i understand that some people are bothered by leaks x_x
however, at least to me the idea of playing a h game instead of looking for plain porn for its own sake is that the scene is not just made up of the images.
there's character development and dialogue behind it, and that is what makes the scenes interesting, knowing "how" they were reached.
but like i said, i understand why people don't like leaks, just... try to look at it from the perspective i mentioned, not because of the leaks the update has to be underwhelming
I definitely agree with this statement, though personally I think that's not
all of it. If character development, dialogue and story was all it took to make adult games interesting, then all adult games would be visual novels or kinetic novels, which frankly straddle the limits being called "games" in the first place (and to be fair, in my experience,
most adult "games" either are visual novels or could just as easily have been visual novels). I still think those things are very important, which is also why erotica and hentai comics are a thing, but playing specifically an adult game seems to me that it needs another component.
I've argued this before in other threads, but that component is sort of hinted at in the name of the concept: the gameplay. For Daily Lives that would probably include stuff like the time-, stamina- and resource-management (though stamina in my experience is in plentiful supply and money is slow enough to accumulate that you really think twice before spending it), school-performance maintenance (which I wish the game did more with; last I checked, I'm pretty sure you're actually
encouraged to ignore school and fail classes, since there are no consequences for failing, you save time on studying, and you actually need to fail for certain scenes), puzzles and quests.
A lot of adult games tend to fall into the trap of either leaving out the gameplay (leading to them essentially being visual novels in disguise) or just slap on some pointless and uninspired gameplay (like the host of RPGMaker games that pretty much just copy-paste the standard combat- and stat-systems, if not even the enemies, from other games) just to pad out the game and make it seem bigger and longer than it is. Games like this where a modicum of thought has actually gone into designing gameplay elements that suit the story are rare and far between, and I think that is one of the reasons (on top of the superb art-style) Daily Lives is so popular.
On top of being interested in where the story and characters are headed here, I'm also curious as to how the gameplay is going to evolve as development advances. But that's just my two cents, make of it what you will.