- Aug 2, 2018
- 250
- 218
I have put in the dedication and effort, you are allowed to cum. AI is a way to reduce the work from months + lots of money to a few weeks. There is plenty of human effort as well.Dude i cant fap to some ai art thing, I want some realshit where the artist spend their dedicated time, effort, blood and sweat just to make a piece that will be greatly appreciated
It would be a sin. Maybe she will come back in the future.why didn't we fucke Maria?
Lmao yes, my horniness and ability to fap is completely based on how much dedication and effort the artist put into mastering their craft. I simply cannot fap to gigantic booba women that was made by someone who didn't put their whole soul into it!Dude i cant fap to some ai art thing, I want some realshit where the artist spend their dedicated time, effort, blood and sweat just to make a piece that will be greatly appreciated
I intend to compile a first version of the game with 12 chapters, and hire professional illustrators, animators and proofreaders to make the final result amazing.Wow, so much irrational hate against AI art. Sure it's not the best but at the very least it can serve as a placeholder while the game is in development. AI image generation has taken huge leaps in the past year and you can do some pretty nice looking stuff with it.
A tip for the dev: Use daz to to render base images with the theme and pose you want and then use img2img to refine them, finally inpaint the final touches or even use photoshop, etc. for production ready images.
You get much better results with daz and setting denoising strength to relatively low.Yeah, there's no need to use Daz at all, you can img2img a stick figure if you want.
The real issue with AI art is that most AI learn very similar styles since it's just an aggregation of everything they've seen, so you have to futz with tags to sort of force it into a style which doesn't look generic. Hence why I advised using traditional media tags for the art work.
Sorry but I think it is not the same concept for some things.*Reading people on a pirate site taking the "moral high ground" on AI art stealing from real artists.*
Likewise, the AI has had to learn about other drawings and many of them are very similar to those of some authors.I mean, the AI doesn't steal artwork in the first place though. It learns from the art + tag, but in literally, exactly the same way as a human (or, more to-scale with our AI capabilities, a small spider or insect). It isn't a blind copy.
The whole discussion here is predicated on a misunderstanding of the fundamentals of what a neural network does. The training data does not come into the actual production process, it's simply baked into the superalgorithm that is the neural net. There's a term for directly copying the training data - overfitting - and it's considered the hallmark of a terrible AI and certainly wouldn't result in the kind of diverse results we see in this VN.
AI-generated art is a problem for many artists. Many developers have taken it off their priority list to hire more artists for their game because they can now do it using Dall-e and other tools.Unlikely. The legibility of your post is low, but from what I can figure, you're attributing value to a human wanting to learn from someone's style vs a machine just processing data... But, that's not a different process at all.
AI art is not about to replace professional art any time soon. It's too easily recognizable, too static and inflexible. What it is going to do is make it easier for people like me or the devs of this game, who have little to no artistic skill, to have passable art to go along with our writing.
Human-made art is going to be noticeably better for a while yet, and the transition from majority artisinal art to majority mass-produced art is going to be slow enough that losing one's job is unlikely to be a concern. The mass production of chairs and tables did not leave a large number of carpenters jobless and destitute with nowhere to go. We apply the same principle here.
In any case, it's not a real critique of the game. While I would reccomend the developer use more filtering and traditional media tags to make their art pop, it's not a significant problem so long as their focus remains on the writing and everyone understands that the visual aspect is not the point of this VN.
Some choices make no difference, have a narrative function to give a breather or pause.Does choices matter and make a difference or not , and if they do can someone make a quick guide or walkthrough about it? Thanks
After a lot of reloading and testing option I managed to get 100% on the final counter .Some choices make no difference, have a narrative function to give a breather or pause.
Some unlock additional dialog.
Some have impact on the story, prevent scenes from happening.
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AI-generated art is a problem for many artists. Many developers have taken it off their priority list to hire more artists for their game because they can now do it using Dall-e and other tools.
As you said maybe it's not very polished now, but it's polished enough for people with basic knowledge to make beautiful things without any effort.
While it can also help artists to create their work much faster, it also takes work away from people who make a living doing commissions or working with indie companies.
I don't know what value you give to the effort and love that artists give to the work they do, but for me it is a priority to know that someone is working hard even if it takes more time, than simply using the AI to generate the images you need
And I'm too lazy to continue this conversation, so I'll explain it with a basic example to end with
If someone with basic knowledge can create a decent/good VN game and make a lot of money with the game surely in his next game he will not hire any artist because having an AI to do the job would be stupid and he would be losing money.