There is no way to rewatch the sex scenes. You will just have to create a save file before each of your favorite scenes. My game will be primarily lesbian focused, but there will be hetero scenes included as well.
Hi, and welcome to f95zone! I knew you'd find your way here eventually. Happened a bit faster than expected though ^^Hello all! I am the developer of Crimson Veil. I had no idea the game was being hosted on this site, but I'm happy to see all the reactions so far! Also, if you would like to contribute to the game ( like an idea or scenario or something) check out the VampYou link provided at the top. I'm taking ideas from there to add as side quests and I will credit you as well. Keep in mind you need to register to comment, but the site itself is free. For now, I am mainly posting all future update information on there, but I am also posting info on tfgamessite.com, so look there if you want to see the progress of the game! Thanks again everyone!
Do you mean like on the overworld sprite or in battle? Im not sure how I could implement that in the battle. Personally, I wouldnt want Mila running into important cutscenes half naked because i just nearly lost a battle ( and no I wouldnt write seperate dialogue for npcs to acknowledge that shes partially naked because it would be a coding nightmare.This is a pretty cool game for a demo. @mkrudesign How about progressive clothing damage while fighting vampires? That's always popular.
Thank you! Im well into making chapter 2! Its all mostly written and programmed in rpg maker. The time sink is creating all the new art assets. Im trying for late May to release the next update!Really nice demo, love all the characters. I hope to see an update soon. Keep this way.
Yes, thank you! I just read your lengthy review and I very much appreciate it! I’m glad you are enjoying the game so much! I hope you too will enjoy the next update!Just finished playing (actually, now that I've defeated all enemies, I should go back to the tavern and order a drink), and I enjoyed this a lot.
@mkrudesign I just posted a review of your game, too. Keep up the good work, I'll keep watching this thread for sure
I didn't make it clear, I guess. but I meant for the vampires, not Mila. You wouldn't need to write any different dialog options cuz they all ending up ded.o you mean like on the overworld sprite or in battle? Im not sure how I could implement that in the battle. Personally, I wouldnt want Mila running into important cutscenes half naked because i just nearly lost a battle ( and no I wouldnt write seperate dialogue for npcs to acknowledge that shes partially naked because it would be a coding nightmare.
I believe the leveling system, while interesting, has a bit of a “Innovation for innovation’s sake” vibe to it. You can make it work, no doubt, but consider twice if it’s worth the effort.Rein, I have heard multiple people voicing their concerns over the leveling system. It is a choice I plan to continue with moving
forward, but I feel that leveling will be much less of an issue as the game grows and the player is given more options on how they want to improve their character and prepare for battles. The demo, being as small as it was, doesn't give a good impression of how I want the whole game to feel. It gives a sparse amount of leveling items and that may end up affecting some players, but this only affects the "mob" enemies in the game. Main bosses and side bosses will always provide leveling items. As more quests are added, their will be more opportunities to make your character stronger. Difficulty is a tricky thing to balance and I also understand that many people do not care for the battle system at all and just want to get to the porn. I personally want to make a game that I find fun, but I have plans to include an option that allow players the choice to bypass battles completely if they want. It will be an option that will not be shoved in players faces from the start and you will be able to toggle it on or off.
Good. If you want advice on how to structure the brackets, feel free to contact me over PM.Thank you so much for mentioning Patreon! I have just created an account, but it is completely bare at this time. I plan to have all the patron tier rewards and information up for the next story update. I'm aiming for late May on the release date of ver 2.0. Please look for me on Patreon at that time if you would like to support the project!
Go back to the starting castle and talk with one of the main NPCs to level up.can't even get past the underground librarian...She just 3 shots me : / nice
aah didnt know that was how you leveled up, alright i'll have to start over then as she blocks my exit xD luckily its not that far in hehe :3 nice game otherwise so far ^^Go back to the starting castle and talk with one of the main NPCs to level up.
The dev have posted the folllowing updates on the Vampyou forums in April:I really like this game. Hope you still working on it
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I have a small update today! Im sharing a bit of art for the next update! I’m adding a few more expressions to existing characters in the game. I have a big majority of the story already programmed into the game! The new area you will be exploring is all built and I can’t wait to show you more! There is a lot of dialogue that has been written for several scenes and many characters! Multi choice branches for some alternate bad endings will be implemented too. Its a bit of a nightmare writing all these branching stories, but I think you all are really going to enjoy it! I keep getting so many ideas of things I want to add in, its very exciting for me!
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I've got a bit more to show you all today! The game is still on track for a late May release! Right now I would say I am about 70-75% done with it! I still have a few more CGs that need to be drawn, I need to tweak a few more battles and skills a bit, finish the hunting contracts I'm adding, and I'm putting in a short extra route that I'm sure many of you all will be looking forward to! After I'm done with that I still need to revise it, check the spelling, grammar, bugs, etc... I know you all will be helping with this too, but I still want it to be presentable upon release.This is shaping up to be a pretty sizable update! I would say over an hour or close to an hour at least!
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Hey all! Progress on Crimson Veil’s new update is going smoothly. I am about 90% done with it. Most of the art is done and I’m now testing the game to tweak balance and look for bugs! Regarding the Mac errors people have been having, would someone who uses Mac OS be able to check something for me? I found a forum post that seems to resolve the issue, but I have no way of testing it. Here is the link:
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As far as I can tell, Mac has a difficult time playing rpg maker games exported from a windows machine. Could someone try the methods posted here on the current version of the game? It would be greatly appreciated!