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AJBit

Active Member
Mar 9, 2018
990
1,817
This game has potential and it does make my computer run hot lol but I'll take it. The graphics are crisp but the clipping on the couch sex needs to be fixed especially with larger breasts. I'm running a PC with a 4090 btw and it runs perfectly.
 

.Sirene

Member
Jul 24, 2022
434
960
I once saw someone, without a trace of irony, complain that a game didn't support Windows XP. I'm pretty sure any specs from the last decade will rule out like half the people on the forum.
"Must have a PC"

"When android?"
 

enobine

New Member
Mar 2, 2020
1
0
Woaw a new game from Hachi who make Hail Diktator! It's much promising!!! Game reminds me graphism of Fallen Doll ^^.
I'm so sad to read so many bad comments from people doing nothing in adult game industry beside cumsuming -for free- all contents they can. All creators should feel welcome, think about that if you want more and quality content. Reminder it' s just a 0.0.1, a first version to tease us and propose something. It's normal that it requires heavy config and there is not much things to do, its a work in progress.

Thanks so much Hachi for trying something different, can' t wait for all future updates!
 
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evaw

Active Member
Feb 5, 2021
883
1,255
Some bugs with shadows and I don't like this "Extra Auto Genitals", but overall - not bad, great graphics, good animation + physic! (y)
It can be competitor to "Fallen doll", but it is better to be equal to "She is Sexaroid".
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FookU2

Engaged Member
Jan 23, 2018
3,217
2,406
why does it say "lesbian" when there are none?
Some people use the tags to show what is only currently in the game. Others use the tags to show what is currently there, and also what is planned in the future, basically tagging everything that the ending product will contain.
If it is in the tags, and it isn't currently there, you can assume it is planned.
Honestly, I prefer that method, because I hate getting excited about a game, playing a few updates, then something I hate showing up in the game, when if the tags were already there, I would have just hit the ignore button and moved on, and never got my hopes up. lol
 
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SukebeDude

Member
Jul 27, 2017
361
277
You never watch anime at all then we can presume?
Sure i do, i don't see how it's relevant since the shape of the eye is clearly human, but even in anime they are concave with a convex transparent lens that is not drawn, there's a reason the eyes does not bulge out from a side perspective, they do in fact sink in.

Unless it's intended i'd say it's something that should be looked in to, fixing it does a lot for making a character come to life, i guarantee it.
 
Apr 16, 2020
199
259
i have a 3060 laptop with r9 5900, and man this game needs cocaine and a half to run it, 40 series not just rules out alot of f95 but also alot of steam users playing such games or hell any porn gamers that do play, although little potato magic did make it playable but it still hurts
 

GeppettoPossum

Active Member
Game Developer
Oct 29, 2019
608
1,793
I once saw someone, without a trace of irony, complain that a game didn't support Windows XP. I'm pretty sure any specs from the last decade will rule out like half the people on the forum.
I still occasionally see people asking for 32-bit versions of things. Or people that are dead set on never upgrading past Windows 7.
It's just another one of the types of people you get on these forums. Just like the people who always ask for full-saves or gallery mods because they don't want to actually play the game. Or the people who ask for compressed builds 2 minutes after a game is updated.
 

pronmayn

Member
Mar 3, 2020
116
79
Such a good looking game with so much potential, hope there will be optimization and a good minigame
 

hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,096
3,834
Hello there,
glad you like the game. A few things about optimization:

The reason a better card is currently recommended is solely because of the hair. Turning off high-quality-hair in the options will likely give you +40% or more on your fps depending on your system.
It's pretty much the latest in graphics technology unity has to offer (so much so, that I had to fix it for unity).

I plan to add a geometry hair option, which will turn the hair into what most games are using: textures cards, instead of individual strands. With that the minimum graphics requirement will come down a ton.
However, I need an artist to commission the hair with textures which isn't cheap, so I held off for now.
There is also still some stuff I can do on the strand hair, but it's a lot more complex.

The second bigger thing is VRAM. The textures of the girl use mostly 4k textures. This is where most of the VRAM usage comes from. Putting the quality settings on lower will cut those sizes a lot, but there is no balance (she still looks decent on lowest, but the room deteriorates).
So the plan is here to carefully group the textures so saving can be done more efficiently allowing the game to be played on lower-end cards.

The room itself has little on performance by the way. It even uses LOD already which is massive overkill but I implemented it as a system, so when I add bigger locations, I will already have it.

If you get slideshow fps, it's often because of VRAM running out. To explains what happens: once it runs out, the system automatically stores textures and other data on system RAM as it pulls in other buffers that are required to draw the frame. So you would have a bunch of data pushed between your graphics card and your system RAM each frame, which costs A LOT of time.
Currently, setting the graphics quality to low is the only way to reduce VRAM requirement.

And of course, I will further be optimizing everything I come across, including doing extensive analytic tests to see where the bottlenecks are.

Despite my other game being a sandbox/VN game rendered in DAZ, I've been a graphics programmer for over 15 years, making my own engine back in the day. Graphics programming is my main bread and butter, so I will do my best with my experience to make this game as good as possible.
 

Solanier

New Member
Dec 8, 2020
6
2
@ dev - why so many (useless) polygons on your props ??
cut down on em and your users will have better experience :LOL:
 

hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,096
3,834
@ dev - why so many (useless) polygons on your props ??
cut down on em and your users will have better experience :LOL:
Oh yeah, I will cut down generally on polygons. Though most of them are on the bodies. In modern day graphics polygons aren't as much of bottleneck as it used to be like 20 years ago, but it's still good to reduce it.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,426
3,994
A 3070 with 32G ram is actually insane for recommended specs for a porn game.

Fucking Subverse has recommended specs of GTX 970 and 8 GB ram for christs sake.
Most porn game developers are incompetent as fuck(no pun). I don't know this dev but I'll be watching this game for a while to see if this dev is any different.

Just to make a comparison, RDR2, a photorealistic open world game with lots of activity happening everywhere lists gtx 1060(6gb) and 12gb ram under recommended system specs. It was also perfectly playable on ps4 which is basically as powerful as gtx 750ti or radeon HD7850.

I was using 7850 to play the first crysis game that was released back in 2007, those were good times.
 

xellos616

Active Member
May 5, 2020
993
710
D.Sim 0.0.2a (Patreon Early Access, Advanced/Master Tier)


This version contains 2 new sex scenes. It will be available for the Standard tier in one-two weeks, and public, once the next one comes...
 

sillygoose7

Member
Mar 29, 2019
130
55
Hello there,
glad you like the game. A few things about optimization:

The reason a better card is currently recommended is solely because of the hair. Turning off high-quality-hair in the options will likely give you +40% or more on your fps depending on your system.
It's pretty much the latest in graphics technology unity has to offer (so much so, that I had to fix it for unity).

I plan to add a geometry hair option, which will turn the hair into what most games are using: textures cards, instead of individual strands. With that the minimum graphics requirement will come down a ton.
However, I need an artist to commission the hair with textures which isn't cheap, so I held off for now.
There is also still some stuff I can do on the strand hair, but it's a lot more complex.

The second bigger thing is VRAM. The textures of the girl use mostly 4k textures. This is where most of the VRAM usage comes from. Putting the quality settings on lower will cut those sizes a lot, but there is no balance (she still looks decent on lowest, but the room deteriorates).
So the plan is here to carefully group the textures so saving can be done more efficiently allowing the game to be played on lower-end cards.

The room itself has little on performance by the way. It even uses LOD already which is massive overkill but I implemented it as a system, so when I add bigger locations, I will already have it.

If you get slideshow fps, it's often because of VRAM running out. To explains what happens: once it runs out, the system automatically stores textures and other data on system RAM as it pulls in other buffers that are required to draw the frame. So you would have a bunch of data pushed between your graphics card and your system RAM each frame, which costs A LOT of time.
Currently, setting the graphics quality to low is the only way to reduce VRAM requirement.

And of course, I will further be optimizing everything I come across, including doing extensive analytic tests to see where the bottlenecks are.

Despite my other game being a sandbox/VN game rendered in DAZ, I've been a graphics programmer for over 15 years, making my own engine back in the day. Graphics programming is my main bread and butter, so I will do my best with my experience to make this game as good as possible.
Holy shit, I love how detailed you are. My excitement for this just shot up 10 fold. It sounds like you seriously know what you're doing. I love hearing detailed info/updates like this. Will you be giving us info like this regularly?

I'm stoked to try this out when I have time next week. 4090 go brrrrrrrr
 
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notecrash

Newbie
Jun 7, 2019
53
142
Most porn game developers are incompetent as fuck(no pun). I don't know this dev but I'll be watching this game for a while to see if this dev is any different.

Just to make a comparison, RDR2, a photorealistic open world game with lots of activity happening everywhere lists gtx 1060(6gb) and 12gb ram under recommended system specs. It was also perfectly playable on ps4 which is basically as powerful as gtx 750ti or radeon HD7850.

I was using 7850 to play the first crysis game that was released back in 2007, those were good times.
A world renown studio that makes 90 million dollars per second has the capability to optimize their games.

More news at 11
 
3.90 star(s) 21 Votes