3.80 star(s) 13 Votes

lifestrider

Newbie
Aug 3, 2019
46
56
90
More finance levels, it also helps nuke your HP to continue abusing self destructive. Daydream has, surprise surprise, diminishing returns. Daydreaming grants MoL on the current MoL it grants plus the next one, so to get 21 MoL from daydreaming you need 241 daydreams, 263 for 22. With Triumphant and 4 slots to daydream we're looking at 20 daydreams a day.
I usually devote the last 30-35 days for daydreaming. That nets me 34-37 MoL. It's a question of sitting back and doing the math to see if it's faster to gain fitness, finance, or charisma levels compared to x days worth of daydreaming.
Here's a cheatsheet you can reference:
View attachment 4865064

I tried to paste that in, but I completely lack the necessary skills to do so and have it not look like ass
How it shakes out, is that if you're using triumphant and daydreaming 4x per day for 20 per day, the diminishing returns lead you to hit the point of 1 MOL per day at 39 days of daydreaming. You can get 30 in 24 days. I usually do between 26-28 days, as I do a single daydream on day 1, so 28 days squeaks me in at 33 points.
 

c4145317

Member
Oct 14, 2019
254
589
241
Any chance you've still got the save for this? I'd love to see how you accomplished this!
I'm pretty sure I'll stick that file on a flashdrive and have them shove it in my coffin. Let them wonder why I treasure a 14 mb save file so much. Grinding aside the planning and hours of enacting failed plans was an achievement. This was on R1f, in case you have issues loading it on newer versions. I never actually finished the run, because lack of achievements, triumphant, and early Takana levels oddly enough hurt my MoL gains too much.
It's on d32, you'll have to change gear/stance and set up >class(or snooze I can't remember)>class>gym hard>walk home iirc and then preform the tedious task of daydreaming to d100 to watch what happens d1-d32 on looply

Wow, and I thought I was crazy for my 100+ loops.
Lol, lmao, lmfao, rofl
 
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lifestrider

Newbie
Aug 3, 2019
46
56
90
I'm pretty sure I'll stick that file on a flashdrive and have them shove it in my coffin. Let them wonder why I treasure a 14 mb save file so much. Grinding aside the planning and hours of enacting failed plans was an achievement. This was on R1f, in case you have issues loading it on newer versions. I never actually finished the run, because lack of achievements, triumphant, and early Takana levels oddly enough hurt my MoL gains too much.
It's on d32, you'll have to change gear/stance and set up >class(or snooze I can't remember)>class>gym hard>walk home iirc and then preform the tedious task of daydreaming to d100 to watch what happens d1-d32 on looply


Lol, lmao, lmfao, rofl
I'm really enjoying the artistry here. MASSIVE amounts of focus--level 16! You have ACADEMICS UNLOCKED. I DIDN'T EVEN KNOW YOU COULD DO THAT.

972 loops, 521k MOL. Sooo much respect man.
 
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c4145317

Member
Oct 14, 2019
254
589
241
I'm really enjoying the artistry here. MASSIVE amounts of focus--level 16! You have ACADEMICS UNLOCKED. I DIDN'T EVEN KNOW YOU COULD DO THAT.

972 loops, 521k MOL. Sooo much respect man.
Foolproof plan #84 involved unlocking Jackal through the country club to stack acad and self destructive to attempt to curbstomp d32. I managed to unlock both, unfortunately the overinvestment in Dumont that required nerfed my Yumeno time to the point where it didn't work.
 
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NilTide

Newbie
Aug 7, 2020
33
31
103
I think I've encountered a bug where your routine from a previous loop somehow affects the next loop. I've got a day 2 save here, but I already have 2 meaning of life because my daydream on day 1 appears to have been buffed by my triumphant stance from day 150.
 

selectivepaperclip

Active Member
Modder
Donor
Respected User
Feb 19, 2017
567
3,755
440
I think I'm missing something about how to unlock Impatience. I squeaked along to get on the airplane Day 98 for Savior (slowly decreasing with more loops) but haven't been able to satisfy any of the big Tower goals. Not even really sure which one I'm supposed to be going for.

Is it all just manner of levelling up skills/attributes appropriately or did I miss some important synergy?

My strategy is generally:
* Get Home Cooking and Generous early on (Day 13), then move on to Premium Ingredients.
* Use Eye-Catching Clothes as much as possible to pump up relationships, very occasionally swapping in Hand-held game to rebuild stamina
* Work toward Self-Destructive and the ability to infiltrate the tower, currently around Day 58
* Use Self-Destructive in the tower to build up to ~11, then switch to building charisma up to ~8, as well as focus to ~18
* Putter around with the other tower objectives but running out of time before achieving anything new
* Probably throw Ostentatious Clothes in there too

anything obvious I'm missing?

edit: I got it sometime in the next loop or two after this post, sometime around loop 45 for me. I didn't know I was supposed to just stick with the "sneak into the lab" tasks, the goal seemed insanely high and it's not buffed by any character.

somewhat weird that I've put dozens of hours into this game from a porn game website and haven't seen any porn (yes I know the files in the game folder describe how to get them, but they all seem mega-endgame)
 
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c4145317

Member
Oct 14, 2019
254
589
241
I think I'm missing something about how to unlock Impatience. I squeaked along to get on the airplane Day 98 for Savior (slowly decreasing with more loops) but haven't been able to satisfy any of the big Tower goals. Not even really sure which one I'm supposed to be going for.

Is it all just manner of levelling up skills/attributes appropriately or did I miss some important synergy?

My strategy is generally:
* Get Home Cooking and Generous early on (Day 13), then move on to Premium Ingredients.
* Use Eye-Catching Clothes as much as possible to pump up relationships, very occasionally swapping in Hand-held game to rebuild stamina
* Work toward Self-Destructive and the ability to infiltrate the tower, currently around Day 58
* Use Self-Destructive in the tower to build up to ~11, then switch to building charisma up to ~8, as well as focus to ~18
* Putter around with the other tower objectives but running out of time before achieving anything new
* Probably throw Ostentatious Clothes in there too

anything obvious I'm missing?
I think the unlock for impatience was the 200k tower goal. Most notably you didn't mention using the larceny kit at all, which is extremely important for goal completion, it works as a multiplier—meaning it + generous (pre self destructive) is the most efficient method for clearing goals. Vulnerable is by far the most important "gear" for relationship grinding, unlike the larceny kit it is an additive to relationship gains, meaning early game it synergises extremely well with the handheld gaming allowing you to pump both relationship and focus levels while enjoying half stamina costs. It's a tightrope though as you need to decide when to switch back to goal completion to balance that out you can drop the handheld for clothing when you're happy with your focus. Both outfits serve as a boost to all gains as well as a self destructive enabler. By the time you have self destructive unlocked you generally don't want to turn it off as you have access to high cost actions via debate w/ Hashi for charisma, game dev w/ Yumeno for focus, endurance training w/ Heilg for stamina, and tower academics actions.
To be honest though, you're likely lacking the MoL to feasibly pull off the 200k goal without ripping out your hair. I know it took me a long while. I'd focus on building a high MoL return loop and let that run in the background while you do stuff.
 

TofuCircle

Member
Feb 25, 2021
333
297
131
I figured out the end loop stat screen lag. It's when you use auto to skip the death scene. No lag when I manually click through it to get to the stats screen. Think auto is still on in the background and tries to skip stuff but there's nothing to skip, so it lags the game.

After around loop 33, the game doesn't give me MOL unless I close and reopen the game. It only lets me use the leftovers from last loop. In the screenshots you can see the "MOL carried over from previous loops" and it's the same.
1748200927981.png 1748201013887.png
Here's my day 150 save for loop 36
 
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TofuCircle

Member
Feb 25, 2021
333
297
131
I reached the mansion conversation with DuMont before the kidnapping. A few pages ago, there was a sentence about the other servants not minding that we don't have issues. Then this page, which seems to be highlighted wrong? Think this line has no change.
1748357319290.png
 

NilTide

Newbie
Aug 7, 2020
33
31
103
QoL issue: is it possible to see the original health cost of an action, even if it has been reduced to 0 by Wetwork? Would be useful for planning Wetworks thresholds to keep self-destructive active on future loops. I didn't even know there was a metropolis action with a health cost because I always grind up Wetworks for the extra MoL before flying out.

I also hope future perks add either the ability to mess with routine requirements or tank your own health/limit Wetworks effectiveness.
 

tonyQ46

Newbie
Dec 26, 2018
78
67
135
I get the feeling I'm misunderstanding something fundamental here. At around loop 18 and I still feel like I haven't done much. From what I can tell, the things you can spend MoL on boost the effects AFTER you get a level in one of the stats, so until you can get a level you're stuck behind an unavoidable delay that can't be overcome, and by the time you can get a level, you're several days in too close to the Tanaka abduction which means your charisma is stuck at a useless level until way later, which I gather is a bad thing since it affects relations which affects everything else which just slows you down as I said.

So, ignoring Charisma I try to focus on the other stats, but either I'm not getting the timing right or they just don't seem to be going up fast enough until it's too late.
 

Hammyak

Newbie
Sep 1, 2020
37
32
109
I get the feeling I'm misunderstanding something fundamental here. At around loop 18 and I still feel like I haven't done much. From what I can tell, the things you can spend MoL on boost the effects AFTER you get a level in one of the stats, so until you can get a level you're stuck behind an unavoidable delay that can't be overcome, and by the time you can get a level, you're several days in too close to the Tanaka abduction which means your charisma is stuck at a useless level until way later, which I gather is a bad thing since it affects relations which affects everything else which just slows you down as I said.

So, ignoring Charisma I try to focus on the other stats, but either I'm not getting the timing right or they just don't seem to be going up fast enough until it's too late.
There is one upgrade that boosts the start, which is achieved by following Hashimoto's storyline. And yeah, you probably won't get much charisma from Tanaka at this point, Debate with self-destructive is much better source of charisma.
 

c4145317

Member
Oct 14, 2019
254
589
241
I get the feeling I'm misunderstanding something fundamental here. At around loop 18 and I still feel like I haven't done much. From what I can tell, the things you can spend MoL on boost the effects AFTER you get a level in one of the stats, so until you can get a level you're stuck behind an unavoidable delay that can't be overcome, and by the time you can get a level, you're several days in too close to the Tanaka abduction which means your charisma is stuck at a useless level until way later, which I gather is a bad thing since it affects relations which affects everything else which just slows you down as I said.

So, ignoring Charisma I try to focus on the other stats, but either I'm not getting the timing right or they just don't seem to be going up fast enough until it's too late.
Charisma is new, shiny, and is tempting you with its seductive ways. But you're early game, your focus right now should be investing into stamina and focus upgrades, grinding both, and experimenting with loadouts. With sufficient MoL investment into focus and stamina pumping out 10 levels of charisma before d32 is no biggie.
Try picking a fight on d2 then focusing everything on focus (heh) until focus level 5 or so.
 

tonyQ46

Newbie
Dec 26, 2018
78
67
135
Question, for the Self-Destructive stance, does it work when the stamina cost is boosted through things like the fancy clothes, or does it just look at original stamina costs?

Also, in general, is there a sort of understanding of what milestones I should have accomplished by what loop? Like, rescuing Tanaka feels end-ish game something around loop 30, but would discovering her location with Jackal be like loop 10?
 
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TofuCircle

Member
Feb 25, 2021
333
297
131
Question, for the Self-Destructive stance, does it work when the stamina cost is boosted through things like the fancy clothes, or does it just look at original stamina costs?

Also, in general, is there a sort of understanding of what milestones I should have accomplished by what loop? Like, rescuing Tanaka feels end-ish game something around loop 30, but would discovering her location with Jackal be like loop 10?
No idea.

Not really, but you kinda need to get things done early. Because the game gets laggier the bigger your save is, and your save gets bigger as loops go on. Mine went from auto skipping 1 day every second to 1 day every 5 seconds around loop 40. Also it's bugging out, using auto without any upgrades or changes from last loop somehow keeps leading to lacking stamina errors. Could be because switching diet/equipment/stance normally applies the max stamina decrease the next day, but auto causes it to apply immediately? Or just auto + lag causing it to apply immediately.

Edit: I found Tanaka around loop 20, which counts for the saving her achievement. Though I wasted a few early loops messing around with daydreaming, trying to level up charisma (just don't, not possible early game), etc.
 

Lillibilli

Newbie
May 31, 2017
28
33
190
I get the feeling I'm misunderstanding something fundamental here. At around loop 18 and I still feel like I haven't done much. From what I can tell, the things you can spend MoL on boost the effects AFTER you get a level in one of the stats, so until you can get a level you're stuck behind an unavoidable delay that can't be overcome, and by the time you can get a level, you're several days in too close to the Tanaka abduction which means your charisma is stuck at a useless level until way later, which I gather is a bad thing since it affects relations which affects everything else which just slows you down as I said.

So, ignoring Charisma I try to focus on the other stats, but either I'm not getting the timing right or they just don't seem to be going up fast enough until it's too late.
Question, for the Self-Destructive stance, does it work when the stamina cost is boosted through things like the fancy clothes, or does it just look at original stamina costs?

Also, in general, is there a sort of understanding of what milestones I should have accomplished by what loop? Like, rescuing Tanaka feels end-ish game something around loop 30, but would discovering her location with Jackal be like loop 10?
Until you can do the Hashimoto storyline the early game doesn't really change, unfortunately Hashimoto story is not kind to low MoL loops.
Personally I monofocus getting Focus to level 2 before doing anything else, or at least getting Home Cooking (takes about 10-15 days iirc). Dumping stamina on DuMont is also an option on top of that when you unlock that for the first day.
As of yet I have not been able to make use of Charisma (or Academics), but my savegame is now too bloated to play (loop 26), waiting for the next release with the issue fixed.

Self-Destructive interacts with Health, not Stamina, as far as I know. Generally speaking effects that raise the Stamina cost also raise the effects you get out of the action, and inversely effects that decrease Stamina cost decrease the effect.
In the case of Self-Destructive I think it applies a flat 100 Stamina effect on top of what you normally get if the conditions are met.

Yes, it should, though I didn't test it.

Personally I have been able to unlock most MoL upgrades (save for Hasimoto's and Tanaka's) by loop 6-8ish, from there it was all about figuring out how to get to her and getting enough MoL to actually manage it.
I have been able to rescue Tanaka by loop 16, but just barely. The timing is tight with the MoL distribution I had (most things at around 10), I had to use several loops to finagle things into making it work.
I think there are people that managed to get to her in under 10 tough.
 
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3.80 star(s) 13 Votes