- Jan 13, 2020
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Just a few tips for fellow asset hoarders, who might be struggling with space on their drives.
If you are like me, with a smaller SSD, that was initially meant just for few games and software, you'll eventually notice that daz assets can be quite greedy for disk space.
At some point I had to delete old content to make room for new one or pass on great assets with enormous file sizes. But then I realized, I don't really need or use a lot of stuff that comes with the assets, deleted them and saved up around 70 gb and a lot of individual files. (That's like quarter of my SSD)
So what to get rid off? (Least to most complicated)
Content for figures you don't use. (Duh.) :
Deleting material options you don't intent to use:
TIF texture maps:
* If you are not sure, better ask before you delete anything important.
If you are like me, with a smaller SSD, that was initially meant just for few games and software, you'll eventually notice that daz assets can be quite greedy for disk space.
At some point I had to delete old content to make room for new one or pass on great assets with enormous file sizes. But then I realized, I don't really need or use a lot of stuff that comes with the assets, deleted them and saved up around 70 gb and a lot of individual files. (That's like quarter of my SSD)
So what to get rid off? (Least to most complicated)
Content for figures you don't use. (Duh.) :
This is the easiest and most obvious one, especially with hair (and some clothes), they often come with g8f/m and g3f/m version and can be quite large in size. So if you only use g8f/m figures like me, or the other way around, you can go to the hair's data subfolder and delete the one which you do not intent to use.
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In this example I'd delete the Genesis 3 Female subfolder. I'd do the same in People subfolder.
FBMs and FHMs:If you ever open data subfolder of any hair or clothing, you'll find out that in most cases what's taking up the disk space isn't the asset itself, but adjust/fit/move/blow morphs. Again especially noticeable with hair. What I do is that I delete FBM (body morphs), FHM (head morphs) and adjusts I know I won't use.
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In this example data subfolder of the hair has 234 MB (after I deleted the G3F subfolder), which is on the lower ends for hair, but still I want to save up as much space, as possible. I'll click through to the subfolder with fit and adjust morphs, as you can see in the picture ordered by file size, the biggest files are fits for head morphs of various daz figures.
I know that I don't use any of those and I only own Victoria 8, but I don't really use her head morph anyway. So I'll delete all of them (easy way to do it without going into the subfolder, if you want to delete all, is to search for *FHM* and *FBM* and delete them that way.)
Adjust morphs you generally want to leave for poke throughs of the base of the hair through head (the shit that gives you black lines on forehead, cheeks and neck.) But I also delete the adjust head sides, because I never used them anyway and I usually just use the head size, forehead depth, cheeks and neck.
So after deleting those files, the data subfolder went from 234 MB to 68.4 MB. But there are hair, where this saved me up half a GB or more, which is a lot for my 256 SSD that I have DAZ installed on.
Deleting material options you don't intent to use:
A little annoying to do, but can also save you a lot of space. Usually I do this with clothing and hair and it's quite tedious and hit or miss, because a lot of the assets are not all that good labeled or sorted, and sometimes when I load the asset after it hits me up with missing files. Especially when one of the material options I don't like is set as default option. I won't go into detail, but with some assets it's quite easy.
Let's say you get a nice clothing asset with a lot of material options and you only intend to use black white and red and nothing else If the textures are well labeled and have other options in name, just delete them from the textures and people subfolder. (don't delete roughness, bump and stuff)
HD options for models:This is for People with weaker PCs, who don't use HD options that come with the model, or use just the head/body morphs to mix with other models and opt to not use the HD.
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Here's example. As you can see, the model's morphs don't take almost any space at all. CTRL is control for both head and body morph, FBM is the body morph and FHM is the head morph. So what you might want to do, is just delete the .dhdm file and corresponding .dsf file.
TIF texture maps:
(This requires some understanding of Surfaces tab and what file goes where, so you know which file you need to insert manually after you delete it.)
A bit more complicated step, but useful for someone who hoards a lot of high quality models, but don't do crazy close ups in high details. Converting TIF textures to JPG, especially Normal maps. I use program XnConvert for batch converting (it's also free). And what I do is that I just simply go to the textures subfolder of the model, and if I see any overblown in size TIF image, I convert it to a good old jpeg and delete the TIF files. (I usually do it just for normal maps which are the largest.)
You do lose quality, but you save a lot of space and eventually also VRAM memory, when rendering.
Note that DAZ won't recognize the jpeg, when you are loading the material options and will prompt you that the files are missing, simply click it away and then load the files manually in the surfaces and either save it as material preset. What I do is that I save the full hierarchical material preset after I did all the tweaks, changed to eyes I use, applied golden palace textures I use and such.
* If you are not sure, better ask before you delete anything important.
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