- May 31, 2022
- 48
- 57
Daz Studio to Blender Workflow Diary
[Updated 05/31/2024]
Background
So, I've been deep-diving into how to create VNs using some of the regular tools (Daz Studio for making characters and RenPy for making the game). Great workflow, for the most part. I've learned much about Daz, RenPy, and a few other tools as I've gotten deeper into it. One of the things I've learned, and this is news to no one, is that Daz kinda sucks for anything unrelated to making characters. The posing tools can be massively improved by using third-party plugins, but overall, it is great at one thing and one thing only: creating character models. The animation tools drive me insane. You can use it to make basic animations, but anything more than that, you're banging your head against the wall.
Idea
So, for any VN project that requires static assets (still images with words popping up to tell the story), Daz/RenPy is fine. I want to make more dynamic content for some of the larger projects I'm planning; for that, I need better tools. So, I've decided that I am going to spend some time trying to perfect the Daz to Blender (and maybe from Blender to Unity?) workflow. And rather than keeping everything I learn in my head, I'd like to use this thread to document what I am learning. Maybe it will help someone or be buried under all the threads in this forum. No clue. But honestly, a forum thread is more user-friendly than using Notion to keep all my notes.
Updates
I make no promises on the frequency or usefulness of updates. This is a background project, as I have a few smaller projects that I want to ship so I can get my skills up. I'll try to keep whatever is on my head in the thread.
I also make no promises about how informed some things I put in here might be. I am learning as I go. While I'm fairly technical, 3D and graphics are a deep well that people have spent their lives learning. So, TAKE ANYTHING SAID AND DO YOUR OWN RESEARCH TO UNDERSTAND WHAT IS HAPPENING. I'm happy to point someone in the direction, but you should walk your own path. Don't just adjust a setting and not understand what it does to fix something quickly.
[Updated 05/31/2024]
Background
So, I've been deep-diving into how to create VNs using some of the regular tools (Daz Studio for making characters and RenPy for making the game). Great workflow, for the most part. I've learned much about Daz, RenPy, and a few other tools as I've gotten deeper into it. One of the things I've learned, and this is news to no one, is that Daz kinda sucks for anything unrelated to making characters. The posing tools can be massively improved by using third-party plugins, but overall, it is great at one thing and one thing only: creating character models. The animation tools drive me insane. You can use it to make basic animations, but anything more than that, you're banging your head against the wall.
Idea
So, for any VN project that requires static assets (still images with words popping up to tell the story), Daz/RenPy is fine. I want to make more dynamic content for some of the larger projects I'm planning; for that, I need better tools. So, I've decided that I am going to spend some time trying to perfect the Daz to Blender (and maybe from Blender to Unity?) workflow. And rather than keeping everything I learn in my head, I'd like to use this thread to document what I am learning. Maybe it will help someone or be buried under all the threads in this forum. No clue. But honestly, a forum thread is more user-friendly than using Notion to keep all my notes.
Updates
I make no promises on the frequency or usefulness of updates. This is a background project, as I have a few smaller projects that I want to ship so I can get my skills up. I'll try to keep whatever is on my head in the thread.
I also make no promises about how informed some things I put in here might be. I am learning as I go. While I'm fairly technical, 3D and graphics are a deep well that people have spent their lives learning. So, TAKE ANYTHING SAID AND DO YOUR OWN RESEARCH TO UNDERSTAND WHAT IS HAPPENING. I'm happy to point someone in the direction, but you should walk your own path. Don't just adjust a setting and not understand what it does to fix something quickly.
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