On the note of texture files, I have a question. First, I had been using png for all of my files, and finally, for the last version converted to jpg (no, I'm not planning to use webp at this time) to (massively) reduce game file size. I make a lot of my own shaders, or customize a lot of them, and as a result, I have a custom textures folder in my daz library that is over 7GB. Have been converting all of those png files to jpg (all or almost all are converted at this point), and trying to go through scenes (subsets, etc) to replace the image maps when I have time to save storage space.
So far, those I have replaced appear to produce matching renders, but is there information contained in the png files that gets read which would not be there in jpgs and thus result in lower quality (whether it's for base, bump, normal, etc)?