- Apr 23, 2021
- 636
- 1,881
I got corrupted by lewd games this year after first discovering Pale Carnations and then I fell through a rabbit hole of discovering new galaxies' worth of adult visual novels. So much so, that I came up with some stories I'd want to explore myself. DAZ Studio seemed like the best way to get enough material out for the stories I was going for since I could set up a bunch of scenes and then render them while I'm working on something else, buuut... as it would turn out, lighting a scene well is hard. I know we've all seen lifeless and flat renders in games. Sometimes it doesn't bother us too much, but a game with good renders is just on another level.
Particularly when working with indoor scenes with windows. How does one achieve a daylight/night look without everything looking too white/dark and flat? For reference, here's some images I had in my first VN project that I ended up scrapping. How can I improve the renders (like what literal steps can I take)?
Particularly when working with indoor scenes with windows. How does one achieve a daylight/night look without everything looking too white/dark and flat? For reference, here's some images I had in my first VN project that I ended up scrapping. How can I improve the renders (like what literal steps can I take)?