OhWee's DYI Dee hair kink fix:
HOWEVER, there is a REALLY EASY WAY to get around this.
After you've loaded your 'D' figure into the scene:
1) Load a second instance/model of Rochelle Ponytail Hair into the scene. Do NOT select any figures before you do this, just load it 'by itself'.
2) Copy the hair textures over from the hair that's on 'D' over to the second ponytail, so that they match.
3) Select 'D's head, so that the 'figure tree' opens up in your Scene tab.
4) Drag the second instance of Rochelle Ponytail Hair onto the Head node of 'D'.
5) Under the Surfaces tab for the hair you just dragged onto 'D's head, Dial the Cutout Opacity of everything except for Back, BackUnder, and HairBand to 0, thus 'hiding' everything except for the ponytail and the hair band.
6) Now, select the 'first instance' of Rochelle Ponytail Hair (that was on her head already) and dial down the CutoutOpacity of Back and BackUnder to 0.
7) The 'second' ponytail that is still visible is probably floating a ways above the head of 'D'. Select it (the one now parented to the head node) Adjust the Y Translate parameter to 0, then nudge it upwards, and nudge the Z Translate a bit until the two hair bands overlap each other perfectly.
8) Since you currently have the second instance selected, adjust the length of the ponytail to taste. It'll be 'full length' for a 5'10" character, and 'D' is a bit shorter than that...
That's it! Save this new 'D' with the new and improved ponytail so that you can easily load her later.
No kink, no need for post work to hide the kink!
Note that you'll need to make sure to select the second ponytail's Tail node to adjust the tail swing, etc. Selecting the 'first' Rochelle tail will just swing the 'invisible' ponytail, which won't help...
You're welcome!