4.30 star(s) 4 Votes

Cryomaniac

Newbie
Oct 17, 2018
50
21
Alright, after playing this version and pretty much experiencing everything this version has to offer (aside from the 100k goal from standing guard on Skid Row in the afternoon, I just can't seem to get it), I can say I am very pleased with the game. I especially love Heilig, the way he/she thinks. My favorite scene is easily the one you get with Heilig after you complete the endurance training goal. Love the way the characters themselves are in-universe baffled by the mc's achievements instead of the game never acknowledging and just hand-waving the insane shit you can do. If there are any suggestions I'd want to make, it'd be that to see if it would be possible to make it so that you can get the option to straight up make the goal achievement cutscenes to not show up if you have seen them before (and if they don't have any previously unseen variations in the text ofcourse). As it is, the game seems to be pretty laggy even with the auto and skip function set to the max. I think this was possible in the R1C version where if you were in auto mode then the cutscenes got skipped and didn't show up at all (except for the post day 32 scene). Dunno if it was intended or not but I really liked the way that worked. I suppose the only thing left to do now is to wait for more content and farm meaning of life to absurd degrees to get the impatience skill to somehow cover the whole loop. The cost would probably get exponentially high eventually though. Upgrades are already costing 1.25k per level for it now at 25.

If you'd be willing to share a couple more tips or which upgrades you have to get it through that'd be real neat.

Lmao I havent ever seen this. what.
The new impatience skill makes this possible. You basically have to get this to trigger before Tanaka(I dunno the female version of the character's name xD) gets abducted.
 
Jan 3, 2018
17
7
Alright, after playing this version and pretty much experiencing everything this version has to offer (aside from the 100k goal from standing guard on Skid Row in the afternoon, I just can't seem to get it), I can say I am very pleased with the game. I especially love Heilig, the way he/she thinks. My favorite scene is easily the one you get with Heilig after you complete the endurance training goal. Love the way the characters themselves are in-universe baffled by the mc's achievements instead of the game never acknowledging and just hand-waving the insane shit you can do. If there are any suggestions I'd want to make, it'd be that to see if it would be possible to make it so that you can get the option to straight up make the goal achievement cutscenes to not show up if you have seen them before (and if they don't have any previously unseen variations in the text ofcourse). As it is, the game seems to be pretty laggy even with the auto and skip function set to the max. I think this was possible in the R1C version where if you were in auto mode then the cutscenes got skipped and didn't show up at all (except for the post day 32 scene). Dunno if it was intended or not but I really liked the way that worked. I suppose the only thing left to do now is to wait for more content and farm meaning of life to absurd degrees to get the impatience skill to somehow cover the whole loop. The cost would probably get exponentially high eventually though. Upgrades are already costing 1.25k per level for it now at 25.



The new impatience skill makes this possible. You basically have to get this to trigger before Tanaka(I dunno the female version of the character's name xD) gets abducted.
I also haven't gotten that 100k goal, it seems quite expensive. Unless I'm missing something, best combo for it is larceny kit + generous, which is still pretty small on base progress, and it doesn't get any relationship bonuses. So then it comes down to Focus (and the many boosts to it) for the multiplier and Adrenaline to shore up the base progress.

The other goal I haven't managed yet is preventing the kidnapping. Only one action for 8k goal progress, and it's so early on. Maybe it's doable to unlock Jackal early enough to Self-Destructive it? Probably takes a lot of Drive and Impatience either way.
 

Huntierier

New Member
Dec 23, 2018
5
8
The other goal I haven't managed yet is preventing the kidnapping. Only one action for 8k goal progress, and it's so early on. Maybe it's doable to unlock Jackal early enough to Self-Destructive it? Probably takes a lot of Drive and Impatience either way.
This goal seems like the type that you're not supposed to be able to do this early on, it's merely there as a hint at what you could do in the future, if you were strong enough (if you've "cultivated" enough, as one might say). I'd be shocked if there was any content if you completed it right now.
 

Cryomaniac

Newbie
Oct 17, 2018
50
21
I also haven't gotten that 100k goal, it seems quite expensive. Unless I'm missing something, best combo for it is larceny kit + generous, which is still pretty small on base progress, and it doesn't get any relationship bonuses. So then it comes down to Focus (and the many boosts to it) for the multiplier and Adrenaline to shore up the base progress.

The other goal I haven't managed yet is preventing the kidnapping. Only one action for 8k goal progress, and it's so early on. Maybe it's doable to unlock Jackal early enough to Self-Destructive it? Probably takes a lot of Drive and Impatience either way.
I wasn't even aware that you could even prevent the kidnapping. From my understanding the 8k goal was just to gather clues so I assumed it meant the kidnapping was inevitable but you got the goal immediately for the clues.
 

Rat-attack

Active Member
Aug 18, 2020
722
651
Being present during the Kidnapping enables you to get to the club quicker I believe along with you having fabric of the abductor's clothing that helps to decrease the amount you have to do to get her back.
 
Jan 3, 2018
17
7
1739446419133.png
The goal *is* titled Stop the abduction here, and there's that one hint:
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I suppose it could be referring to getting her relationship up in the early game or flying away and back, but I had thought that hitting this (ridiculous) threshold would let you keep her in town.
 

Cryomaniac

Newbie
Oct 17, 2018
50
21
Well the best I've gotten so far is like 1.4k with larcency kit + generous. Impatience and some ridiculous focus upgrades should make it possible eventually if we devote enough time in farming I suppose.
 
Jan 3, 2018
17
7
Well the best I've gotten so far is like 1.4k with larcency kit + generous. Impatience and some ridiculous focus upgrades should make it possible eventually if we devote enough time in farming I suppose.
Yeah, it absolutely doesn't feel like it's currently intended to be a thing, but with enough focus upgrades, all things are possible. (thanks to the popularity goals, technically infinite focus can be transmuted to infinite attributes and from there to infinite relationships, so that's almost literally true. now, mathematically, the cost curves won't permit that degree of insanity, but the point still stands)
 

CrowClaw667

New Member
Dec 21, 2022
6
5
Yeah, it absolutely doesn't feel like it's currently intended to be a thing, but with enough focus upgrades, all things are possible. (thanks to the popularity goals, technically infinite focus can be transmuted to infinite attributes and from there to infinite relationships, so that's almost literally true. now, mathematically, the cost curves won't permit that degree of insanity, but the point still stands)
Popularity Goals?
 
Jan 3, 2018
17
7
Popularity Goals?
The goals to master your popularity, progressed by the Loiter action and the 2 non-Dumont Dance in the club actions. As far as I can tell, they're infinitely stacking (but at exponential cost), and each of them improves relationship modifiers based on charisma level. So a hypothetically infinite focus would give infinite completions of that goal, which in turn would make your relationships give infinitely large boosts, which in turn means your attributes could go infinitely high. In practice, since their cost doubles each time and the cost on Meaning of Life upgrades is also exponential, I'm not sure how many levels deep you could get even if you had a billion Meaning of Life to dump into your Focus upgrades.

Realistically, those actions might not even be relevant to the Stop the Abduction goal, you only have so many actions to prepare, and getting Charisma level up is non-trivial in the early game.
 

cole_ignios

New Member
Aug 14, 2019
1
0
Since the dev seems to pay attention here;

-bug on one of the first few days of the second loop that stops the day from ticking over and effectively softlocks (couple buttons stop working, mainly ">Next Day"), requiring restart
-brute forcing past it in any way(did it on accident by hitting the scheduler button and backing out to the main screen) makes the 'freeze' carry on to every following day AND at least for me, bricked the autosave, requiring me to finagle with the day 100 save from the previous loop to prevent failure to launch, seems to be working fine after.

Hunch is telling me it has something to do with the hint to turn on Action Results Skip:Unseen at the start of loop 2 actually turning it on, causing the UI to throw a fit because its getting conflicting inputs

Actual feedback:

-Interactables need to be easier to identify at a glance, namely the timeslot buttons *do not look like buttons*
-"New" highlight needs to contrast from the background more; current color would be good for a dark mode, but sepia on white tends to blur if you're not looking right at it
-First launch of the game should boot with the character gender selection screen or other way to set them before it starts introducing the characters to you
-UI needs more color! The current menu layout has natural boundaries, having the same bleach-white continue past them hurts to look at
-Goal bars could be given a symbol or background color to show what type of reward they have, and if you've finished them before (the finished option could also go on the action itself if you've finished the entire chain on a previous loop, or as a way to to show if a goal is infinite)
->Next Day should not share a button with anything other than Continue; yes changing that will make it a bit easier to brainlessly farm MoL by just skipping the schedule system with looply on, but the quality of life impact from such a simple change would be huge (and the people that would abuse it will find other methods to cheese the system regardless)
 
Last edited:

CrowClaw667

New Member
Dec 21, 2022
6
5
Hm not sure how to report a bug. but the game got locked when I went to get Yumeno's seggs scene after obtaining the Saviour achievement, going to Tanaka, going back to college town and going to Yumeno. the text box is blank and doesnt let me either advance or go back.

also both MC and all characters are girls. if that changes anything.

Had unlocked Impatience so managed to get things done well in advance. but this just. locks the game.
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Last edited:

Cryomaniac

Newbie
Oct 17, 2018
50
21
Hm not sure how to report a bug. but the game got locked when I went to get Yumeno's seggs scene after obtaining the Saviour achievement, going to Tanaka, going back to college town and going to Yumeno. the text box is blank and doesnt let me either advance or go back.

also both MC and all characters are girls. if that changes anything.

Had unlocked Impatience so managed to get things done well in advance. but this just. locks the game.
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Came across the same thing because I play a female mc too, for Hashimoto in my case. I think the scenes with fmc are just not written yet. You can press the forward buttons until the scene is over and the game should continue as usual.
 
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Cryomaniac

Newbie
Oct 17, 2018
50
21
Found another continuity error. This time, it has to do with the language learning. If you complete learning the new language via the method unlocked by DuMont's charity luncheon before finding out Tanaka is in Metropolis, the cutscene that triggers upon learning the language acts as if you already know Tanaka is being kept there. Likewise once you do end up finding Tanaka is in Metropolis, the cutscene doesn't reflect the fact that you already know the language. I assume it's because the scenes before unlocking the language course were stated as WIP anyways, but noting it here just in case.
 
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NilTide

Newbie
Aug 7, 2020
22
17
There's a 1e release on the Patreon, but it, and the other Cultivation Spiral content, is locked to members only, and the links here don't have it yet. Is there an intentional backers-only period being enforced for Cultivation Spiral, unlike Corrupted Saviors?
 

CSdev

Member
Game Developer
Oct 14, 2020
179
615
Saw the cover and i'm getting some goblinboy flashbacks. God this type of game is nostalgic

EDIT: just skimmed through the previous posts. God people here are actually pretty nice. The UI is god awful haha but everyone is supportive Well i guess this is a good mvp, you can polish the game on the future updates
I miss goblinboy so much.
View attachment 4528313 God I spent an ungodly amount of time grinding on the R1C version just because. I hope the saves are compatible xD
My goal is to make it so that saves are always compatible between versions. It's a very important feature for an incremental game!
Will their be an android version?
It isn't planned, since I'm not familiar with how to do that kind of port. The source code is though for anybody who wants to try it.
Been playing for past few hours and found it weird/annoying how auto skip/advance gets paused by next day (an similar) button if there's specific event text you've already seen. It's most common at the start since you get a lot of them then and since it pauses it I need to start it going again which means I can't just setup a good loop to grind points, walk away and then come back 5 mins later to find it still going and not paused.
Like through writing this I started a new loop and got to only day 11 as I kept having to restart the auto skip/advance multiple times.
So, from what I can tell, if I set action results skip to unseen, then auto can skip through days, which works fine if I'm just daydreaming. But if there's a cutscene, then it autoplays the cutscene, and then the auto feature sort of stops until I manually finish the rest of the day and turn auto back on? Is there setting to get auto to continue after it plays a cutscene?
This was caused by the way that the different skip options were defined. It treated each setting as cumulative with the ones before it. So, "always" would skip everything, "unlock" would stop for unlocks, and "unseen" would stop for both unlocks and unseen text. This has been changed in R1e so that "unlock" stops only for unlocks and "unseen" stops only for unseen text.

In R1d, you can still skip through the entire loop by selecting "always" skip.
Just did my first loop. I like this.

I'm guessing that the harem ending where you do all the content in a single loop, is going to require a lot of loops.
There will eventually be harem routes, though they'll tend to be a lot harder to trigger than just romancing one of the heroines alone.
Bug Report: I appear to have corrupted my save by getting the game in a very odd state, such that the game refuses to start if this current save file is present. To achieve this I:
1. Attended the charity event until an option to attend a language course was unlocked.
2. Attended the language course until the goal was completed.
3. This let me get on the plane to the Metropolis, even though on this loop I had not determined Tanaka's location.
4. On arriving at the Metropolis, I had 0 selectable options for the final timeslots. They still showed sleep on plane.
5. Allowed the game to save and closed it.
6. Opening the game with the save present fails.
I was able to fix this bug, but the specific save you posted is irrevocably broken because it progressed through a few days in a bugged state. If you go back to the last backup save, you should be able to play through the same sequence of actions without anything breaking.
Neat game, though obviously it's still early days yet. Reminds me a little of the excellent Idle Loops.

Got Savior in Loop... 8, I think, around day 90? And just finished Truthseeker in Loop 11 at Day 98, after failing by about a day in Loop 10. Looking forward to messing about with Impatience a bit before the next update.

I'm a little concerned about the interaction of Stance requirements with loop upgrades in the longer term, in the context of Looply default actions. Improving your Vitality can theoretically break a schedule that used a max stamina requirement, and upgrading your Wetworks will easily break Self-Destructive schedules. That's actually tight enough that I could see second- or third-order upgrades causing problems - more Academics upgrades leading to more Wetworks levels leading to broken schedules, or stronger Charisma meaning more Jackal relationship meaning more Wetworks. Not sure what the solution here is, other kinda kludgy stuff like allowing artificial caps on Stamina recovery or allowing the effects of Wetworks to be toggled off, both of which might go a little farther than just making sure old schedules don't break.
As long as you don't buy any new upgrade levels before starting the next loop, you'll still get everything on the same day that you did on the previous loop. So, I think this is probably fine. If you just want to keep passively gaining MoL, then you don't need to buy anything new. And if you want to increase how much MoL you're making per loop, then you can manually play it out and see where the new upgrades can get you.
On a related note, Looply is very nice, but I think it would be nice if there were an additional option that lets us choose *which* past loop to pull the schedule from, especially as the game expands. Right now it seems that if you find a good opener, you're somewhat discouraged from doing further experimentation, since you'll have to re-make the original one later. Alternatively, some more powerful method of editing/saving/loading loop schedules would work, especially with a predictor of some sort (though that's the kind of feature I expect would take a lot of work and might tighten up the game's feedback loop too much, especially if skip gets faster and better).
This, on the other hand, is definitely something I should improve. I don't want to discourage people from trying new strategies. I'll make a note to add some sort of entire-loop-schedule saving and loading system.
View attachment 4536696
CSdev found a continuity error in one of the writing. This is specifically for when you manage to unlock Yumeno's Wetwork training before you even get the option of meeting Jackal. (Or you might be able to meet him via DuMont's invitation to luncheon before the abduction but I haven't tried it yet.) Basically this makes mention of Jackal even though I wasn't aware of who he was before this event triggered. Might wanna fix this in a future update ^_^
Found another continuity error. This time, it has to do with the language learning. If you complete learning the new language via the method unlocked by DuMont's charity luncheon before finding out Tanaka is in Metropolis, the cutscene that triggers upon learning the language acts as if you already know Tanaka is being kept there. Likewise once you do end up finding Tanaka is in Metropolis, the cutscene doesn't reflect the fact that you already know the language. I assume it's because the scenes before unlocking the language course were stated as WIP anyways, but noting it here just in case.
Thank you for catching these! They're fixed (along with a few similar cases) in R1e.
Alright, after playing this version and pretty much experiencing everything this version has to offer (aside from the 100k goal from standing guard on Skid Row in the afternoon, I just can't seem to get it), I can say I am very pleased with the game. I especially love Heilig, the way he/she thinks. My favorite scene is easily the one you get with Heilig after you complete the endurance training goal. Love the way the characters themselves are in-universe baffled by the mc's achievements instead of the game never acknowledging and just hand-waving the insane shit you can do. If there are any suggestions I'd want to make, it'd be that to see if it would be possible to make it so that you can get the option to straight up make the goal achievement cutscenes to not show up if you have seen them before (and if they don't have any previously unseen variations in the text ofcourse). As it is, the game seems to be pretty laggy even with the auto and skip function set to the max. I think this was possible in the R1C version where if you were in auto mode then the cutscenes got skipped and didn't show up at all (except for the post day 32 scene). Dunno if it was intended or not but I really liked the way that worked. I suppose the only thing left to do now is to wait for more content and farm meaning of life to absurd degrees to get the impatience skill to somehow cover the whole loop. The cost would probably get exponentially high eventually though. Upgrades are already costing 1.25k per level for it now at 25.



The new impatience skill makes this possible. You basically have to get this to trigger before Tanaka(I dunno the female version of the character's name xD) gets abducted.
I'm happy to hear that someone likes Heilig. I've always been disappointed by how scientist characters always seem to fall into either the "completely conventional ethics" camp or the "obviously evil mad scientist" camp, so I really wanted to write a more nuanced take on the idea.
This goal seems like the type that you're not supposed to be able to do this early on, it's merely there as a hint at what you could do in the future, if you were strong enough (if you've "cultivated" enough, as one might say). I'd be shocked if there was any content if you completed it right now.
I wasn't even aware that you could even prevent the kidnapping. From my understanding the 8k goal was just to gather clues so I assumed it meant the kidnapping was inevitable but you got the goal immediately for the clues.
I wouldn't say that it has "content," but I have tried to future-proof as much of the game as possible so that nothing will break if you do it. Completing the goal on the day of the abduction will keep Tanaka in the college town, and her actions and such will remain available for the entire loop. There's no flavor written yet for the abduction scene itself, but most of the later text referencing the abduction has an alternative variant for if the abduction was stopped. The protagonist's death on Day 100 even has a line where he basically goes "Oh, maybe I should've let Tanaka get taken away after all."

It's even still possible to escape before Day 100, though it requires getting a job in the Metropolis through DuMont's connections.
Since the dev seems to pay attention here;

-bug on one of the first few days of the second loop that stops the day from ticking over and effectively softlocks (couple buttons stop working, mainly ">Next Day"), requiring restart
-brute forcing past it in any way(did it on accident by hitting the scheduler button and backing out to the main screen) makes the 'freeze' carry on to every following day AND at least for me, bricked the autosave, requiring me to finagle with the day 100 save from the previous loop to prevent failure to launch, seems to be working fine after.

Hunch is telling me it has something to do with the hint to turn on Action Results Skip:Unseen at the start of loop 2 actually turning it on, causing the UI to throw a fit because its getting conflicting inputs
I haven't yet been able to reproduce this bug. If somebody can provide me a save where it reliably happens, it'd be greatly appreciated.
Actual feedback:

-Interactables need to be easier to identify at a glance, namely the timeslot buttons *do not look like buttons*
Indeed, they weren't originally intended to be buttons. I made them clickable in response to player feedback, so I suppose they should also get a visual redesign.
-"New" highlight needs to contrast from the background more; current color would be good for a dark mode, but sepia on white tends to blur if you're not looking right at it
I'll make a note to tweak the color there.
-First launch of the game should boot with the character gender selection screen or other way to set them before it starts introducing the characters to you
I quickly wrote some code to do this as a last-minute thing for R1e. Thank you very much for the suggestion!
-UI needs more color! The current menu layout has natural boundaries, having the same bleach-white continue past them hurts to look at
-Goal bars could be given a symbol or background color to show what type of reward they have, and if you've finished them before (the finished option could also go on the action itself if you've finished the entire chain on a previous loop, or as a way to to show if a goal is infinite)
I think I see what you mean for these, but I'm not quite sure how exactly they should look. If you have any more detailed recommendation here, I'm very interested in hearing it.
->Next Day should not share a button with anything other than Continue; yes changing that will make it a bit easier to brainlessly farm MoL by just skipping the schedule system with looply on, but the quality of life impact from such a simple change would be huge (and the people that would abuse it will find other methods to cheese the system regardless)
The intent is that if people want to progress through multiple days at once, they should use the continuous auto mode rather than single day auto mode. I don't want to ask people to mash their keyboard buttons.
Hm not sure how to report a bug. but the game got locked when I went to get Yumeno's seggs scene after obtaining the Saviour achievement, going to Tanaka, going back to college town and going to Yumeno. the text box is blank and doesnt let me either advance or go back.

also both MC and all characters are girls. if that changes anything.

Had unlocked Impatience so managed to get things done well in advance. but this just. locks the game.
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Came across the same thing because I play a female mc too, for Hashimoto in my case. I think the scenes with fmc are just not written yet. You can press the forward buttons until the scene is over and the game should continue as usual.
Yes, Cryomaniac is correct here. The text and CG just aren't in yet. Female protagonist assets are scheduled for the next content-focused update after R1e. This will also include stuff like a variant for the Jackal sparring CG to give the protagonist some more feminine-looking hands.

CGs for male love interests should hopefully be not too far behind that.
There's a 1e release on the Patreon, but it, and the other Cultivation Spiral content, is locked to members only, and the links here don't have it yet. Is there an intentional backers-only period being enforced for Cultivation Spiral, unlike Corrupted Saviors?
Yes, I'm giving patrons earlier access to each release (along with polls on what scenes to write and access to sneak peeks into future content) in order to try to provide more incentive for financial support. I really prefer the idea of just making everything immediately available to everybody, but I also haven't been able to afford to spend as much time developing games lately. If it results in more content being made overall, then I think everybody still wins.
 
Jan 3, 2018
17
7
After a decent bit of grinding (level 20 focus upgrade, level 15 adrenaline, level 15 impatience, level 20 athletics, everything else a bit lower), I found what you get for completing the 100k stand guard goal:
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Siitioita

New Member
Aug 25, 2022
2
1
JAVA ???? this sh*t is steal p[laybale? and who use it ???? 0_0
as someone who use java a little, its fine, i mean code and stuff but JVM is where bullshit comes, overal its decent and to this day still revelant, so who use it? well we all know that java run 3...
dbam5fz99i58145.jpg
 
4.30 star(s) 4 Votes