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Hey everybody! It's time for another weekly update! Before we get started on the usual things, I have a special announcement!
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The link up above will take you to my good friend Shady's patreon page, where you can find and download the new public demo for his latest game, Shady Lewd Kart! Not only is it a great kart racing game with a lot of love and a lot of lewds, buuuut you can also find our very own Alicia in the game as a playable racer!
Right now she's not available in the story mode, just the other game modes, but she'll be getting her own story later on, with lewds included of course! There's a bunch of other lewd ladies from various H-games like Future Fragments, Divine Arms, Paizuri University, and more. I urge you all to check it out, especially since the demo is free, and consider throwing some support their way if you like what you see - they absolutely deserve it!
With that done then, on to the rest of this update!
Like I mentioned last week, there's probably not going to be a whole lot in the way of visual updates for the rest of this update cycle - a lot of what we're working on is either stuff I don't want to ruin by talking about it, or just plain uninteresting. I'll try to keep at least one visual treat for each week's post though, and for this week it'll be more work done on the Caves tileset! Last time I posted about the Caves tileset, it was more or less just a small improvement in the overall art of the caves - it still more or less looked the same, and you had to look pretty close to notice the differences. Now though.. well, see for yourself.
There's a comparison shot for ya! The top image is the old one, if that's not obvious, and the bottom is what Puffernutter has been working on. We decided to scrap the idea of leaving the Caves artstyle completely untouched, and instead focus on making it more visually interesting all around - which includes not only adding more of the detail tiles you might be familiar with, like the little glowing flowers, but also adding more, like these badass spiral stalagmites, all on top of an altered color palette and style! I have even more things planned to update the look of the caves further, and I can't wait to show those off when they're done. It's very possible that there will be some mismatched tiles in this coming update - the Caves tileset is going to be a much bigger rework than initially intended, and while I won't need to COMPLETELY re-tile every room like I did with the Summit art rework, I will need to do touchups basically everywhere, so forgive me if it does end up being unfinished at first.
Aside from that, this week, I finished polishing up the scripts for both of the new CGs being added this update, and sent them off to our actors for voiceover work. Kuso is just about finished up with one of the CGs, so that'll be implemented fully soon, and he'll get to work on the next one.
Orexius has been hard at work finishing up the Lurker's H-scene, specifically the climax animation, and once that's done he'll be working on a new "death" animation for Alicia that has her transition into her masturbation state, rather than just laying down, which will allow for some H-scene action if you do lose to enemies and choose to stick around. I'm not sure if I've talked about it in detail before here on Patreon, but essentially it's part of my plans to make health in Crisis Point not represent Alicia's "health", but rather her willpower to keep fighting, if that makes sense. So when she runs out of HP, it's not that she's being killed or knocked unconscious, but rather she's run out of willpower to resist her lewd urges, and fully gives in to them instead, resulting in H-scenes. This does not mean we will be adding unique game over content - the H-scenes that play will be the exact same ones you can get by masturbating near an enemy when Alicia still has health, but hopefully the different context of the scenes will add something enjoyable for those who want it!
This coming week will probably continue to be a lot of writing for me, as well as touching up all of the Caves areas with the new tileset, and I want to see if I can't get some new rooms designed for the Catacombs too. In terms of game content, this update has turned out to be a bit more rework-y than I had hoped at first, but there's quite a bit of new H-content at least! All of this needs to be done at some point anyway, so there's nothin' to do but march ever onward. I'm not 100% confident v0.34 will be done in time for the original schedule, but I'll do my best to make it happen as close to mid-April as I can, and it's still possible I could get it finished in time if depression stops being a lil bitch about it.
Alright, that's all for me this week. As always, thank you all so much for the support - we wouldn't be here without all of you. I'll see you all in the next update!