Found a bug using the game on Linux: it fails to find some image files, "/img/system/SHud_A.png" and "/img/system/SHud_A.png".
I know, I know, Linux is not officially supported.... but it's a RPGMaker MV game. Which means it's in actuality just a HTML5 game bundled with a OS-dependant Node-WebKit shell.
It's possible to simply run it with any browser or local NWJS implementation.
So, I found the source of the issue:
the plugin in /wwwjs/plugins/MOG_SHud.js tries to find, at lines 208 and 209, files registrated as "Shud_A" and "Shud_B"
But the game comes with the files "SHud_A" and "SHud_B"
This is not a problem on Windows, as the OS treats filenames as case insensitive, but it IS a problem on Linux(and, I guess, it would be on MacOs) as it treats filenames as case-sensitive.
The solution is quite simple: edit /wwwjs/plugins/MOG_SHud.js to look for the correct files
from
JavaScript:
S_Hud.prototype.load_img = function() {
this._layout_img = ImageManager.loadSystem("Shud_A");
this._meter_img = ImageManager.loadSystem("Shud_B");
};
to
JavaScript:
S_Hud.prototype.load_img = function() {
this._layout_img = ImageManager.loadSystem("SHud_A");
this._meter_img = ImageManager.loadSystem("SHud_B");
};