Neat game.
For H-stuff, it feels like you need more 'scenes'
At the moment you've got a little bit of in-game porn, and a gallery. The only real 'scene' I can see is from losing the first match, and it's pretty short (albeit funny)
Sprinkle some more h-scenes with story in them throughout the game. For example... Naomi defeats the controlling node... but one of her scouts was captured and being fucked by robots at the time, so the robot shuts off and drops the scout.
Is she upset and disappointed because she didn't cum yet, or relieved because she was about to pass out?
Or the reverse, Naomi gives out the orders to manouver her troops through the zone to reach the enemy, but one of their robots reaches her too. So you get a scene of the player-character being fucked until her people manage to finish shutting it down.
Or a scene where Naomi wades through half-a-dozen captured-and-fucked troops to reach the enemy node herself and shut it down, with her having to step over her own people who are being fucked by robots.
A scene where naomi decides to take one of the shut-down robots home with her as a toy?
Interactions between the player-character and Kate/scout-girl. (talking or sex, either or both.)
The Naomi/shield-tank scene has her climbing on top of it by her own will and fucking it.
Why is she doing this? What is she thinking at the time? Is it a victory-lap after winning? Was she drugged?
Add a little more story to your porn. Just enough to give it some flavour.
For gameplay... I'd suggest giving the enemy node less direct attack cards, or give Scout/Kate 3hp instead of 2.
It's pretty frustrating to summon someone and have them be immediately nuked out of existence.
The fact that summoning and killing these units both cost 2ap means that you deadlock a lot early on.
Actually, are scout/Kate any diffrent? Scout has a gun, but she still only attacks at point-blank, right? They both seem to have the same HP, they both start with 2ap, neither have any special moves.
Maybe spice up the maps a bit by adding barricades that are already there when the level starts, so you either have to go around them or through?
Maybe change the direct-attack card to require line-of-sight from your commander, so you can make defensive plays early on with barricades?
Edit: supposedly the game is all the way up to version 18 now. But no update here.