Really digging this one! I was a little skeptical about the concept but I love a good incremental game so I wanted to give it a shot and I think the fundamentals here are really solid; you've got an interesting story, interesting characters (even if they have a bit of a tendency to sound like a character in a Platonic dialogue rather than a real person; still vastly preferable to the blank non-personalities of characters in a lot of games around these parts!), and obviously a good mind for crunching and balancing the numbers, so even if there's definitely some UI polishing to be done, and some work needed to make the actual looping a little more automatable as opposed to its current micromanage-y state, I think this has a very promising future and will be watching it with great interest.
Echoing the folks who've said some starting Focus or Stamina would be very welcome; TBH I'm surprised that various relationship milestones with the characters don't offer feats that unlock the possibility of starting with a point or two of the stat that's associated with that character. Like +1 starting Focus the first time you and Yumeno release (some arbitrary number) of video games together, and another +1 starting Focus when you complete her (current) romance route. Or at least that second one. Not only would it help out the early game in later runs, but the feat description would give you a place to get hints about how to do the romance routes into the game so that a separate spoilery .txt file isn't necessary. I could see starting out with a point in Finances from hitting romance milestones with DuMont maybe being an issue, because running Generous stance from Day 2 onwards could get really crazy really fast, but you could instead have the feat be called Trust Fund and have it just give a small but steady passive trickle of Finances every day instead. Jackal starting you out with a point or two of Wetwork early on doesn't seem like it would break anything since you literally can't even use it that first month; and Tanaka and Heilig seem like their relationship milestones will come so much later in the game that even though their stats have serious snowballing potential, it'll probably feel like a justifiably earned reward by that point. (I'm strongly of the opinion that an incremental/loop game
should allow for insane power ramping by late-game, which should then make the early part of the loop utterly ridiculous, that's part of the fun!)
Speaking of Academics and Charisma, while I can definitely understand the potential they have to snowball, especially as the game gets more chapters and a longer timeline, you went verrrry conservative with them in the current build, to the point that neither one feels really worthwhile to invest in (which also makes their associated feat unlocks feel basically irrelevant; the feat you unlock for finally actually getting to Tanaka felt seriously underwhelming as a payoff for all that effort). One thought I had to make Academics easier/more worthwhile to advance would be to tie it to - hear me out! - actually
going to class.
![Laugh :LOL: :LOL:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Like, at the end of every day where you A.) had university classes and B.) didn't skip any of them (or sleep through them), you'd get a small bit of academic xp. That way you could, if you wanted to, at least make a
little progress with it before you meet the scientist chick, just like how there are a few mostly minor ways to pick up a trickle of Charisma XP even when Tanaka's not around. Plus it might make it actually feel like a tradeoff to decide to skip school, instead of school mostly feeling like it's just placeholder timeslot actions until you unlock something more worthwhile.
Anyways, I will be eagerly looking forward to the next release.