And now they're getting several hundred (or thousand) dollars a month, and working with a much easier set of tools, while still having the bare minimum amount of updates and content to not call a game abandoned. Such wasted potential, as some of the art and animations are nice enough.
"Filtering out" doesn't mean what you think it means with comments like this. I have nothing personal against you, I don't know you at all, I only judge your content and output given the time and money you've had available when compared to other solo developers. It's clearly lacking to say the least. What, exactly, have I "lied" about? Act like the victim over some internet comments on a pirate site all you like, doesn't change the poor development of this game. I think it's more than fair to return to the thread when an update is announced to give opinions on the new content (or lack thereof) and compare with previous reviews.
Nothing in my review minus the character speed has changed or been addressed over two years later, and most of those complaints apply to the state of the game in 2013 when I first played. Take some accountability.
Edit: Or just react and not address anything. Shows how much you actually care about critique lmao
Very well.
I work a day job, 9h a day. This is (and I've said this countless times) nothing but a hobby to me. I work on it between 1 to 3h a day, about 3-4-days a week.
It's available for free, 100%, and does not require any patronage to access, but you already know this. Feels like you assume, that everyone who works on a game project of anykind does it full time.
If there are people willing to pledge in patreon to see work in progress content, then let them. It is not your job to decide who "is worthy enough" to have a patreon set up. If they are not content with my content (I can be funny too
) ) they'll stop pledging. I know there are people who get overly jealous over the fact that someone, whos artistic quality isn't on par with a fucking professional illustrator, makes money with their work.
Sketching an animation, fleshing it out & animating it, cropping the frames, exporting & importing them to unity and setting them up ingame takes hours per animation, and as I said (multiple, multiple times) I don't do this full time. I get 5h of freetime after work and I've got other priorities in life too, besides making cartoon porn.
What comes to my art style 'not improving since the flash version', I know it has improved, and will improve. So thats a lie. It's a marathon not a race.
And yes, I've restarted the project a few times. Flash was very, very unstable platform to build anything on (besides animations), and I've had no problems what so ever with Unity so far. It is easier to backup (which I do regularly) so another restart is very very unlikely.
And I'm curious; what is exactly the appropriate amount of updates? I try to update as often as I can with my limited time (max ~2-months apart, depending on the workload) but I can't do miracles. And I sure as hell don't get thousands, nor even a thousand, USD from Patreon. It's roughly ~280usd after taxes, and 60% of that goes to the server/webhost, cloud storage subscription and software subscriptions for ToonBoom and Photoshop, so no, I am not living like a king nor can I afford to pay for help.
And honestly, sincerely, if you people do have something in mind that I could do to make it better, just tell me about it like an adult. Accusing and implying that i'm just plain lazy cashgrabber doesn't exactly inspire motivation nor encourage to continue.