game) which Twine is really bad at handling (Not saying it's impossible to do, but I wouldn't be able to implement these features as I'm not experienced enough with HTML and Java)
2. Twine is absolute cancer to work with, UE4 isn't. This might seem like a just a personal preference thing but I having to work within Twine was seriously sucking all the motivation out of me to continue working on the game and I was legitimately considering ceasing development after chapter 2 because of it. So it was basically either switch engines or stop creating the game and I'm happy I decided to switch as I'm actually enjoying working on it once again because of it.
3. In the future, assuming we raise enough funds for it, I would like to remake several aspects of the game so it’s not just "text and a few .jpgs" which Twine wouldn't be able to do.
- I am sorry that the switch might inconvenience some of you, I really am, but in the end the pros of switching engines far outweighed the cons. Also I am planning to release builds for more platforms than PC in the future if that's any consolation.
- There's definitely some optimization to be done, I've limited the game to 60fps in the latest version, although it seems only some people are encountering the game going crazy and eating all their PC power so it might be a setting on windows or similar (Not that I'm excusing it, the game shouldn't be doing that either way so I'm def going to look into fixing it)
- In the future I will look to add more options like Resolution, Graphics (if needed), possibly font size and so on, same thing regarding the save system. Right now I'm focusing on adding the core systems of Chapter 3 as I think they are more important.
- The bug that cuts off the bottom of the window during the tutorial should be able to be circumvented by pressing Alt+Enter and changing the game to windowed mode. I believe it’s been resolved in the latest version but that’s the temporary fix until that goes public
- The VR bug was recently brought to my attention and should be resolved in the latest version
- I’ve added a quit and restart button in the latest version
- Lastly it’s a bit of a dick move to post the Patreon version of the game (0.3.2) rather than the public one (0.3.1)
I think that covers most of it, if you have any further questions/issues/bugs you’d like to bring up then feel free to ask.