I found the problem. For some reason code was left in the game to go to the to be continued screen on day 5. To hotfix it:
- Unrpa the files
- Under 'Game' folder edit 'D5.rpy'
- Delete/Comment lines 23 and 24 (see below for exact lines)
- Save and Exit
- Delete D5.rpyc (it's the compiled D5.rpy, it's compiled when you restart the game)
- Play!
The reason for the code problem is that on lines 23 and 24, of the D5.rpy you see this:
Python:
label D5:
$ nameday = "Friday"
$ day = 5
$ moment = "morning"
$ random_percent = get_random_percent()
#correction [day4 alpaha]>[beta]
if jules == "fuck" or jules == "suck":
$ jules_fucked= True
if end=="day4":
jump tobecontinued
As you can see, the last two last lines jump to "to be continued" which was left over from the previous build. Remove those two, or comment them out, and voila it works!
Also, of interesting note, there is some code all the way through to Day 7. I didn't look at it, and there may be broken code or missing images, but there is stuff there.
Edit: Also, fun fact. These appear to be the character you can, or will be able to, "interact" with, set as Booleans (True/False):