- Jun 10, 2018
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pCon has some nice textures and all of them are free to use and work in Daz out of the box (most of the time), so yeah, use them if you can.Hi Recreation,
Sorry for the confusion. The blog I was quoting from was speaking of needing to do some specific things to be able to use Iray in Daz, but exactly what and where wasn't really clear to me, and I don't even know if it is accurate. What I'd like to do is some custom modeling in pCon Planner, as well as bringing in models there, and then be able to open them in Daz and use Iray shaders. So putting that whole blog aside, what I'd like to know is what is the best way to bring a model into Daz from pCon and then be able to use Iray shaders, textures, etc. Are if there are any tricks to doing that? Can you use textures from pCon in Daz? Or is it better to just bring shapes in pCon and then add shaders and textures in Daz? You've already touched on the texture scaling issues (thanks for that!!), but is there anything else that needs to be taken into consideration? Thanks in advance for your help.![]()
Just export as collada file (.dae) and everything should work in Daz, textures included. The only thing you'll want to do in daz is change the shaders to iray and maybe edit some values here and there like glossiness for example.