- Aug 16, 2023
- 3,729
- 6,474
I literally got lost in the 4th level.1) The skip jumps over the most difficult and time-consuming parts of the tower. Floors 3 and 4 are not mazes or puzzles.
In the 3rd level the door is locked and you need to figure out there is some angel golem you activate to make it break the wall. this is a puzzle.
incidentally I also didn't realize at first that the ladder upwards was a ladder, since it looked like just some light wall texture.
in the 4th level you absolutely have a maze.
also, again, you are already letting people skip most of it, why not the whole thing?
this is literally where I dropped the game. and from other posts seems to be where most people drop the game.
A. this is a very misleading statement since the vast majority of human prefers higher resolution.2) Not liking the aesthetic of a 3D pixel dungeon is purely a matter of preference.
A more accurate statement is that "a niche market exists that appreciates pixel art".
B. I didn't say that you should never use pixel art. I said THIS pixel art is not good. I have seen good pixel art that I appreciate and like.
C. there are problems with this section that goes beyond "it has pixel art"
It is objective that you have no free camera control. it is always looking at the same angle and just rotating a singular plane to one of the 4 cardinal directions. (which defeats the purpose of having a 3d section in the first place)
It is objective that you got clunky cardinal directions movement. (again, defeats the purpose of going 3d in the first place)
It is objective that you are plonking some 2d assets from RPGM into the 3d environment like people or rocks which looks very jarring and out of place. As well as making their size mismatch to the environment. And their pixel density mismatches the environment.
It is objective that your pixel resolution is very low even compared to other pixel art.
So all in all, this is not just "you don't like pixel art".