F1forhalp

I don't do inspirational speeches. -Serious Sam
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What exactly is Unity capable of that was impossible with flash?
hmm mainly you can 'do more', as in, the structure of Unity allows a wider range of functions to create, better and bigger graphics / sounds etc. where the old Flash was hitting limits.
the major drawback is that Unity is talked of as the better thing because you can do so much more with it, but in reality you will actually really sit down and learn it. true, you get way more possibilities. but look around for Unity based games and check the reviews.. quite a number of devs start over or migrate to Unity, and then the games not only don't improve, no, the devs more often than not get lost in the overwhelming amount of changeable options, set on a system they didn't learn the basics first.
you'll find alot of games that do seem promising from the first screenshots, and then it comes down to yeabutts. game handling, options, gameplay, lag, lots of other things that haven't been tweaked to something actually playable. add the tendency of using a large amount of system resources, or the risk of frying a graphics card because some setting aims for 600 fps or such. quite a number of games are missing settings to trim down to your own system, to begin with, because the devs simply didn't code them in.
the variety of yeabutts is rather big, and mostly based on devs being eager to try out the new, 'better' and then getting lost in the new, 'much much more' because they didn't spend the time on actually learning.
i'd say it's the step from using a really good battery charger, to operating a power plant. no can do without spending time in school, rite?

that way, how Introspurt is handling it by first creating a different game, and learning how to handle this new game engine while developing a game, is the better approach imo. so he learned the important and the basics and the annoying 'small things' which are so easy to get lost in, before migrating CK to this new engine. definitely more promising than what i've seen from other devs, so for me kind of worth the wait.
 
May 3, 2023
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No further “dev updates“ since the last one (November 4, 2024), dev still working in the next chapter, my guess is that he is currently drawing the various art assets (scenes, backgrounds, maps, animations) which is one of the development phases that takes more time.
He's currently working on the script but it's taking him a lot longer than usual because of real life complications. Nothing serious, he's just been busy. If he still has everything else to work on afterwards (art, overworld, coding, music) it's likely we won't get CK8 until 2026. It sucks but long wait times are expected for a mostly solo-working dev who only does this in his spare time.
 

Kisama33

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He's currently working on the script but it's taking him a lot longer than usual because of real life complications. Nothing serious, he's just been busy. If he still has everything else to work on afterwards (art, overworld, coding, music) it's likely we won't get CK8 until 2026. It sucks but long wait times are expected for a mostly solo-working dev who only does this in his spare time.
I'm still hopeful for a 2025 release, even the previous chapter that took the longest was finished in 7 months.

Unless the IRL problems the mods mentioned are still affecting the development it shouldn't take that long to finish the remaining tasks.

Even if Art and Coding are the ones that usually take most of the developing time, Unity should make the coding process much easier in comparison to the Flash chapters, but that may not make a big difference if the new chapter ends up being bigger and having many extra features when compared to the previous entries.
 
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F1forhalp

I don't do inspirational speeches. -Serious Sam
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I'm still hopeful for a 2025 release, even the previous chapter that took the longest was finished in 7 months.

Unless the IRL problems the mods mentioned are still affecting the development it shouldn't take that long to finish the remaining tasks.

Even if Art and Coding are the ones that usually take most of the developing time, Unity should make the coding process much easier in comparison to the Flash chapters, but that may not make a big difference if the new chapter ends up being bigger and having many extra features when compared to the previous entries.
mmmmh i disagree on that one point; Unity doesn't make anything easier. you just have more options, more abilities and all that. the coding actually becomes more complex, right because of all the so-much-more.
you can see this when you compare some of the Unity games around. quite a number of the games migrated to Unity from some other platform, and a number of Unity originals as well, come horribly buggy, laggy or with other issues like clunky UI, the problems are manifold.. exactly because their devs have a great idea for a game, and then stumble on the engine they chose: Unity.
that's why i give credit to Introspurt and don't mind a rather long wait time. he went to actually learn and get accustomed to the new platform for this game to migrate. main issue is that one can't just copy pasta Flash assets and scripting to Unity; that never worked, ever. so he sat down and 'back to school' did a different game, from scratch, on the new platform. that's imo the one promising approach. aaaand like every time, learning something comes with time spent. sucks for 'CK-only' fans, but there's plenty of other stuff to keep me busy around here, so no pain on my end.
 
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May 3, 2023
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mmmmh i disagree on that one point; Unity doesn't make anything easier. you just have more options, more abilities and all that. the coding actually becomes more complex, right because ot all the so-much-more.
you can see this when you compare some of the Unity games around. quite a number of the games migrated to Unity from some other platform, and a number of Unity originals as well, come horribly buggy, laggy or with other issues like clunky UI, the problems are manifold.. exactly because their devs have a great idea for a game, and then stumble on the engine they chose: Unity.
that's why i give credit to Introspurt and don't mind a rather long wait time. he went to actually learn and get accustomed to the new platform for this game to migrate. main issue is that one can't just copy pasta Flash assets and scripting to Unity; that never worked, ever. so he sat down and 'back to school' did a different game, from scratch, on the new platform. that's imo the one promising approach. aaaand like every time, learning something comes with time spent. sucks for 'CK-only' fans, but there's plenty of other stuff to keep me busy around here, so no pain on my end.
Yeah Intro definitely handled the "migration" process in the smartest way possible. Unity will definitely end up making things a lot easier and more streamlined in the future but for these first few projects I expect pretty much everything to take longer than normal, especially the coding considering it's going to be more complex (but better). Hopefully once CK9 is in development Intro will have a much better handle on things since he can probably port over a lot of things from 8. I can imagine the compilation of previous chapters that Intro plans on doing in the future will take quite a while though, especially if he plans on re-doing some of the old art and changing the old mechanics to fit with the new ones.
 

Kisama33

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Yeah Intro definitely handled the "migration" process in the smartest way possible. Unity will definitely end up making things a lot easier and more streamlined in the future but for these first few projects I expect pretty much everything to take longer than normal, especially the coding considering it's going to be more complex (but better). Hopefully once CK9 is in development Intro will have a much better handle on things since he can probably port over a lot of things from 8. I can imagine the compilation of previous chapters that Intro plans on doing in the future will take quite a while though, especially if he plans on re-doing some of the old art and changing the old mechanics to fit with the new ones.
For what I understood the chapters 9-10 will be build into chapter 8 itself, eventually previous remade chapters will be added to complete the Arc.

I also expecte the previous chapters to take some time to finish, not only because we are talking about 7 entire chapters (5 if you take into consideration that 3 of them are really small in comparison), requiring new and remade assets, more balancing to properly accommodate the new mechanics and the all the possible extra content (like teleportation between areas and extra quests).

Then there's also the fact that introspurt have preference for making new content rather than remade previous one. I wouldn't be surprised if he decided to work back into Eld to avoid losing interest on it. It's even possible he may give up about the idea at all.

We still don't know how much there is to finish CK and he probably wants to try new projects too so let's just hope we can still see the end of it without rushing.
 
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Kisama33

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mmmmh i disagree on that one point; Unity doesn't make anything easier. you just have more options, more abilities and all that. the coding actually becomes more complex, right because ot all the so-much-more.
I do understand and agree with your point, I was actually sharing the perspective of introspurt during the development of Eld.

And from it is easy to understand why he felt that way, moving to the new engine saved a lot of time in comparation to the previous, allowed him to spend more time actually coding instead of waiting for things to load out so he could test them and then go back to coding. He also mentioned that Unity "language" allow some shortcuts that Flash didn't had making it faster.
 
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F1forhalp

I don't do inspirational speeches. -Serious Sam
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Oct 28, 2019
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mayhaps completely rewriting old chapters in Unity and only reuse what fits from the old artwork would even be faster than trying to actually migrate/convert.
i don't know off my head any decent tool that could do it.

and then there's what my wife calls the 'half-a-letter snafu'.
imagine you start writing, then something comes up. later you get back wanting to continue, read up the last line of what's written and think hell no wtf i can't write it like that. then you restart. something comes up really urgent and you leave again. you come back, read up the last line........
it happens to writers, coders, artists, all the time.


*edit* found a typo. now it's MINE.
 

Kisama33

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Now the Progress Tracker in the Discord Channel will show the amount of lines completed for the script phase.

Currently at 1907 lines done.

No information about the total number of lines planned, it will be updated whatever introspurt remembers to do it.
 
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Kisama33

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Currently number of lines in the tracker is 2412 but the real number should be above 2456 (image below). For comparation chapter 7 had 3690 lines.

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crackad

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Currently number of lines in the tracker is 2412 but the real number should be above 2456 (image below). For comparation chapter 7 had 3690 lines.

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The assumption about the mistake is most probably wrong since current status is Line#2612.
The Excel row number is not reflective of actual completed lines it's clear
 

Kisama33

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The assumption about the mistake is most probably wrong since current status is Line#2612.
The Excel row number is not reflective of actual completed lines it's clear
Actually that probably only means intro wrote 156 lines more since when he posted that picture.

Edit (July 08): 2869 lines done.
(July 09): 2916 lines done.
 
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