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c4145317

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Oct 14, 2019
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Congrats! It looks like I should try to write a proper scene to go with preventing the abduction as soon as I can.
Thanks, it was hard. Spent something like 14 hours perfecting d1-d32. It was surprisingly underwhelming due to the loss of MoL from the two achievements related to finding Tanaka and the lack of triumphant stance.

There is also a noticable lag when selecting a save file in the menu. Is it calculating the data that is being shown on the right when it's being selected? It so, that data should be saved in a convenient manner when the save is created so it doesn't need to do that.
I noticed that the saves were getting larger each loop, mine are nearing 10MB that was release e's saves. They're 16 MB and my saves folder is 480 MB. , and the "buffering" period in opening the save/load menu was getting longer with filesize. So, I opened one up in notepad++, because I'm cool, and found that most of the save files' lines are logs of every single event you've seen in plain text. I suppose this is how the game knows if you've seen a particular line or not. I also figure the menu is unresponsive because the game is busy loading all this text from whatever save you have selected. I did try do delete a hefty section of these lines and load that to save space/time, but the game didn't like it.

Rather than doing Debate/Endurance Training/Game Dev on a loop, I find it's better to do Debate/Endurance/Tower-Sleep or Sleep-Tower to grind academics at the same time. As charisma, endurance and academics multiply each other, it's more effective. Focus just increases the rate you're finishing the event, so it's not as good to prioritize, and it's better to focus after you finish Trained Body.
I think I was doing single or double academics training a day at that point. I either didn't mention it due to rambling or me being a dumb. Focus is important because each level does increase Yumeno relationship gains, enables more MoL from dame dev, and allows you to finish the endurance training and lab goals in a reasonable time, they were 150k and 200k respectively in that version iirc.
My goal back then was to get a level up in an attribute within 1-2 time slots, so alternating them while academics was slowly rising was desirable. These days I do just rush endurance training because it's EZPZ and I want all the added gains I can get as fast as I can.
 
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lifestrider

New Member
Aug 3, 2019
5
4
Thanks, it was hard. Spent something like 14 hours perfecting d1-d32. It was surprisingly underwhelming due to the loss of MoL from the two achievements related to finding Tanaka and the lack of triumphant stance.


I noticed that the saves were getting larger each loop, mine are nearing 10MB that was release e's saves. They're 16 MB and my saves folder is 480 MB. , and the "buffering" period in opening the save/load menu was getting longer with filesize. So, I opened one up in notepad++, because I'm cool, and found that most of the save files' lines are logs of every single event you've seen in plain text. I suppose this is how the game knows if you've seen a particular line or not. I also figure the menu is unresponsive because the game is busy loading all this text from whatever save you have selected. I did try do delete a hefty section of these lines and load that to save space/time, but the game didn't like it.


I think I was doing single or double academics training a day at that point. I either didn't mention it due to rambling or me being a dumb. Focus is important because each level does increase Yumeno relationship gains, enables more MoL from dame dev, and allows you to finish the endurance training and lab goals in a reasonable time, they were 150k and 200k respectively in that version iirc.
My goal back then was to get a level up in an attribute within 1-2 time slots, so alternating them while academics was slowly rising was desirable. These days I do just rush endurance training because it's EZPZ and I want all the added gains I can get as fast as I can.
Does Focus increase Yumeno's relationship gains?? I thought Yumeno relationship impacted focus, but focus didn't impact relationship, only Charisma does that. Rushing Trained Body makes sense though.
 
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c4145317

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Oct 14, 2019
199
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Does Focus increase Yumeno's relationship gains?? I thought Yumeno relationship impacted focus, but focus didn't impact relationship, only Charisma does that. Rushing Trained Body makes sense though.
No, I was totally wrong there. Sorry, must've been mindfucked after everything that went into preventing the abduction and taking a break from the game for a while afterwards. There's a calculator of sorts you can use in statistics under simulation to doublecheck all your gains and plan accordingly.
 
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selectivepaperclip

Active Member
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Respected User
Feb 19, 2017
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The responsiveness is MUCH better in the later versions! I just jointed the $5 patreon, and R1h is so much better. I skipped g, so maybe it doesn't have the improvement yet.
Agreed that the latest Patreon version is significantly improved. I imagine there's still a lot of room for optimization, though it's weird to even have to worry about "optimizing" a text-only game.
 

kkai

Member
Dec 21, 2016
187
322
I see this in the 1g changelog:
-Interface: The background theme may now be toggled regardless of the current game phase.
and I believe this is the feature we discussed here:
Currently, the color scheme changes according to which part of the story you're at. But because those color schemes are already implemented in the first place, it shouldn't be too hard to add an option to just use one of them all the time. It's on my to-do list.
But I cannot find a way to set it in the Options. What am I overlooking? Thanks.
 

CSdev

Member
Game Developer
Oct 14, 2020
187
659
Yeah my bad it was the latter. Protagonist gender seems to have switched to male when I loaded a save file to check the h-scene. Rechecked again, seems to be working perfectly! My main confusion arose due to the fact that there were some images in the default pack that had no female mc counterpart so they didn't end up getting overwritten and stayed there.
Glad to hear that it's working for you!
I know that the dev wants to 'save space' but ffs can there be more reward (eg the PORN) for some of the levels/goals that we reach? Also, the increasing cost of the loop rewards should be toned down slightly.
There'll definitely be more "fanservice" type moments sprinkled along the main route, but I wanted to put most the sexual content in the optional romance paths just so that people have the option of focusing on whichever love interest they prefer.
Started this game last night and it ate up hours and hours like nothing.

Not sure I want to continue though, the responsiveness of the UI is godawful, and the added progress on subsequent loops was less than I'd hoped for.

I know this probably seems like a tall order, but ever consider rewriting in HTML/JS? If the performance issues are really with drawing the UI, that issue would vanish. The game would also be a lot more accessible.

Then again, I looked at the source code and found that most of the logic is a wild pile of if/else statements in functions that are . holy guacamole
I made it in Java because Java is what I was familiar with. I'm definitely far from a professional coder.
I feel like this should have been said awhile ago, but the save and load button should be two separate buttons and not one mixed button.
Something like this:
View attachment 4850376

There is also a noticable lag when selecting a save file in the menu. Is it calculating the data that is being shown on the right when it's being selected? It so, that data should be saved in a convenient manner when the save is created so it doesn't need to do that.
View attachment 4850380
Because of how the autosave works, it felt strange to have a separate save button. You're only ever in danger of losing progress if you switch to another save file and start playing that one.

Regarding the save menu, it is indeed loading the entire save when you select it. The way that the required time goes up as the number of loops does is definitely a problem that needs to be solved in a later version. It seems like the main factor in the loading time is the way that the game saves your entire sequence of actions starting from Loop 1, but it's only necessary to do that if you want to share your path with other players, and most players probably aren't interested in doing that. Without that info being stored, the delay wouldn't be noticeable.
Thanks, it was hard. Spent something like 14 hours perfecting d1-d32. It was surprisingly underwhelming due to the loss of MoL from the two achievements related to finding Tanaka and the lack of triumphant stance.
Yes, keeping Tanaka in the College Town will be a lot more useful once it becomes possible to interact with the College Town characters after Day 100.
I see this in the 1g changelog:

and I believe this is the feature we discussed here:

But I cannot find a way to set it in the Options. What am I overlooking? Thanks.
That's a mistake on my part - I copied the R1h changelog into the first post instead of the R1g changelog. It's fixed now.
 
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kkai

Member
Dec 21, 2016
187
322
That's a mistake on my part - I copied the R1h changelog into the first post instead of the R1g changelog. It's fixed now.
Gotcha. Okay, I'm looking forward to R1h then. It's just a little too bright for me to play right now. Hopefully that feature will help me out! Thanks again.
 

Cryomaniac

Newbie
Oct 17, 2018
71
37
I'm at about this point. A good tip is to use the day you use Trained Body's +25 health to be the day you finish the "Help Jackal" find Tanaka event with Self Destructive. (For other people reading this, you get Trained Body from finishing the Endurance Training event) Because you're turning it on that day, you get the health pool to use Help Jackal, while also benefiting from the massive bonus of Self Destructive to probably finish the event in one go.

Rather than doing Debate/Endurance Training/Game Dev on a loop, I find it's better to do Debate/Endurance/Tower-Sleep or Sleep-Tower to grind academics at the same time. As charisma, endurance and academics multiply each other, it's more effective. Focus just increases the rate you're finishing the event, so it's not as good to prioritize, and it's better to focus after you finish Trained Body.

Another big strategy thing I've developed for days 60-90 to separate Larceny/Generous and ECC/Self-Destructive for focusing on events with <40 stamina, like loitering/dancing for charisma mastery, country club events, and Stand Guard. ECC/Self-Destructive is for focusing >40 stamina events, like Attend Dumont, Debate, Endurance Training, develop video game, and academic tower events. The academic tower events usually finish last, so I'll swap to Larceny/Self-Destructive to grind them out at the end.

Thanks for this comment, it helped me refine my strategies a lot!
Might I suggest focusing on academic tower events earlier? It feels like leveling Academics and Charisma earlier should be the top priority because it basically multiplies your number gain exponentially the higher it is, and so the earlier it gets levelled up the more your entire run benefits from it.
 
4.00 star(s) 7 Votes