mkrudesign

Active Member
Game Developer
Mar 21, 2019
715
1,106
348
CRIMSON VEIL 4.1 NOW AVAILABLE TO ALL PATRONS!








As the title describes! Come check out the game's newest content! Here are the changes you can expect to see:

•Contracts 12 & 13 added

•Baitelle side-quest added in Mor Town Tavern after chapter 3.

•Serenity Drug side activity added. Accessible after chapter 2 intro and during Viviene's extended bad ending.

•Ghoul Bad Ending (MIla) updated to include extra art.

•Addicted and Cursed status added.

•Additional scenes with contract and plot relevant characters added before they are properly introduced to the player.

•Jessica can be interacted with in Viviene's extended bad ending.

•Picture Gallery has 100 total pictures to unlock (Pic 92 currently not accessible except through the dev room).

•"Dual Lashings" skill damage adjusted and now requires 15 LP instead of 25. "Selfless Soul" now requires 25 LP instead of 20.

•Minimum enemy damage is now a fixed percent based on skill used instead of 1.

•Dorian's Brides' sprites updated.

•Added detail in certain maps.

•Additional autosave points added throughout quests.

•Misc. bug fixes.


Be sure to check the pinned post on Patreon for the updated Dev Room codes for 4.1 and report any issues you encounter so that I can get on to fixing them.

 

Blanton

Newbie
Jun 8, 2020
95
178
92
CRIMSON VEIL 4.1 NOW AVAILABLE TO ALL PATRONS!








As the title describes! Come check out the game's newest content! Here are the changes you can expect to see:

•Contracts 12 & 13 added

•Baitelle side-quest added in Mor Town Tavern after chapter 3.

•Serenity Drug side activity added. Accessible after chapter 2 intro and during Viviene's extended bad ending.

•Ghoul Bad Ending (MIla) updated to include extra art.

•Addicted and Cursed status added.

•Additional scenes with contract and plot relevant characters added before they are properly introduced to the player.

•Jessica can be interacted with in Viviene's extended bad ending.

•Picture Gallery has 100 total pictures to unlock (Pic 92 currently not accessible except through the dev room).

•"Dual Lashings" skill damage adjusted and now requires 15 LP instead of 25. "Selfless Soul" now requires 25 LP instead of 20.

•Minimum enemy damage is now a fixed percent based on skill used instead of 1.

•Dorian's Brides' sprites updated.

•Added detail in certain maps.

•Additional autosave points added throughout quests.

•Misc. bug fixes.


Be sure to check the pinned post on Patreon for the updated Dev Room codes for 4.1 and report any issues you encounter so that I can get on to fixing them.

Very nice
 

B15A23

Newbie
Jul 16, 2021
71
12
74
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Thanks! Here are my thoughts.

5.0 - can't wait to defeat Dorian. This guy is tough. The dealer was a powerful individual too. A fight with him too?

5.1 - there should be multiple endings even if Mila remains human. I'm taking few wild guesses for Nun Mila, Wife Mila, warrior Mila etc. I can be wrong though.

5.2 - Intending to stop vamp route at Mila finding ghoul Amber huh? Sounds like it is. I know this is hard work on you, but Mila should go on a conquest... Cause why not? Taking down the kingdom should be a fitting end...

If you're dead set on finishing it at the point of Mila finding Amber, there are few characters who may exist and you can explore.

The bride from tragic bride quest
Ash
Princess Anja
Gabrelle (she's not dead by the route, ain't she?)

And also, would the blood temple come into play in the vampire route?

We don't mind if new characters came into play...

Thanks again, it is your commitment and cooperation with the fandom made this game popular and better.
 
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Rosen King

Engaged Member
May 29, 2019
2,369
1,935
339
Speaking of, I would like to ask the community a question. Crimson Veil has now covered a wide variety of monster girls as enemies. Are there any obvious omissions that aren't in the game yet?
Let's see... It's naturally pretty hard to find openings for things like mermaids, but they could be particularly interesting if added as an enemy in the vampire route, as they're often seen as "good-aligned" monsters and it would be an interesting twist to see them treated as the victim to be corrupted into Mila's undead slaves. I've seen a bizarrely large amount of characters being redrawn as mermaids, but I don't think I've ever seen a mermaid get bitten and turned into a vampire... Of course, whoever it is that keeps commissioning the former would probably be disappointed if they didn't get to see Mila turned into a mermaid as well.

Harpies are another thing that's absent from the game, unless I'm mistaken. We do have what are essentially bat-harpies, but they feel like another part of the vampire theme. Having them portrayed as a sort of sweet songbird would be a stark contrast to their vampiric counterparts.

Of course, my contract submission was for a golem quest, although the ones in that contract would have been more of a sci-fantasy doll/robot/cyborg theme than the traditional "animated rock/clay statue" variety. Having the traditional variety show up wouldn't prevent my submission from still feeling unique (and it even assumed that Mila was already familiar with the concept of golems), so I don't even have a selfish reason to not want you to use them yet.

...Angels? If you don't already have an angel planned in a story role, giving vampire Mila the chance to corrupt one (or even giving regular Mila the chance to be "corrupted" by one) would be a natural fit.

Hmm... Arachne are fairly popular these days, but also despised by arachnaphobes. They do share a similar predatory vibe with vampires, so they wouldn't be out of place.

Those are all the ones that I can think of that would be a good fit. There's other stuff that doesn't fit as well outside of standard fantasy settings, like elves or fairies. And of course plenty of stuff that doesn't naturally have a female (or even humanoid) form but frequently gets redrawn as monster girls anyway.

Edit: And of course, as I mentioned a while back, there's room to further explore some of the ones that already appeared in the human route in the vampire route, having them be turned into vampiric hybrids that serve Mila and possibly being kept in a menagerie in Dorian's manor. Perhaps a sort of blood slime or a rose-and-thorns themed alraune that feeds with vampiric creeper vines.
 
Last edited:
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mkrudesign

Active Member
Game Developer
Mar 21, 2019
715
1,106
348
Thanks! Here are my thoughts.

5.0 - can't wait to defeat Dorian. This guy is tough. The dealer was a powerful individual too. A fight with him too?

5.1 - there should be multiple endings even if Mila remains human. I'm taking few wild guesses for Nun Mila, Wife Mila, warrior Mila etc. I can be wrong though.

5.2 - Intending to stop vamp route at Mila finding ghoul Amber huh? Sounds like it is. I know this is hard work on you, but Mila should go on a conquest... Cause why not? Taking down the kingdom should be a fitting end...

If you're dead set on finishing it at the point of Mila finding Amber, there are few characters who may exist and you can explore.

The bride from tragic bride quest
Ash
Princess Anja
Gabrelle (she's not dead by the route, ain't she?)

And also, would the blood temple come into play in the vampire route?

We don't mind if new characters came into play...

Thanks again, it is your commitment and cooperation with the fandom made this game popular and better.
The vampire route’s story isn’t ending at chapter 2. I just meant that I would not be adding story content in update 5.2.
 
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