Suaverman
New Member
- Mar 8, 2025
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What exactly is Unity capable of that was impossible with flash?
getting supportWhat exactly is Unity capable of that was impossible with flash?
hmm mainly you can 'do more', as in, the structure of Unity allows a wider range of functions to create, better and bigger graphics / sounds etc. where the old Flash was hitting limits.What exactly is Unity capable of that was impossible with flash?
He's currently working on the script but it's taking him a lot longer than usual because of real life complications. Nothing serious, he's just been busy. If he still has everything else to work on afterwards (art, overworld, coding, music) it's likely we won't get CK8 until 2026. It sucks but long wait times are expected for a mostly solo-working dev who only does this in his spare time.No further “dev updates“ since the last one (November 4, 2024), dev still working in the next chapter, my guess is that he is currently drawing the various art assets (scenes, backgrounds, maps, animations) which is one of the development phases that takes more time.
I'm still hopeful for a 2025 release, even the previous chapter that took the longest was finished in 7 months.He's currently working on the script but it's taking him a lot longer than usual because of real life complications. Nothing serious, he's just been busy. If he still has everything else to work on afterwards (art, overworld, coding, music) it's likely we won't get CK8 until 2026. It sucks but long wait times are expected for a mostly solo-working dev who only does this in his spare time.
mmmmh i disagree on that one point; Unity doesn't make anything easier. you just have more options, more abilities and all that. the coding actually becomes more complex, right because of all the so-much-more.I'm still hopeful for a 2025 release, even the previous chapter that took the longest was finished in 7 months.
Unless the IRL problems the mods mentioned are still affecting the development it shouldn't take that long to finish the remaining tasks.
Even if Art and Coding are the ones that usually take most of the developing time, Unity should make the coding process much easier in comparison to the Flash chapters, but that may not make a big difference if the new chapter ends up being bigger and having many extra features when compared to the previous entries.
Yeah Intro definitely handled the "migration" process in the smartest way possible. Unity will definitely end up making things a lot easier and more streamlined in the future but for these first few projects I expect pretty much everything to take longer than normal, especially the coding considering it's going to be more complex (but better). Hopefully once CK9 is in development Intro will have a much better handle on things since he can probably port over a lot of things from 8. I can imagine the compilation of previous chapters that Intro plans on doing in the future will take quite a while though, especially if he plans on re-doing some of the old art and changing the old mechanics to fit with the new ones.mmmmh i disagree on that one point; Unity doesn't make anything easier. you just have more options, more abilities and all that. the coding actually becomes more complex, right because ot all the so-much-more.
you can see this when you compare some of the Unity games around. quite a number of the games migrated to Unity from some other platform, and a number of Unity originals as well, come horribly buggy, laggy or with other issues like clunky UI, the problems are manifold.. exactly because their devs have a great idea for a game, and then stumble on the engine they chose: Unity.
that's why i give credit to Introspurt and don't mind a rather long wait time. he went to actually learn and get accustomed to the new platform for this game to migrate. main issue is that one can't just copy pasta Flash assets and scripting to Unity; that never worked, ever. so he sat down and 'back to school' did a different game, from scratch, on the new platform. that's imo the one promising approach. aaaand like every time, learning something comes with time spent. sucks for 'CK-only' fans, but there's plenty of other stuff to keep me busy around here, so no pain on my end.
For what I understood the chapters 9-10 will be build into chapter 8 itself, eventually previous remade chapters will be added to complete the Arc.Yeah Intro definitely handled the "migration" process in the smartest way possible. Unity will definitely end up making things a lot easier and more streamlined in the future but for these first few projects I expect pretty much everything to take longer than normal, especially the coding considering it's going to be more complex (but better). Hopefully once CK9 is in development Intro will have a much better handle on things since he can probably port over a lot of things from 8. I can imagine the compilation of previous chapters that Intro plans on doing in the future will take quite a while though, especially if he plans on re-doing some of the old art and changing the old mechanics to fit with the new ones.
I do understand and agree with your point, I was actually sharing the perspective of introspurt during the development of Eld.mmmmh i disagree on that one point; Unity doesn't make anything easier. you just have more options, more abilities and all that. the coding actually becomes more complex, right because ot all the so-much-more.
The assumption about the mistake is most probably wrong since current status is Line#2612.Currently number of lines in the tracker is 2412 but the real number should be above 2456 (image below). For comparation chapter 7 had 3690 lines.
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Actually that probably only means intro wrote 156 lines more since when he posted that picture.The assumption about the mistake is most probably wrong since current status is Line#2612.
The Excel row number is not reflective of actual completed lines it's clear