DAZ renders for Beginners VN

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Hi All

For a while now I wanted to share what little I have learned in the Rendering world, specifically DAZ.
I've seen many new upstart Devs / artist using DAZ and seem to make the same mistakes all of us did from the get go, apart from the really great DAZ artistic guys who seem to create amazing work from the get go.
What I share below is not state secret just took me a long time to get comfortable with DAZ.

So what I share below is just my understanding and knowledge over a few years of playing around with DAZ / Blender. I do not have any photography background so lighting and how to use it is not my forte.

I am sure many devs on here use different techniques and I am sure many will argue some of my points. My advice is, start using what I suggest and then use their advice if you find mine not to be sufficient. Learn as much as you can without gathering in too much useless info. Build up your repertoire.

First thing for any new DAZzer is... Lighting. VERY important.
By default DAZ uses it's own Dome/Global lighting system and when you apply a camera the camera itself uses a light. Switch this off immediately. Trust me.

I use the following assets for lighting.
1. DA Lighting for Dome/outdoor
2. ILPK for indoor

Light up your scenes as much as you can however watch out for whitewashing. This you need to control with the DA Lighting asset and indoors with the ILPK asset. Lighting is super important for VN game renders i'd say.

Then camera angles also super important and try and have your characters look at the camera as much as possible. This make then feel "alive".
Very important make sure clothing/limbs are not clipping and characters are planted on the floor and not floating.

Just before you render use the Auxiliary Viewport to see what the render will look like. After a while you can actually see what the quality of the render will be as you get use to the Aux Viewport. I can tell just from this if my render will be high or low (grainy) quality before I have even started to render. Here you can also check for clipping / floating models and hair out of place etc...

Then whilst that is caching, check your render settings if you have not done so beforehand.
TOP TIP: whilst your render is busy in the render window to the left (as you view your screen) there is a small button that allows you to pull out settings. You can change some of these settings on the fly.

Below are some of my main settings that I use by default for most indoor and even outdoor renders. These are for DAZ 4.10, but i've switched to DAZ 4.11 Beta which speeds up render times 2 to 3 times faster on my old rig.

I use Iray for my models/material/surfaces

First is your Pixel Size: If your game is going to be Industry standard of 1920x1080p then use 3000 or higher or slightly lower to render in. Higher means you get better quality crunching down to 1920x1080p render later in Photoshop or similar application. Then 2nd image

Progressive Rendering Option: Switch off Rendering Quality Enable IMMEDIATELY.
use Max Samples rather. Start at around 250 Iterations and work your way up to improve quality.
Leave rest as default for now.

Optimization: Max Path length i use 7 as default, rest default

Filtering: Nominal Luminance i have indoor 400 and outdoor 500

Pixel Filter i change to Mitchel rest default.


Tone Mapping:
Then you can play with the Gamma settings for lightening up an indoor but be careful as this can ruin your render. I usually keep it at 2.2 or 2.1 and not more. This little bugger helps.

Above settings are setup for speed also, although I am sure many will argue some of my suggestions. It's fine i find it works on my AMD 8320 CPU, 24GB Ram and GTX1060 6GB card.

In the VN world as a dev you will be doing two things mainly. RENDER and setup a scene. Then it's down to coding and post production of your renders. It's a lot of work if you do it yourself but VERY rewarding and must be a passion otherwise if it's only for the money... man are you going to start hating it after a while.

So hopefully this post helps someone to render better and faster.

For smaller size renders use Photoshop or similar application. My render weigh in at around 11mb to 15mb give or take but after Photoshop they are below 1mb with same quality as original, all of them.

So with that...

.:Lataz:.
 

mickydoo

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Thank you very much, I been playing with lighting for the last few days. I have one question that I came here to ask when I saw this post, in the dimension preset tab I can't really see any difference between 720p and 1080p on my test renders, does it make a difference when you do a full render?
 

Deleted member 167032

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Yes / no

If you render at high resolution and then scale down to 1280x720 which is basically 720p then yes it will not look as Highdef as a 1080p but will still "look" good. Higher res is better always. It all really depends what you want or happy with when doing renders.
Speaking of game quality, look at DrPinkCake's first renders Ep1-2 they were done at high res but he scaled it down to 720p and it looked good but he wanted just better quality which he now have achieved.

So even by looking at the dimensions tab and 720p looks like 1080p there is a difference for sure.
I hope i answered your question. I am sure other devs will jump in and give some good advice also.

EDIT: I like that you are testing just one thing like lighting... I did that with render quality and speed. Render after render to get most out of my pc. Never really looking into lighting as a main factor.

ALSO something i forgot to mention. Some assets render faster/better than others. This is just fact something i realized after a while.
 
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mickydoo

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I just did a render at 250 iterations with just a figure in the scene using your lights and your settings and she came out wow compared to my others, and I didn't even think about the lighting too much.
 

Deleted member 167032

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That is great to hear. Now push the iterations some more and keep your eye on the time. From here you work out how DAZ works wrt more assets in a scene or just single character etc...

Also once you have upgraded to Daz4.11 if not already you'll see thing go faster. DAZ4.11 now comes with a Denoizer option.
For this if you have 500Iterations selected the Denoizer (make sure to click both button options) should be on 499 and not 500. You can actually see it kick in when viewing the render window right at the last second.

I just did a render at 250 iterations with just a figure in the scene using your lights and your settings and she came out wow compared to my others, and I didn't even think about the lighting too much.
 
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mickydoo

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DAZ4.11 sounds promising, its near midnight where I am so Ill download it in the morning. Im using my wifes Alienware she just bought, its an i5 with a GTX 1050 Ti in but its surprisingly good, Ill upgrade it before the year is out. It only dame with 8 gig of ram but I put another 16 in it, its a nice piece of kit overall.
 

Deleted member 167032

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WOW your wife fine with you playing with other girls? My wife not so much into the porn scene...

Ram is what you will need and that machine sounds promising. You can have both 4.10 and 4.11 installed. Good luck.

DAZ4.11 sounds promising, its near midnight where I am so Ill download it in the morning. Im using my wifes Alienware she just bought, its an i5 with a GTX 1050 Ti in but its surprisingly good, Ill upgrade it before the year is out. It only dame with 8 gig of ram but I put another 16 in it, its a nice piece of kit overall.
 
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mickydoo

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She sort of don't care what I do as long as she can do her shit, like she has just binged watch Orphan Black so if I leave her alone she leaves me alone :D (been married near 20 years)
 

thecardinal

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For lighting, I don't use ghost lights or spotlights or hdris. I start with just a texture environment (white to black, never any colours) and depending on time or day it becomes a darker shade of grey. Lightbulbs and screens I play around with to get the emissive light just right. If you can't see the ceiling in the scene, I take it out to light the scene better. It's not "realistic" but I find it's the best way for me to render well-lit scenes.


 

mickydoo

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Hope.png I am aware of the ceiling trick that has served me well until now, but with the DA Lighting for Dome/outdoor its really really good, if she was sunbathing out doors. Ive put a HDR in for now with the ceiling on and letting it come through a window, Im going to let it run for a 1000 iterations and go about my daily duties, If its still to much Ill try your texture idea.

EDIT
1 hours 11 minutes 32.98 seconds 1000 iterations with iray intensity lights with a dome on simply to fill the window space. 3200 x 1800 and scaled back to 1920 x 1080. Pretty happy, its the best Ive got one so far.
 

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Now use DAZ4.11 and scale down to 500its and watch magic happen... If you make a VN then you have to decided when is quality renders enough versus time to make a game. That render looks really really good to me. @carnalcardinal if i am correct uses Octane to boost her images which as you can see looks amazing but that is an expensive product.

So its down to time/money and if you doing an Art project or a game. But i like what i see.
And as I cannot leave it alone, turn the camera slightly to our viewpoint left so we can see a bit more of her ass and have her head look at the camera still. That will look supers sexy as i am sure she's got a very sexy ass. Give her some nipples also.
Also if I may the garden image try and get a crisper or higher res one as it's distracting from the scene or blur it more.

View attachment 139335 I am aware of the ceiling trick that has served me well until now, but with the DA Lighting for Dome/outdoor its really really good, if she was sunbathing out doors. Ive put a HDR in for now with the ceiling on and letting it come through a window, Im going to let it run for a 1000 iterations and go about my daily duties, If its still to much Ill try your texture idea.

EDIT
1 hours 11 minutes 32.98 seconds 1000 iterations with iray intensity lights with a dome on simply to fill the window space. 3200 x 1800 and scaled back to 1920 x 1080. Pretty happy, its the best Ive got one so far.
 

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I like it... If i may sorry cant help it.

Lift camera slightly to see more of that ass and turn her bottom part of neck side to side slide so she does not look so awkward. UP to you that is just my thoughts.

But I am glad things are working better for you. Looking really good...

Watch the pillow and blanket floating. Love the bg more
 

mickydoo

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Yeah I thought of that when I finished the render (the neck bit), I got the scene saved unlike last time Ill do it again tomorrow morning when I got the time (its mid afternoon here) Ive been playing with the DA Lighting most of the day and wondering why I keep getting a horizon line across their eyes on close ups and after hours of frustration had a doh moment when I realized there is nothing in the scene to reflect light/shadows off, I was just using a blank canvas.
 

Kaffekop

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Sorry if I'm hijacking this thread here, but ... just a quick question.

@MrKnobb
I had the oddest experience the other day when I was finishing off the renders for an update. I had a scene, that I had previously used and I knew that it was hitting well beyond my 12gb available on my GPU's. I hit the render just to see by how much and it was a whopping 18gb.
I was just about to hit the cancel button, when the render kicked in ... and began rendering using Iray and thus utilizing my two GPU's. After an hour it was dome and, me thinking it was an odd form of glitch in Daz (I mean ... this should not be possible), I restarted Daz and tried it again ... same result.
Have they finally figured out a way to "stack" the available VRAM on our GPU's?

And on another note ... is 4.11 really producing faster render times? Any idea of about how much? I mean ... ballpark area?

@mickydoo
I like the last render. A little too much light perhaps for my taste, but that is just a matter of taste.
Like MrKnobb suggests: tilt the camera a bit to get that ass more into view and free up her right tit.
Get rid of the floaters and throw in some other other pillows and rug. You might try to throw a satin/silk sheet over her legs and ass and let D-force do its magic for some added change.
And if I may be so bold as to make another suggestion: A night scene. Have moonlight fall in from the windows and "cut" her body in two, so that the moonlight brings focus to her ass.

Cheers - Kaffekop
 

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Hey wow i am not sure if they have figured out the stack part. It is strange you hit that much GB. Do you use any memory asset like SimTenero? I have to use it for some assets in DAZ 4.11. I have found some assets use more memory and time to render than others.

Let me put it this way... where daz4.10 would do an 1000its render I can on my GTX1060 6GB card and pc do it with 500 or slighly less looking the same and it would save just over half the time. Remmeber you can install DAZ 4.11 alongside 4.10 and swop between the two
also you will have to play a bit with the settings in 4.11 to get it purring nicely.

Sorry if I'm hijacking this thread here, but ... just a quick question.

@MrKnobb
I had the oddest experience the other day when I was finishing off the renders for an update. I had a scene, that I had previously used and I knew that it was hitting well beyond my 12gb available on my GPU's. I hit the render just to see by how much and it was a whopping 18gb.
I was just about to hit the cancel button, when the render kicked in ... and began rendering using Iray and thus utilizing my two GPU's. After an hour it was dome and, me thinking it was an odd form of glitch in Daz (I mean ... this should not be possible), I restarted Daz and tried it again ... same result.
Have they finally figured out a way to "stack" the available VRAM on our GPU's?

And on another note ... is 4.11 really producing faster render times? Any idea of about how much? I mean ... ballpark area?

@mickydoo
I like the last render. A little too much light perhaps for my taste, but that is just a matter of taste.
Like MrKnobb suggests: tilt the camera a bit to get that ass more into view and free up her right tit.
Get rid of the floaters and throw in some other other pillows and rug. You might try to throw a satin/silk sheet over her legs and ass and let D-force do its magic for some added change.
And if I may be so bold as to make another suggestion: A night scene. Have moonlight fall in from the windows and "cut" her body in two, so that the moonlight brings focus to her ass.

Cheers - Kaffekop
 

Kaffekop

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Hey wow i am not sure if they have figured out the stack part. It is strange you hit that much GB. Do you use any memory asset like SimTenero? I have to use it for some assets in DAZ 4.11. I have found some assets use more memory and time to render than others.

Let me put it this way... where daz4.10 would do an 1000its render I can on my GTX1060 6GB card and pc do it with 500 or slighly less looking the same and it would save just over half the time. Remmeber you can install DAZ 4.11 alongside 4.10 and swop between the two
also you will have to play a bit with the settings in 4.11 to get it purring nicely.
Bloody hell! Time cut almost in half?! I gotta get get me one of those!;)

Yeah, i've used Sim's stuff in the past before I upgraded to 12gb GPU's and that was the idea to use on that scene. I do hit the 10'ish gb mark on occasion on renders. But I've never hit 18gb before. Much less 18gb that I could render using my GPU's.

Daz is batching at the moment, but I'll have a go at 4.11 when it's done.
Thanks.

Cheers - Kaffekop
 

mickydoo

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@Kaffekop
Moron here put the ceiling back on and didn't remove the lights on the it, the ceiling is off in this one. Your second suggestion may be a bit too much for my noobness though Im going to give the moonlight a go later, it all comes in handy to learn these things.

@MrKnobb
I went back to the DA Lighting for Dome/outdoor with the ceiling off like I mentioned above to help the light and adjusted the time of day til it came through the window right. The image is just a background, I'm a bit meh on that, I could do something and photoshop if I really wanted too. Alice bum.png
 
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Deleted member 167032

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Now fck look at that Totally love that scene... Love the background for sure. An her ASS omg. Her feet looks strange small toes and the one is slightly weird. Pillow to her right knee still floating a bit.... and i see she's flat on the bed and not holding herself up with her arms and legs as per previous image.
I love it though. Well done.

The problem i have with ceiling off is that the outside lights then can look unnatural, you can get away with it but it's always kinda unnatural unless you change the angle to look like its coming from outside window etc... I find many times removing a ceiling can hurt some of my images.

Nice to see the progression you making.


@Kaffekop
Moron here put the ceiling back on and didn't remove the lights on the it, the ceiling is off in this one. Your second suggestion may be a bit too much for my noobness though Im going to give the moonlight a go later, it all comes in handy to learn these things.

@MrKnobb
I went back to the DA Lighting for Dome/outdoor with the ceiling off like I mentioned above to help the light and adjusted the time of day til it came through the window right. The image is just a background, I'm a bit meh on that, I could do something and photoshop if I really wanted too. View attachment 140255