I really like the game so far, great art and nice voyeurism elements. The biggest weakness though is the hourly progression rate. If you have never played this game before, you don't know what will happen at which hour. Furthermore, each new day has the possibility of new events appearing. As a consequence, many players will skip to the next hour by playing the zombie game, then check the entire map for new events, then play the zombie game again, then check for new events, rinse and repeat. This is incredibly time-consuming and boring, and not ho a good game should be structured.
A game which has a daily progression done right is the Persona series. Instead of an hourly progression, the game is split into less sections of the day: Morning and school time (during which you don't do much except for a few text events), the afternoon (during which you can roam freely and have access to ALL events that happen in the afternoon without having to skip to other hours manually), and night time (at which you can roam freely again or battle against shadows).
To summarize: I think this game would be far better if the events wouldn't be locked to certain hours of the day, but instead the in-game day is split into fewer sections during which you can discover more things at once. Finishing one event could also trigger the next (for example you catch the mom in the shower -> watch scene -> mom says she'll go upstairs to do something in her room -> follow her and peak inside her room to trigger the next scene). This would prevent a certain time of the day from having too little content and it would circumvent the tedious hourly time jump via bench sitting and gaming.
Last but not least, I fully expect the introduction of horses. For...reasons.