alexandru34

Newbie
Mar 8, 2024
31
18
75
i dont understand how you gamers doing a game,says unity,but you mixed to be like unreal engine,last version of unreal engine,is sow hard to play,i play many games of unity,none give me problem,really,better change in unreal engine,cause that how is look like,hard to play on unreal engine,bc of fucking perfomant computers,pfff pathetic,and they called professional.
 

zonegamer38

Member
Sep 22, 2018
149
107
167
in this version i get black in the room when i go from bath to the room all is black have anyone the same problem its currenty unplayable i use RTX 4080 pls. help
 
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kiava

Active Member
Oct 2, 2017
996
564
296
in this version i get black in the room when i go from bath to the room all is black have anyone the same problem its currenty unplayable i use RTX 4080 pls. help
i saw on patreon that 0.2.8 is avaible maybe that bug is fixed in that version
 

Duskyer

Member
Jul 21, 2017
139
198
248
Thanks to thigh and hips sliders the ass can end up huge. Hoping breasts could go to 200% or something.
 

Mister Raptor

Newbie
Jul 3, 2018
47
60
133
I might be an idiot but is there a way to get to the main menu besides quitting the game and starting it back up again?
 

xxaccursedxx

Member
Dec 3, 2018
137
115
266
With all the optimizations that been going on, there's still no support for fsr3? Or is it even possible to convert the dlss here to fsr3?
 

hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,116
4,088
438
With all the optimizations that been going on, there's still no support for fsr3? Or is it even possible to convert the dlss here to fsr3?
fsr3 and dlss3.0 will both be supported. I'm just waiting for the latest unity versions to stabilize for my needs, and not break existing things.
 
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hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,116
4,088
438
Yeah. Optimisation. With fucking over 10GB game size.
Game is currently 5.5gb. If you have a compression algorithm for 4k textures and high resolution meshes that will reduce their size without losing quality, let me know. I'd gladly implement that.
 
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JakeTapper

Member
May 17, 2020
248
702
227
My 1st world computer plays this game really well. I'm loving the interior design of the apartment and overall graphics in general. Can barely tell that it's Unity with the quality of the models and shaders. Needs more content of course and definitely going to have to rework anything cum related (I'm guessing it's mostly placeholder?).
 

.Sirene

Active Member
Jul 24, 2022
718
1,640
267
Game is currently 5.5gb. If you have a compression algorithm for 4k textures and high resolution meshes that will reduce their size without losing quality, let me know. I'd gladly implement that.
No need to bite.

Secondly, I mean - there isn't really a need for 4K textures, since - let's be honest, the majority of people here are probably still using BBC Micro's and old Atari's on a daily basis.
 

2382dudubes

Member
Mar 20, 2019
355
743
211
Tested v0-2-6a on my setup: 4090, playing on 4K + Ultra settings, everything to the max, getting around 120 FPS with DLSS on and 85 FPS 4K natively (DLSS off).

The settings FPS gain tooltips are a bit weird, for example "HQ Hair enabled" states "FPS Gain when OFF: Huge" but toggling it off only gives like 5-6 FPS more, lol..

I noticed around her eyelashes is constantly some white circular shape, looks like some weird artifact, quite distracting. Also, her pupils will go through her eyelids, I tried capturing it on screen, see image.

As for gameplay, there isn't much there, but I noticed I had to alt+f4 during the peeking minigame because I cannot fill the peek bar nor exit the peeking mode.

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hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,116
4,088
438
No need to bite.

Secondly, I mean - there isn't really a need for 4K textures, since - let's be honest, the majority of people here are probably still using BBC Micro's and old Atari's on a daily basis.
I usually don't lash out like that. Sorry about that.

To explain my thoughts behind 4k textures:

The reason I'm using 4k textures is not only because I'm going for maximum quality, but also for flexibility.

For lower specs it's pretty easy to use a mipmap levels as a substitute (effectively dividing the texture resolution in half as often as necessary to save on VRAM and memory access. You can see this happening when using lower quality settings in the game). This is an optimization that allows textures for both max quality for machines that can run it, and also maximum performance for machines that can't.

The disadvantage is of course disk space, which, in my opinion, is a tradeoff I will take in this case.
 
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hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,116
4,088
438
Tested v0-2-6a on my setup: 4090, playing on 4K + Ultra settings, everything to the max, getting around 120 FPS with DLSS on and 85 FPS 4K natively (DLSS off).

The settings FPS gain tooltips are a bit weird, for example "HQ Hair enabled" states "FPS Gain when OFF: Huge" but toggling it off only gives like 5-6 FPS more, lol..

I noticed around her eyelashes is constantly some white circular shape, looks like some weird artifact, quite distracting. Also, her pupils will go through her eyelids, I tried capturing it on screen, see image.

As for gameplay, there isn't much there, but I noticed I had to alt+f4 during the peeking minigame because I cannot fill the peek bar nor exit the peeking mode.

You don't have permission to view the spoiler content. Log in or register now.
Thank you for testing.

Usually the performance gain from using simple hair is bigger, but I think it highly depends on the hardware. It might not be a bottleneck for your system in this case.

The white shape might be transparency artifacts. I'll try to eliminate that.
Also, the pupil poking is something I will definitely fix. Since the eyeballs aren't spheres, it can be hard to emulate them going under the eyelids, while at the same time keeping in close enough to prevent a gap.

When you were in peeking mode, did nothing happen when you looked at Theia in the shower in the bathroom?
Either way, I should probably add an option to prematurely exit the game.
 
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