T4t0rt
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- Feb 22, 2023
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The pregnancy system will be in the game; the developer hasn't yet defined its precise appearance and progression. So, there's still room for suggestions, and what you're writing is really interesting. Please expand on thisDoes anyone know when the Pregnancy system is coming and what the mechanics will be? So, does the woman get pregnant and that's it, or are there also births and the children can then serve as entourage, or can you breed other creatures with your monster children? I would be very grateful for any information, as I'm considering supporting the game financially if there's Pregnancy content.
What i meant was: is possible to obtain it during the quest as well?check the codes I sent
Well, the way the game is set up, you could add in a pretty good pregnancy/birth system. She gets pregnant by a monster or human (intentionally or unintentionally). The child is born and can either be used as a companion (to help in battle) or for further breeding to create even stronger monsters, such as other hybrids. Or you can let your children, Monster A and Monster B, breed with each other to create a strong hybrid. There aren't really any limits. Everything comes with the risk, for example, that your own child is aggressive and attacks or rapes the mother, etc. I would also like it if random events happened with NPCs, that monsters or bandits could impregnate NPCs, so to speak, things happened that you as the player don't see, but you think to yourself, hmm, an NPC is pregnant, how did that happen, and you follow what the NPC brings into the world.The pregnancy system will be in the game; the developer hasn't yet defined its precise appearance and progression. So, there's still room for suggestions, and what you're writing is really interesting. Please expand on thisI'd love to hear it.
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Irhaal sends greetings from his vacation ^^
I hope you won't be mad at me for using AI.
I haven't heard about itWhat i meant was: is possible to obtain it during the quest as well?
But then the problem would be what to do with all those newborn NPCs. And let's take into account that they have to grow up. Goblins or tentacles might grow faster, but a werewolf or minotaur would need a year or two. Additionally, they have to be fed, which is also a problem. Of course, once they reach a certain age, they can breed or acquire food themselves. But then the entire gameplay would be based on giving birth and raising offspring, so that these offspring could later create a self-sufficient village. I'm having trouble putting this together into a coherent whole. Do you have any ideas on how this could be done?Well, the way the game is set up, you could add in a pretty good pregnancy/birth system. She gets pregnant by a monster or human (intentionally or unintentionally). The child is born and can either be used as a companion (to help in battle) or for further breeding to create even stronger monsters, such as other hybrids. Or you can let your children, Monster A and Monster B, breed with each other to create a strong hybrid. There aren't really any limits. Everything comes with the risk, for example, that your own child is aggressive and attacks or rapes the mother, etc. I would also like it if random events happened with NPCs, that monsters or bandits could impregnate NPCs, so to speak, things happened that you as the player don't see, but you think to yourself, hmm, an NPC is pregnant, how did that happen, and you follow what the NPC brings into the world.
Unless in the future the dev will set a developing colony feature. In that case, you can have a reason for the pregnancy stuff.But then the problem would be what to do with all those newborn NPCs. And let's take into account that they have to grow up. Goblins or tentacles might grow faster, but a werewolf or minotaur would need a year or two. Additionally, they have to be fed, which is also a problem. Of course, once they reach a certain age, they can breed or acquire food themselves. But then the entire gameplay would be based on giving birth and raising offspring, so that these offspring could later create a self-sufficient village. I'm having trouble putting this together into a coherent whole. Do you have any ideas on how this could be done?
Well, you start off with one child that you raise, for example a goblin who you know will grow quickly. You look after this one goblin (feed it and raise it). As soon as it's an adult or a teenager, it can go hunting on its own or look after other children or father them. And you have to bear in mind that in my idea the children also serve as soldiers that support you in battle. If you have five goblins in a battle fighting a werewolf, you can expect to lose three or four of the goblins because they're very weak. Just like the inhabitants, they simply die in accidents or from attacks. I think the problem with overpopulation can be avoided. And the problem with feeding can be handed over to NPCs or other solutions can be found. Personally, I just think that the principle of pregnancy and birth would fit very well into the game, as would further interaction with children.But then the problem would be what to do with all those newborn NPCs. And let's take into account that they have to grow up. Goblins or tentacles might grow faster, but a werewolf or minotaur would need a year or two. Additionally, they have to be fed, which is also a problem. Of course, once they reach a certain age, they can breed or acquire food themselves. But then the entire gameplay would be based on giving birth and raising offspring, so that these offspring could later create a self-sufficient village. I'm having trouble putting this together into a coherent whole. Do you have any ideas on how this could be done?
Tentacles ThriveWell, you start off with one child that you raise, for example a goblin who you know will grow quickly. You look after this one goblin (feed it and raise it). As soon as it's an adult or a teenager, it can go hunting on its own or look after other children or father them. And you have to bear in mind that in my idea the children also serve as soldiers that support you in battle. If you have five goblins in a battle fighting a werewolf, you can expect to lose three or four of the goblins because they're very weak. Just like the inhabitants, they simply die in accidents or from attacks. I think the problem with overpopulation can be avoided. And the problem with feeding can be handed over to NPCs or other solutions can be found. Personally, I just think that the principle of pregnancy and birth would fit very well into the game, as would further interaction with children.
no torches for now, if you want to sleep at night you need a campfire (forest hunters have them) and two meals, one large and one small, and kindling for the fireis there a walkthrough or something i am a bit confused how to do things in game like sleeping or making a tourch i need some info or something if someone can provide thanks
If you don't have an army, create one, haha. Those elves have an interesting approach. I'm still wondering about developing children of races that grow slowly. What if the elf had NPCs who could help her raise her children while she ran around the map?Well, you start off with one child that you raise, for example a goblin who you know will grow quickly. You look after this one goblin (feed it and raise it). As soon as it's an adult or a teenager, it can go hunting on its own or look after other children or father them. And you have to bear in mind that in my idea the children also serve as soldiers that support you in battle. If you have five goblins in a battle fighting a werewolf, you can expect to lose three or four of the goblins because they're very weak. Just like the inhabitants, they simply die in accidents or from attacks. I think the problem with overpopulation can be avoided. And the problem with feeding can be handed over to NPCs or other solutions can be found. Personally, I just think that the principle of pregnancy and birth would fit very well into the game, as would further interaction with children.
Just sell them to the slaves merchants in the slaves city to get money and rare resources, they buy the monsters children and take care of them and when grown up they make them fight in Arena against humans warriors.But then the problem would be what to do with all those newborn NPCs. And let's take into account that they have to grow up. Goblins or tentacles might grow faster, but a werewolf or minotaur would need a year or two. Additionally, they have to be fed, which is also a problem. Of course, once they reach a certain age, they can breed or acquire food themselves. But then the entire gameplay would be based on giving birth and raising offspring, so that these offspring could later create a self-sufficient village. I'm having trouble putting this together into a coherent whole. Do you have any ideas on how this could be done?
I think a kingdom would be too big. I'm thinking more of your own "large" family, up to a large village at most. The player could decide for themselves whether they want to create a village with monsters and creatures, or a village of their own kind, like elves and humans. A slave market could also solve the problem of getting rid of unwanted individuals. And as you said, NPCs can take care of raising the offspring while you're out and about on the map. I'm a big FAN of things that happen while you, the player, aren't there, so things happen in the village or somewhere else on the map that you don't see but can find out about. For example, NPCs that are suddenly pregnant, or you return to your village and one of your own has died and you have to find out why.If you don't have an army, create one, haha. Those elves have an interesting approach. I'm still wondering about developing children of races that grow slowly. What if the elf had NPCs who could help her raise her children while she ran around the map?
If the ability to build farmland becomes available, I think building three fields would solve the village's food problems.
So, would you consider the pregnancy system as part of building your own kingdom.