Feb 28, 2019
227
223
i see, thanks. it was the variables for "sisfuckyou" and the image folder that made it look possible.
np, i think if you look at that img and then where it shows up in game is when shes working at the cafe or 'paying' the rent.
I dont have the game installed anymore so i cant double check but I did the same thing you did with looking in the files to see if i could bang her and all the fuckin clips are used for cafe/rent
 

Mister Wake

Member
Jan 6, 2019
307
418
The new update has been excellent! I was dubious with the 0.1, thinking that there might not be a gameplay loop-- no surprises, no random events. In 0.2, you've proved my doubts wrong which is such a rare thing!

I wish there were more random events, though that is a hopeful wish. I love these NTR and rape content.

Thank you for making this =)
 
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s93

Newbie
Game Developer
Jul 3, 2019
58
203
The new update has been excellent! I was dubious with the 0.1, thinking that there might not be a gameplay loop-- no surprises, no random events. In 0.2, you've proved my doubts wrong which is such a rare thing!

I wish there were more random events, though that is a hopeful wish. I love these NTR and rape content.

Thank you for making this =)
Happy to hear i have a fan!
And by comment in my profile i can say you're a man of culture as well!
Thanks for that and for sharing your tastes. It's always good to know your on right track!
 
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EKoza

Newbie
Sep 3, 2019
35
9
Dear developer, please tell me, are you planning to include a system of clothes, accessories, decorations in your game? And also hunger, thirst, and similar characteristics?
 
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s93

Newbie
Game Developer
Jul 3, 2019
58
203
Dear developer, please tell me, are you planning to include a system of clothes, accessories, decorations in your game? And also hunger, thirst, and similar characteristics?
Hello, well... in some way. My battle system has armor. But about clothes - think no. Also about hunger and thirst - well... i think about it, but can't really tell how it will be in the future. Right now i don't have plans for it.
 
Mar 18, 2019
136
142
Took a look into the code, because I like fiddling with things, and no offense brother but it is quite a mess. You should be careful about leaving TO DO's that are accessible in "production", and you should be more careful with how you set up conditionals so you won't have unaccessible code.

For example, you have the following:

lt;<if $sissuckyou==1>>
//some text not relevant

<<elseif $sisfuckyou==1>>
//some other text

Everything that's under that "elseif" won't be ever reached. First variable sisssuckyou unlocks BEFORE sisfuckyou, therefore the code will always go through that one. You should either do this:

lt;<if $sisfuckyou==1>>
//some text not relevant

<<elseif $sissuckyou==1>>
//some other text

AKA evaluating the more restrictive path FIRST or this:


lt;<if $sissuckyou==1 && $sisfuckyou==0>>
//some text not relevant

<<elseif $sisfuckyou==1>>
//some other text

Keep working on that mate, we all have been beginners at some point but that's why we need to be extra careful at that point.
Cheers.
 
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s93

Newbie
Game Developer
Jul 3, 2019
58
203
Took a look into the code, because I like fiddling with things, and no offense brother but it is quite a mess. You should be careful about leaving TO DO's that are accessible in "production", and you should be more careful with how you set up conditionals so you won't have unaccessible code.

For example, you have the following:

lt;<if $sissuckyou==1>>
//some text not relevant

<<elseif $sisfuckyou==1>>
//some other text

Everything that's under that "elseif" won't be ever reached. First variable sisssuckyou unlocks BEFORE sisfuckyou, therefore the code will always go through that one. You should either do this:

lt;<if $sisfuckyou==1>>
//some text not relevant

<<elseif $sissuckyou==1>>
//some other text

AKA evaluating the more restrictive path FIRST or this:


lt;<if $sissuckyou==1 && $sisfuckyou==0>>
//some text not relevant

<<elseif $sisfuckyou==1>>
//some other text

Keep working on that mate, we all have been beginners at some point but that's why we need to be extra careful at that point.
Cheers.
Thanks. I kinda try to learn this kind of thing before they shoot in player, but from time to time make some mistakes.
 
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Mar 18, 2019
136
142
Thanks. I kinda try to learn this kind of thing before they shoot in player, but from time to time make some mistakes.
It's good to use tags as you do to keep a general track of what needs to be done in the future. That's a very good practice and something that most people don't do. However, they can snowball as you can end up with a boatload of unused variables.
My advice would be to try and focus on one path at a time, instead of developing all of them little by little. This allows for more frequent updates and it will let you properly manage the scope (imagine you need to scrap a section down the road. Undoing all of the previous work will be a nightmare).
Keep at it mate, you are doing good.
 
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