Scenes are not very rich in content. What is nice, however, is the content of the options. I do not want to say anything about the story.
8/10 why? Roll back mouse wheel does not work. And again a very slow progress. Without guidance, these tips do not help me much. Everything should be more understandable from dialogues of characters. It is better to fulfill the ideas of others than my personal ones. What do I mean? That should be simpler so it wants to specify the times and places and days in the quest log.
I do not bother to spend the repetition and wait 0/5 - 1 hour of real time for a certain day. I have repeatedly repeated the days and possibilities that every day offers, unfortunately with little progress and it is not fun at all. The killer of these games is a puzzle system. As the developer intended. Do we want to play or solve logical puzzles? In Simplicity is power.
Finally. Good idea, lots of fun. Perfect dialogues.
It would still be some excitement in the game. Everything is controlled by the MC and it neglects the moment of surprise. The question is how to do it so that the player gets a sense of satisfaction from his particular choice.
Meanwhile, I'm leaving gameplay somewhere in the quarter of the story. I will wait for improvement and simplification of my options what I will do and what I want to do.