I wish I could do it for every encounter but...it needs too much time and energy. A battle includes a dozen if not a hundred of pictures and a lot of code for every situation. Marak Battle took me one complete month to be playable.
So if I want to add some content, I cannot stay too long on battle phases
I'd like to offer another perspective on this.
Your game is unique because it has a decently interesting gameplay loop (I'm talking about the repeatable combat sections here, not the police office + gym grind). It's what made me put many hours into your game. A huge portion of my time was spent grinding the same zombie guy, and then the boss when he was available. And then I did the office stuff in between, because why not? It's free XP. I didn't do the pickpocket/reception stuff because I enjoyed it though, that's for sure.
Figuring out how to beat the enemies and when to use/not use taunt and such is what
makes this game. This kind of content can make a player spend many hours experimenting and tweaking their build, and it can also add replay value if there are different viable skill builds you can use to win the combat scenarios, and if the combat plays out differently depending on purity/deviant path. It can also motivate players to sit through the rest of the "work grind" if they are looking forward to unolcking fun new combat stuff.
The "realtionship stuff" I only watched once, maybe twice and that was it. So if you compare how much time players spend beating up that same zombie versus clicking through an office scene they only saw once, it's easily 100:1, probably more. It feels very lopsided honestly.
1 new enemy would be worth a
whole shit ton of 1-time story/quest events, to me at least. And obviously I'm not alone in thinking this.
PS. It feels like a huge waste that the "fat ghoul" encounter was a 1-off thing. It can't be too much work to just swap the girl model for that encounter and make it repeatable, no?
PPS. The Marak encounter is fucking brilliant and it's a huge reason why I like the game. If you feel it was wasted effort then I need to tell you that it
absolutely definitely wasn't.
PPPS. It would be super cool if the gym sparring fight, the subway chase scene and the bot training scenes had RNG combat elements to decide how they play out too. It feels a bit cheap and takes away a lot of the fun to just press the "I win" button. It could also introduce some combat mechanics outside of the "night time"-slot. Which would be super neat, to me at least.
PPPPS. The Raph content did absolutely nothing for me. The non-consent stuff only works if it happens because I fuck up somehow, or do something risky and or/stupid or fail something (sometimes on purpose). When I have to grind relationship stats with him and then actively go seek him out in the basement to get abused it becomes super volontary and then it's not non-consent any more. It could have worked as some kind of romance option, maybe. But why would anyone choose to romance such an unlikeable character? IDK, that stuff was just weird.
Anyway that's my 2 cents. Thanks again for making a cool game!
Peace.