Another morally holier than thou game from an author that tries to make something that is morally interesting à lá classics of something like Totono or Euphoria and fails tremendously due to an extreme amount of blunders in delivery.
You see, when you write a game that is meant to stimulate the morality of the reader or to make them think about what they're playing it doesn't work if you, the author and in narration, break the fourth wall randomly. It doesn't work well if a character's thoughts go "WHY ARE YOU PLAYING THIS GAME HUH? YOU FILTHY DEGENERATE". Sorry, but that has no impact. You should either implement the 4th wall break in a more sensible way, and across a period of time, to implement the (player) as a (character), and a participant of the story (such as, say, Totono/Kimi to Kanojo to Kanojo no Koi), or you should scrap it entirely, and instead focus heavily on the feelings of the characters under a more "realistic" lens that would stimulate empathy upon the reader or any form of self-reflection.
Much like other indie games that attempt this (such as the much loved Lessons in Love), this does not do that, and instead the author will randomly break the fourth wall at his leisure to speak directly to you that you have huge moral issues over your fantasy of choice.
Maybe that works for some. To me, it's a bad choice.
To the games credit, when it's NOT doing that, it's actually fairly well written, and the "genre change" isn't bad (though could stand to take longer than 15 minutes of reading, mind you). Unfortunately, the whole premise of the game falls flat because the execution is a huge miss with me, so I can't help but lower its score tremendously.