Thanks for all the replies! It's really cool seeing people enjoying the game.
The game is good, thanks for making it!
I have a few polish suggestions as you head towards a 1.0 release.
Lots of people will have played games where your discard pile shuffles into your deck to draw more, and that's what I assumed would happen, so I lost the tutorial before working that out. May be worth calling out that loss condition in the first date, and also making the dialog on that condition clearer that it's due to having no more cards, like "Oh, you've run out of things to say? I guess the date's over then..."
The first rooms objects are not quite clear enough - the white outline of the sketches is a bit too subtle, or the cat is a bit too distracting.
The dream gaining extra steps is really cool, would be good to show that a new step is ready there, and maybe have more of the other options have neat progress as well. Maybe the plant has super cool progress, but I'd never find it as don't want more copies of that card.
The early lust gain cards are sometimes traps and then become important - regardless I'd probably add
some action (maybe just a screen zoom on her sprite - or ideally a bit more) when they are played, to tempt the player into using them.
Not having a day-limit but letting people fail or delay dates is good, maybe want to make that a bit clearer, and also add a secret option that meta-rewards going as fast for those that want a challenge?
I totally missed the water bottle being moved to the ui after the transition, maybe have it there as a shortcut all the time?