Can anyone let me know how much the size of the 2nd challenge the paladin goal is? I know I am missing atleast one cutscene, the one where parley is unlocked because the first goal is 10 and it immediately jumps to the 1M goal after that. I usually get like 120k goal progress in the first fight so was curious. Is it 100k?
Can anyone let me know how much the size of the 2nd challenge the paladin goal is? I know I am missing atleast one cutscene, the one where parley is unlocked because the first goal is 10 and it immediately jumps to the 1M goal after that. I usually get like 120k goal progress in the first fight so was curious. Is it 100k?
While redoing the loop, I got to Metropolis 2 days earlier, and got Balanced almost 10(?) days earlier. Also I bugged out Ruler again. I completed Ruler 7, skipped 8 somehow, and got access to an unlocked Ruler 9 in College Town.
I went over to Metropolis to test the Ruler action over there, completed 9, and got a locked 10, so Metropolis' side seems to work fine. But the requirement says it needs "1-1" so...
I've attached my day 70 save, so you can test it yourself
Also I checked out the Lancia reversed goal scene again, just in case there was anything different. At the very end, it says we're alone in this city again. But I have Paladin with me??? Should probably add a variant to account for Paladin's presence
Can anyone let me know how much the size of the 2nd challenge the paladin goal is? I know I am missing atleast one cutscene, the one where parley is unlocked because the first goal is 10 and it immediately jumps to the 1M goal after that. I usually get like 120k goal progress in the first fight so was curious. Is it 100k?
Ok CSdev this is probably a selfish and very lazy suggestion but thoughts about making an auto option that extends to the loop end scene and the post loop selection screen that immediately begins a new loop without making any changes in the upgrades? Basically automating the grind entirely xD
Right now it's only the bit of remembering to click through the loop end stuff every 15-ish mins that's the stopgap in the grind being truly efficient