Daz 4.11 oficially released

khumak

Engaged Member
Oct 2, 2017
3,432
3,472
This is exciting; Daz Studio 4.12 Beta already supports RTX and they have updated the iray rendering engine, improving denoiser, and they also have improved the IK resolver which means better animations.

I get my RTX 2080 super this weekend...

Can't wait.
Have to admit, I'm a bit more tempted now. I'm still planning to hold out til Nvidia does their process shrink though. So I'll probably end up on an RTX 30xx of some sort whenever that happens. Still suffering along with my 1050Ti for now.
 

mickydoo

Fudged it again.
Game Developer
Jan 5, 2018
2,446
3,545
This is exciting; Daz Studio 4.12 Beta already supports RTX and they have updated the iray rendering engine, improving denoiser, and they also have improved the IK resolver which means better animations.

I get my RTX 2080 super this weekend...

Can't wait.
I have a RTX 2070, have not noticed any difference in rendering speed.
 

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,217
Got my new GPU today, made some tests and here is what I found:

Test 1.
GPU: RTX 2080 Super
Optix acceleration enabled
Graphic driver: 435.80 gameready
Optix version: 7.0.0

DAZ Studio 4.12 (64-bit) Public Build +BETA+
Render settings:
Max samples: 1500
Firefly filter on
Post denoiser start iteration 1498
Render quality: Disabled
Coverage: 95%
Spectral observer: ciel1964

Render time: 22.24 minutes.
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Test 2:
GPU: RTX 2080 Super
Optix acceleration enabled
Graphic driver: 435.80 gameready
Optix version: 7.0.0

DAZ Studio 4.11 Pro (64-bit)
Render settings:
Max samples: 1500
Firefly filter on
Post denoiser start iteration 1498
Render quality: Disabled
Coverage: 95%
Spectral observer: ciel1964

Render time: 25.24 minutes.
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Test 3:
GPU: GTX 1080
Optix acceleration enabled
Graphic driver: 431.70 desktop
Optix version: 6.0.0

DAZ Studio 4.12 (64-bit) Public Build +BETA+
Render settings:
Max samples: 1500
Firefly filter on
Post denoiser start iteration 1498
Render quality: Disabled
Coverage: 95%
Spectral observer: ciel1964

Render time: 55.57 minutes.
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Test 3:
GPU: GTX 1080
Optix acceleration enabled
Graphic driver: 431.70 desktop
Optix version: 6.0.0

DAZ Studio 4.11 Pro (64-bit)
Render settings:
Max samples: 1500
Firefly filter on
Post denoiser start iteration 1498
Render quality: Disabled
Coverage: 95%
Spectral observer: ciel1964

Render time: 53.06 minutes.
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In short:
New GPU RTX 2080 Super best render time = 22.24 minutes.
Old GPU GTX 1080 best render time = 53.06 minutes.

New GPU with Daz Studio 4.12 beta = 22.24 minutes.
New GPU with Daz Studio 4.11 Pro = 25.24 minutes.

Old GPU with Daz Studio 4.12 beta = 55.57 minutes.
Old GPU with Daz Studio 4.11 Pro = 53.06 minutes.

So using the beta and the new GPU provides a speed boost over the regular Daz Studio version.
But seems like the Daz beta makes the shadows softer, I guess the shadows are handled in a different way and they require tweaking the render settings.
 

PJWhoopie

Member
May 14, 2019
356
703
ninth
Thanks for taking the time to do that....

I think you should cut and paste it into a new thread though..... I think it is info that a lot of people would like but it is buried in an "old" thread.

Cheers!
 
  • Thinking Face
Reactions: 9thCrux

khumak

Engaged Member
Oct 2, 2017
3,432
3,472
I'm seeing some strange behavior from the denoiser some of the time. I can't figure out what's causing it, but sometimes it works fine and other times it doesn't do anything at all. It seems to work more consistently if I have it's starting iteration set to something low like 10 or whatever.

If I have it set to a high number, but still lower than where I stop it, most of the time it works fine. Other times it does literally nothing. My renders never stop on their own, I intentionally have the settings set to where it will basically render forever unless I stop it. I check in on my renders while they're in progress and stop them whenever I think they look good.

When the denoiser is working the fireflies go away immediately. When it's not sometimes I can render for hours and they never go away.