Others Crisis Point: Extinction [v0.47] [Anon42]

4.60 star(s) 29 Votes

zonesamabaka

Newbie
Feb 5, 2018
49
196
@Anon42 after replaying the game on hard I'd say the lock-on lightning shot (i forgot the name) could use a nerf somehow or only usable on easy difficulties maybe, made everything super easy to deal with especially the slime ball boss :D
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,648
I've got to say, the game has improved a LOT since the first demo, even though it was pretty good back then. The game plays just like a SNES game with polished controls, fun gameplay mechanics, really good looking art and graphics, music, and let's not forget about the sound effects and good voice acting. I really enjoyed this. There's but one thing I consider a flaw from this game (this is entirely subjective). I don't like the new way in which H-scenes can be triggered. I miss the old GoR-like mechanic in which enemies knocked Alicia down and it was up to the player to release from the enemy's grab as fast as posible. I belive that a good H-game needs to have an engaging gameplay (it already does) accompanied by a constant display of H-content. Take games like Parade Buster or Final Fuck where you could constantly watch the H-content during the gameplay, or a game like Bitch Exorcist Rio: Action which had a good balance of adult content by introducing GoR and reverse rape on defeated enemies. While you can still trigger the scenes whenever you want in the current version of your game, I still miss the old mechanics because it was like a GoR but improved (you could watch the animation without taking any damage unless you pressed the buttons to struggle and break free). Maybe you can add an option on the menu that can make the enemies trigger the H-scenes again but it's only a suggestion. Still, this game is awesome. Maybe I can't pledge and monthly support you as a patreon due to the constant devaluation of our money in our country, making dollars more and more expensive, but I'm willing to buy the full version of the game once it comes out. Keep up the good work!
Thanks man, I appreciate all of the kind words! I don't really have anything more to say about the GoR situation that I haven't already said, though - I'm not adding a toggle, and I'm not changing it back. I understand that decision will disappoint some players, but my mind is made up, I've given my reasoning behind it, and I don't really have anything else to say on the matter. As for not being able to support, don't even worry about it - I appreciate everyone who follows the game and gives it their time and attention, even if they can't support us financially. It never hurts to tell your friends about the game though! :p

@Anon42 after replaying the game on hard I'd say the lock-on lightning shot (i forgot the name) could use a nerf somehow or only usable on easy difficulties maybe, made everything super easy to deal with especially the slime ball boss :D
Ha, you're not the first one to feel that way, so I'll definitely think about nerfing it for the next version. Thanks for the input!
 
  • Like
Reactions: zonesamabaka

bledge94

New Member
Aug 28, 2017
4
2
Thanks man, I appreciate all of the kind words! I don't really have anything more to say about the GoR situation that I haven't already said, though - I'm not adding a toggle, and I'm not changing it back. I understand that decision will disappoint some players, but my mind is made up, I've given my reasoning behind it, and I don't really have anything else to say on the matter. As for not being able to support, don't even worry about it - I appreciate everyone who follows the game and gives it their time and attention, even if they can't support us financially. It never hurts to tell your friends about the game though! :p
Sure, some of my friends already knows and I think one of them is becoming a new patreon next week or so. Well deserved I must say. From all the patreon project, yours is my favorite so keep going!
 
  • Like
Reactions: Anon42

Volcannon

Newbie
May 27, 2018
24
8
I am currently in the early Deep Soil area, but I can't continue any further because of the totem-like things.
 

Xenon-San

Active Member
Jun 16, 2017
636
869
hello anon
the game is better than ever but:
auto shot is overpowered split shot is over powered
technically game lacks balance

suggestions:
instead of more enemies how about adding more options to existing ones ? this should technically be easier than making new ones
what about cross section that i mentioned long time ago ? still considering it ?
i suggest that you make more complicated levels with traps that require timing jumps like in regular metroidvania/castlevania game because you literally slide trough them right now with ease

my complains:
dubbing; i don't know why but dubbing in porn game makes me uneasy, however so far they sound good from technical point of view
interface could be less clunky also, dunno why but often map has color of a pizza that was recently returned from stomach via mouth

i wish you best of luck Anon i hope that this game will return itself when it is finished
oh, and last thing, will you keep artwork of previous artist as an added bonus or will they be thrown away when new ones are ready ?
cause they look very nice
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,648
Is this a demo?
The version of the game in the first post here is a pirated copy of the latest update, v0.33, which is normally Patron-only. You can feel free to play that version if you like, or you can

After beating tar boss, someone remind me where to go after.
That's the end of the public demo if you're playing that, but if you're playing v0.33, you need to head back into the Caves and look for a laser wall on a ceiling, kind of in the lower left area of the Caves. You can use the Dash ability to dash through it and progress into the Deep Soil.

hello anon
the game is better than ever but:
auto shot is overpowered split shot is over powered
technically game lacks balance

suggestions:
instead of more enemies how about adding more options to existing ones ? this should technically be easier than making new ones
what about cross section that i mentioned long time ago ? still considering it ?
i suggest that you make more complicated levels with traps that require timing jumps like in regular metroidvania/castlevania game because you literally slide trough them right now with ease

my complains:
dubbing; i don't know why but dubbing in porn game makes me uneasy, however so far they sound good from technical point of view
interface could be less clunky also, dunno why but often map has color of a pizza that was recently returned from stomach via mouth

i wish you best of luck Anon i hope that this game will return itself when it is finished
oh, and last thing, will you keep artwork of previous artist as an added bonus or will they be thrown away when new ones are ready ?
cause they look very nice
That's not the first time someone has said the Auto Shot is overpowered haha, so I'll make sure to nerf it in the next update. I don't agree that Split Shot is overpowered though, it does only a little bit more damage than the regular bullet (which is intentionally weaker than all other bullets); Split Shot is a good generic bullet type that's useful in basically any scenario, but other bullet types outclass it in different ways, like the Electro Shot is way stronger against large enemies, Auto Shot is more useful if you're not good at aiming, etc.

I probably will add more abilities to existing enemies in the future; enemies will be getting recolored versions of themselves with higher damage numbers and such, so I'll probably also give those recolors new attacks, at least in some instances.
Still considering the X-ray shots, yeah. They're just not super high priority right now, and probably won't be implemented for quite some time if we do decide to do them.
We do plan on making more complicated levels for sure, there's plenty more work to be done in level design reworks. We'll get to it eventually.

For the dubbing, I don't think there's much I can do about your uneasiness, especially since you also said it sounds good, so I'm really not sure how to respond. We do have options to turn off the voices if you'd rather not have them, but most people seem to love the voice acting, so I don't plan on changing it.
Can I ask you to be a bit more specific than "interface could be less clunky"? What parts of the interface don't you like, and how do you feel they're clunky? Do you have any suggestions for improving it?

For the old artwork, I don't plan on keeping them in-game in any way, no, but I am probably going to release a free .zip pack including all of them once our new artist has finished replacing all of them, since I know many people are fans of the old art.
Thanks for the well-wishes!

hi~~! save file 100%??
Sorry to disappoint you, but in the interest of saving you the time and effort, I recently discovered thanks to some user testing that the method I use to generate encrypted save files actually makes it impossible to share saves. I'll spare you the particulars, but you won't be able to download someone else's save and use it right now. I want to fix this as soon as I can, since I had no intention of trying to stop people from sharing saves, but I'm afraid for now it's impossible.




(Copy-paste from our If you like what you see, )

Hey everybody! Now that v0.34 has officially begun development, it's time to get back to our regular weekly update schedule. I've got a few things to show off this week, so let's get started!




First off is a short cutscene at the beginning of the game, after the intro text crawl, which you can view by going to the youtube link above. This scene is still a bit WIP, as I want to add some foley sound effects to it, and possibly change one of Alicia's poses - I also have a CG sequence planned that'll go between the text crawl and this cutscene, to give further context to Alicia's ship crashing, but this scene alone should improve things a bit!


Caves comparison.png

Next up is the Caves tileset rework, which I showed off a little bit a while back. Left is old, right is new. I was doing the original rework myself, but Puffernutter recently took over and has been hard at work redoing everything. It's not quite finished yet, and we want to make some changes to make it look a bit less busy, but it brings the Caves tileset closer inline with the rest of the game artistically, despite being a relatively subtle change.


Lurker.png


Last up, we have a little teaser for our new enemy that will be coming in v0.34! This guy will show up first in the Catacombs, and he's the replacement for the Hellhound I've been talking about, at least gameplay-wise. He'll have completely new H-scenes, as you can probably tell by how different his design is. It's possible only the regular H-scene will be ready for v0.34, depends on how much Orexius manages to get done, but I'll keep you updated on that front.


Alright, that's enough outta me for this update! Thanks for reading everyone - and as always, thank you so much for supporting us and making this game possible <3 See you all in the next update!
 

Xenon-San

Active Member
Jun 16, 2017
636
869
for the split shot i used auto shot mode and literally obliderated Tarr, i remember it begin a pain in ass in older version where we were in smaller room but it literally took me a minute to kill it with this mode
so that's why i have a feeling of it begin owerpowered

as for the interface, let me rephrase this
i had troubles navigating it because of key bindings
i think that ui would be better to just use arrows + q/e key by default instead of combination of arrows and attack/jump keys

for the dubbing, don't worry it was just my personal opionion that was based on countless retarded anime dubbings made by burgers
just keep whip high so your dub staff won't drop quality

Wish you luck anon
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,648
for the split shot i used auto shot mode and literally obliderated Tarr, i remember it begin a pain in ass in older version where we were in smaller room but it literally took me a minute to kill it with this mode
so that's why i have a feeling of it begin owerpowered

as for the interface, let me rephrase this
i had troubles navigating it because of key bindings
i think that ui would be better to just use arrows + q/e key by default instead of combination of arrows and attack/jump keys

for the dubbing, don't worry it was just my personal opionion that was based on countless retarded anime dubbings made by burgers
just keep whip high so your dub staff won't drop quality

Wish you luck anon
That's interesting, most people seem to have MUCH more trouble with the 2nd boss fight now that it's been redesigned. What difficulty were you playing on, if you don't mind me asking?

The interface keys can all be rebound to your preferences in the controls menu, they aren't tied to the gameplay keys at all, that's just their default configurations as it makes the most sense to me to have them mirror in-game keybinds. I do plan on having a few "default" options you can pick between when you press the Default key, though, so you'll be able to pick between the game's current default (WSAD/JKLI) or an arrow key configuration, once I get that implemented.
 

Spstr64

Newbie
Oct 17, 2018
47
47
Anon42 I have just wanted to say that I am super impressed with all the hard work you've put into this game.

I would love to support it, but I severely lack the capabilities to fund at $10+ a month, as much as I would. I will however be absolutely buying the game on Steam when it comes out. 10 dollars a month is out of the question- but 10 dollars period I can and will do because you totally deserve it.

Anyway that's it, just thought I'd stop by and say hi and that I love seeing continued work on this game, and thank you for blessing us with this demo.
 
  • Like
Reactions: Anon42

Strong gater

Newbie
Jan 17, 2018
31
6
Im not sure where to go after finishing the tar boss, Ive tried going just about everywhere and can't seem to find out how to get to the next area, any help?
 

Draconicle

Member
Aug 20, 2018
369
46
Is boss in jungle beateble? And how do i swim through the water? And where to find female warped soldier?
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,648
Anon42 I have just wanted to say that I am super impressed with all the hard work you've put into this game.

I would love to support it, but I severely lack the capabilities to fund at $10+ a month, as much as I would. I will however be absolutely buying the game on Steam when it comes out. 10 dollars a month is out of the question- but 10 dollars period I can and will do because you totally deserve it.

Anyway that's it, just thought I'd stop by and say hi and that I love seeing continued work on this game, and thank you for blessing us with this demo.
Thank you so much for the kind words! I'm glad you enjoy the game so much, man - and no worries if you can't support financially, I know it's not feasible for everyone. I do want to mention though that the final game will be minimum $15, possibly more, depending on how much ends up being in the final game. Patrons essentially get a discount for supporting the game during development, so I wanted you to know that ahead of time - I won't be changing the $10 for preorders on Patreon, though, you have my word on that. It'll be a valid offer from now until the day the game comes out, so you can always preorder it on Patreon just before the game comes out if you want to take advantage of the lower price.

Normal difficulty.
Try it yourself Anon. Set split shot and auto shot and you will have bullet hell, don't even need to aim much
Yeah, I have tried it myself - and while it does offer huge screen coverage, each of the smaller bullets the Split Shot shoots out do 1/5th the damage of the main bullet, so relying on them may be easy, but it's certainly not fast. That's why I don't feel like it's overpowered, unless you're aim is good and you're hitting with the main bullet AND some of the smaller bullets, it's got relatively low damage output in exchange for the huge amount of bullets on screen.

So... How do i proceed inside the "alien jungle"? I already lowered to wooden totens but that's it.
Assuming you pulled down the 3 totems blocking the way in a different room, you just have to go through that room and then keep going past it. You can either take an upward path that leads back to the Caves (at which point, you can go back to the Summit and use the new Kilogrip ability to progress further there), or you can take a path that loops back downward towards the boss of the Deep Soil. She's technically optional though, going back to the Summit is the way to clear the game.





(The following is a copy-paste from our If you like what you see, )

Hey everybody, time for another Crisis Point: Extinction weekly development update! There's not too much visual to show off this week, a lot of the work done was on behind-the-scenes stuff or things that aren't too exciting, but lets get into the two things I do want to show off.

First is probably the more exciting of the two, and that's a new ability for Alicia being added in v0.34! The Omnidash, showcased in the video up above, is an upgrade for Alicia's Dash ability that allows you to dash in all 8 directions, rather than just horizontally. In the video you can see me dashing repeatedly, but in the actual game you can only dash once per jump - the ability to dash straight up allows you to massively increase your vertical exploration distance, though, and once we add the double jump ability back in, double jumping will refresh your dash, allowing you to chain Jump > Dash > Double Jump > Dash for some crazy mobility! It's a hell of a lot of fun to play with, imo, so hopefully you'll enjoy it too.

FemTor teaser.png

Next is a small teaser for an upcoming NPC. They're a little too nude for public Patreon posts, so you'll have to get by with this silhouette teaser for now
You might remember me mentioning that I wanted to add some NPCs that will require a pretty big overhaul of an area, and I wasn't sure if they would make it in time for this update. I'm still not confident it'll be done in time, so it's possible you won't see this NPC for some time, but this silhouetted lady is part of that big overhaul I was talking about. Extremely long-time followers might just be able to get some idea of who she is..


Alright, that's all for me this week. Sorry for the smaller update post, I spent a lot of my time this week working on something secret coming this update, as well as behind-the-scenes stuff like I mentioned above, and not everything that was done is really interesting enough to be in the update post. Hopefully next week's update will be a little more interesting, but one way or another everything needs to get done! As always, thank you all so very much for the support, and I'll see you all next update!
 

PMR

Newbie
Mar 9, 2018
37
17
Can anybody tell me what the last version was before the patreon bullshit happened and all the good/old content was scrapped/removed? I'm trying to find and download that.
 
  • Angry
Reactions: spammerkami
4.60 star(s) 29 Votes