Hi everyone !
I made a visual novel with Unreal Engine and making characters and animations on Daz. After a (long) learning period, I can use this tools to make my game ! The next challenge is to make characters and animation with Genitalia (the game would be a bit boring without a sex scene no?). After reading a lot of posts and tutorial, I almost find a way to do it !
I followed this article to transfer some Dicktator morphs to Unreal :
I followed this post to add a new bone after Shaft 7 : https://f95zone.to/threads/how-to-import-dicktator-genitial-animation-to-unreal-engine.101406/
And everything works fine : I can make an animation in Daz and transfer it to Unreal with Dicktator morphs included.
There is only one thing to solve and I can't find a way to solve it : the Dicktator texture doesn't follows the animation ! Here an example with flacid morphs and character rotation :
I'm using Daz Studio Pro 4.22, latest DazToUnreal plugin an Unreal Engine 5.3.2. Any help will be appreciated
I made a visual novel with Unreal Engine and making characters and animations on Daz. After a (long) learning period, I can use this tools to make my game ! The next challenge is to make characters and animation with Genitalia (the game would be a bit boring without a sex scene no?). After reading a lot of posts and tutorial, I almost find a way to do it !
I followed this article to transfer some Dicktator morphs to Unreal :
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I followed this post to add a new bone after Shaft 7 : https://f95zone.to/threads/how-to-import-dicktator-genitial-animation-to-unreal-engine.101406/
And everything works fine : I can make an animation in Daz and transfer it to Unreal with Dicktator morphs included.
There is only one thing to solve and I can't find a way to solve it : the Dicktator texture doesn't follows the animation ! Here an example with flacid morphs and character rotation :


I'm using Daz Studio Pro 4.22, latest DazToUnreal plugin an Unreal Engine 5.3.2. Any help will be appreciated